Search found 155 matches
- Sat Aug 26, 2006 1:16 am
- Forum: Off-Topic Forum
- Topic: Apple to recall 1.8 million notebook batteries
- Replies: 9
- Views: 227
- Fri Aug 25, 2006 11:20 am
- Forum: First Person Shooters Development
- Topic: Recommend me some mods
- Replies: 18
- Views: 3399
http://ftp.mancubus.net/pub/idgames2/pa ... 7quake.zip
and anything else here
http://ftp.mancubus.net/pub/idgames2/
and anything else here
http://ftp.mancubus.net/pub/idgames2/
- Fri Aug 25, 2006 10:59 am
- Forum: Off-Topic Forum
- Topic: Bryce 5.0 Free!
- Replies: 13
- Views: 358
- Thu Aug 17, 2006 7:59 pm
- Forum: First Person Shooters Development
- Topic: Recommend me some mods
- Replies: 18
- Views: 3399
- Sun Jul 30, 2006 2:14 pm
- Forum: First Person Shooters Development
- Topic: quake dev on MAC
- Replies: 4
- Views: 1417
- Fri Jul 21, 2006 10:55 am
- Forum: First Person Shooters Development
- Topic: Makaqu 1.5.1
- Replies: 207
- Views: 102889
why not implement tracker module (.mod, .s3m, .it and .xm) support? Because I don't think it will be very useful. Sure, you could use it to add some custom music to existing mods, but I don't think there would be many people doing this. Plus, I am lazy :P. :(, well it seems to be the least memory-i...
- Sun Jul 16, 2006 11:50 am
- Forum: First Person Shooters Development
- Topic: Makaqu 1.5.1
- Replies: 207
- Views: 102889
if OGG sucks too much for decoding and taxing cpu hits, why not implement tracker module (.mod, .s3m, .it and .xm) support? The only engines I know of that have such support currently is the older original nehahra engine build, a certain qbism build and CheapHack (really really crappy support). Quak...
- Sat Jul 08, 2006 4:35 pm
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169798
- Wed Mar 23, 2005 6:06 pm
- Forum: First Person Shooters Development
- Topic: Gargoyle's Quest III
- Replies: 9
- Views: 1343
- Mon Mar 21, 2005 11:48 pm
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169798
It DOES support realtime lighting, but the dreamcast never will so that's pointlesslaw56ker wrote:Can you add in some torches in some areas that whould be cool need some light sources even in medevil times...does this engine allow realtime lighting? Even faked or without light some torches whould look cool.
- Mon Mar 21, 2005 8:27 pm
- Forum: First Person Shooters Development
- Topic: Gargoyle's Quest III
- Replies: 9
- Views: 1343
Gargoyle's Quest III
Right now it's in pre-alpha stages. Thanks to Ren's 2DCam it basically is the base of the mod starting WAY back in 2003. I understood it, and went to make the platformer game of my dreams :D however I didn't really go anywhere because i had no textures, no new palette, etc. Can't go from scratch. Pl...
- Thu Oct 14, 2004 5:32 am
- Forum: First Person Shooters Development
- Topic: Lunkin's Journey updates
- Replies: 136
- Views: 16115
- Mon Oct 11, 2004 8:35 am
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169798
- Wed Oct 06, 2004 6:12 am
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169798
I've never even heard of that card, it's probably unsupported by Darkplaces.DCmad wrote:sis730 gfx card
With any luck, try this OpenGL wrapper:
http://www.altsoftware.com/products/opengl-directx.html
- Tue Oct 05, 2004 9:17 pm
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169798