Search found 3850 matches
- Thu Jun 12, 2003 9:40 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Repears' TMNT and Cadallacs and Dinosaurs release help
- Replies: 2
- Views: 277
I know that the TMNT release requires TMNT.zip, the original US version of the Teenage Mutant Ninja Turtles arcade game. Check out a comprehensive mame rom directory for information on actual roms. I would give out the address for a particular site, because I have never found any actual downloads, b...
- Thu Jun 12, 2003 9:10 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Lights Out On Online Dreamcast Games
- Replies: 20
- Views: 900
I was just going to ask about Bomberman Online, because I noticed that the GameStop here has two copies of it. I didn't realize that Sega had its own servers to play games on. (I realize now that this is a pretty dumb assumption, but) I always thought that gamers simply connected to each other someh...
- Tue Jun 10, 2003 10:54 am
- Forum: Hardware Modification and Repair
- Topic: How really safe is it to use CD-R's for the DreamCast?
- Replies: 21
- Views: 931
- Mon Jun 09, 2003 9:00 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Mame Request Section
- Replies: 151
- Views: 7585
- Mon Jun 09, 2003 8:26 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: a new sonic game on dreamcast
- Replies: 15
- Views: 944
What kind of a Sonic game is it if it has absolutely nothing to do with Sonic. I think its ridiculous to call it a Sonic game when (from the description you've given) it seems to have absolutely nothing at all to do with Sonic except the look of the character itself. The graphics (although I am not ...
- Sun Jun 08, 2003 8:26 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: The X Box Quagmire
- Replies: 19
- Views: 811
Also, let'st think back a minute. Yes, Sega did eventually abandon the Genesis, but how long was it around before it hit the trash pile? I believe it survived almost as long as the NES (if not longer). The only reason Sega abandons projects is that they are working on new, innovative stuff. When the...
- Sun Jun 08, 2003 7:32 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 543
Thanks for all of your help guys. Once you guys told me that someone else had already done all the work for me, I headed over to Sbiffy.com and downloaded the SBI files. See, I did not know that Burner0 had already done exactly what I was trying to do. Thanks again for all of your help. Hopefully it...
- Sun Jun 08, 2003 7:18 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: The X Box Quagmire
- Replies: 19
- Views: 811
Guys, I don't know how many of you remember this, but the PS2 was slated to come out at the same time as the Dreamcast. The only reason it didn't was because of short supply in the factory (at least, that's what they say. I think it had more to do with the release of the Dreamcast, and Sony just wan...
- Sat Jun 07, 2003 10:03 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 543
My Problem: Okay, I tried using Hex Workshop to edit the files, and I am still having the same problem. When I try to load the Nester.bin file (that is what I renamed Nester's 1st_Read.bin file after unscrambling and editing the file), my Dreamcast immediately reverts back to the opening screen (th...
- Fri Jun 06, 2003 8:00 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 543
The only reason I am using DemoMenu is so that I can keep all of my emulators on one disc. That way, I do not have to burn four separate discs for my four separate emulators. Also, that way, I do not have to change discs each time I want to switch emulators. Should I be using DCHakker instead? What ...
- Fri Jun 06, 2003 10:50 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 543
After I have edited the file, do I have to scramble or unscramble it or anything? Is there any special way I need to save it? Remember, I am using it with DemoMenu, so my selfboot program will only make the DemoMenu 1st_Read a selfboot file. Does that mean that I need to have my other 1st_Read files...
- Fri Jun 06, 2003 6:45 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 543
Vedit is a hex and binary editor. I edited the files while viewing them as an ASCII file. If I edit them while viewing them as hex files, how do I know how to write snes in hex? I will try searching for hex workshop, but none of those programs will do me any good if they cannot translate for me. I d...
- Thu Jun 05, 2003 12:45 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 543
Edited bin files and now they don't work
Hello all, I edited the 1dsnes.sh4 file, and the NesterDC and Gnuboy bin files in order to change some of the directories (I use DemoMenu, so I needed to differentiate between different rom directories and the pics directories). I used a program called VEdit to edit my bin files. Then, when I create...
- Wed Jun 04, 2003 11:48 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1482
- Wed Jun 04, 2003 11:43 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1482
I'm not necessarily talking about 360 degree support. I am talking more about the simple eight-point support (just like you get from the d-pad), I would just want it translated to the analog controller. Wouldn't it be possible to have the emulator translate the movements of the analog controller int...
- Wed Jun 04, 2003 11:35 am
- Forum: Art, Skins, and Covers
- Topic: MegaMan Nester and DCGnuboy Themes
- Replies: 2
- Views: 288
I'll add these to B!CC when I get a chance (assuming I get your permission that is). You have my permission. I hope you enjoy them. If there are any other themes people might be looking for (for Nester or DCGnuboy), let me know, and I will try to work on them. I am thinking of creating a new Bomber...
- Tue Jun 03, 2003 7:03 pm
- Forum: Art, Skins, and Covers
- Topic: MegaMan Nester and DCGnuboy Themes
- Replies: 2
- Views: 288
MegaMan Nester and DCGnuboy Themes
Here are some of my first themes for Nester and DCGnuboy. Both of the themes are based on the classic (and greatest) game series for the Nintendo game consoles: Megaman. The following files are included in the Zip files: credits.bmp, menu.bmp, menu2.bmp, menu_selection.bmp, options.bmp, startup.bmp,...
- Tue Jun 03, 2003 9:16 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1482
- Mon Jun 02, 2003 9:03 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1482
I know this forum hasn't been updated in a while, but I recently had the same thought. I know for a fact that there was an old school NES controller with an arcade stick and arcade style buttons. It was called the NES Advantage control deck. True, it may not have actually been an analog controller, ...
- Fri May 30, 2003 12:18 pm
- Forum: Official DreamSNES Forum
- Topic: What do YOU want to see in the next version of DreamSNES?
- Replies: 67
- Views: 4576
Roms Directory
I would like to see the developers change the name of the Roms directory. Possibly to something like DSNESRoM, so that those of us using DemoMenu are able to use Dreamsnes and other emulators that use "Roms" as their directory on the same disk.