Search found 155 matches

by leileilol
Sat Aug 26, 2006 1:16 am
Forum: Off-Topic Forum
Topic: Apple to recall 1.8 million notebook batteries
Replies: 9
Views: 227

for some reason a lot of 1999 laptops were cool in temp
by leileilol
Fri Aug 25, 2006 10:59 am
Forum: Off-Topic Forum
Topic: Bryce 5.0 Free!
Replies: 13
Views: 358

Cool, now I can render primitives on primitives on primitives without paying $300!
by leileilol
Thu Aug 17, 2006 7:59 pm
Forum: First Person Shooters Development
Topic: Recommend me some mods
Replies: 18
Views: 3399

Juan wrote:So, all this Quakeworld mods don't work on nxMakaqu?
That's right. Quakeworld uses a completely different and incompatible protocol.
by leileilol
Sun Jul 30, 2006 2:14 pm
Forum: First Person Shooters Development
Topic: quake dev on MAC
Replies: 4
Views: 1417

http://developer.chaoticbox.com/quake.php

This should help. This guy's a machead at best
by leileilol
Fri Jul 21, 2006 10:55 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 102889

why not implement tracker module (.mod, .s3m, .it and .xm) support? Because I don't think it will be very useful. Sure, you could use it to add some custom music to existing mods, but I don't think there would be many people doing this. Plus, I am lazy :P. :(, well it seems to be the least memory-i...
by leileilol
Sun Jul 16, 2006 11:50 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 102889

if OGG sucks too much for decoding and taxing cpu hits, why not implement tracker module (.mod, .s3m, .it and .xm) support? The only engines I know of that have such support currently is the older original nehahra engine build, a certain qbism build and CheapHack (really really crappy support). Quak...
by leileilol
Sat Jul 08, 2006 4:35 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 169798

COOL
by leileilol
Wed Mar 23, 2005 6:06 pm
Forum: First Person Shooters Development
Topic: Gargoyle's Quest III
Replies: 9
Views: 1343

I did buy a DC, it's just not hooked or even unpacked lol

oh and i don't have a cd burner at all either so that would be a waste of time!
by leileilol
Mon Mar 21, 2005 11:48 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 169798

law56ker wrote:Can you add in some torches in some areas that whould be cool need some light sources even in medevil times...does this engine allow realtime lighting? Even faked or without light some torches whould look cool.
It DOES support realtime lighting, but the dreamcast never will so that's pointless
by leileilol
Mon Mar 21, 2005 8:27 pm
Forum: First Person Shooters Development
Topic: Gargoyle's Quest III
Replies: 9
Views: 1343

Gargoyle's Quest III

Right now it's in pre-alpha stages. Thanks to Ren's 2DCam it basically is the base of the mod starting WAY back in 2003. I understood it, and went to make the platformer game of my dreams :D however I didn't really go anywhere because i had no textures, no new palette, etc. Can't go from scratch. Pl...
by leileilol
Thu Oct 14, 2004 5:32 am
Forum: First Person Shooters Development
Topic: Lunkin's Journey updates
Replies: 136
Views: 16115

I just load a model in LithUnwrap 1.1 or 1.2 and export a 3ds :P
by leileilol
Mon Oct 11, 2004 8:35 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 169798

Tyne wrote:Running has been added
About time!

/me gets
by leileilol
Wed Oct 06, 2004 6:12 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 169798

DCmad wrote:sis730 gfx card
I've never even heard of that card, it's probably unsupported by Darkplaces.

With any luck, try this OpenGL wrapper:

http://www.altsoftware.com/products/opengl-directx.html
by leileilol
Tue Oct 05, 2004 9:17 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 169798

Some odd bug, after fighting for awhile, the knights and dogs further ahead totally deny my presence, they don't even believe i've hit them with my big sword or so.