Search found 2281 matches
- Thu Jan 08, 2004 12:07 pm
- Forum: Programming Discussion
- Topic: Linking order
- Replies: 18
- Views: 1447
Are you using a custom makefile for this, by any chance? If you're using a makefile like the ones the KOS examples use, it's taken care of by the makefile template thingy that the makefile includes. I'm using Dev-C++ configured to use a precompiled sh4 toolchain and KOS libs. I picked them up from ...
- Thu Jan 08, 2004 11:55 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Super Famicast pre-pre-pre-alpha release
- Replies: 80
- Views: 5545
- Thu Jan 08, 2004 10:21 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Super Famicast pre-pre-pre-alpha release
- Replies: 80
- Views: 5545
- Thu Jan 08, 2004 10:19 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Super Famicast pre-pre-pre-alpha release
- Replies: 80
- Views: 5545
Super Famicast pre-pre-pre-alpha release
I figured out what the problem was with the booting from CD. startup.o must be the first object file listed on the linker's command line. I never had a problem with the serial upload because dc-load has it's startup code already in memory. Same links, just make sure your browser isn't caching the la...
- Thu Jan 08, 2004 10:12 am
- Forum: Programming Discussion
- Topic: Linking order
- Replies: 18
- Views: 1447
It was not booting and I fixed it. It was the link order. Note to all programmers: startup.o must come first in the link command. It doesn't matter for serial upload because dc-load already has it's startup code in memory. I'm uploading a new pre-pre-pre-alpha of Sper Famicast to my website right now.
- Thu Jan 08, 2004 9:51 am
- Forum: Programming Discussion
- Topic: Linking order
- Replies: 18
- Views: 1447
Linking order
Does startup.o have to be the first in the list of object files when linking? I'm just curious if this is my booting problem.
- Thu Jan 08, 2004 9:30 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: "Proof of Life" Release
- Replies: 20
- Views: 2806
- Thu Jan 08, 2004 7:52 am
- Forum: Programming Discussion
- Topic: Assembler debugging
- Replies: 8
- Views: 391
- Thu Jan 08, 2004 7:43 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: "Proof of Life" Release
- Replies: 20
- Views: 2806
Is it able to lauch other roms than the one provided? Where should they be on the CD? In that case, does it support disc changing? :lol: Sorry Danatka but it only loads that one rom in it's romdisk. This is release is only to show I'm not BSing about the whole project. No one has said how it is yet...
- Thu Jan 08, 2004 12:29 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46206
- Wed Jan 07, 2004 11:50 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46206
- Wed Jan 07, 2004 11:11 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46206
I would just like to point everyone to this topic:
http://www.dcemulation.org/phpBB/viewtopic.php?t=43752
http://www.dcemulation.org/phpBB/viewtopic.php?t=43752
- Wed Jan 07, 2004 9:38 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: "Proof of Life" Release
- Replies: 20
- Views: 2806
"Proof of Life" Release
Here's something to make your mouth water a little. I give you a version of Super Famicast that loads a cute little public domain ROM called Frognes. It's a clone of Frogger. Controllers are working so you can try to play it. But At 5 fps, it's a little frustrating. I'm providing a zip for each kind...
- Wed Jan 07, 2004 8:01 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46206
it should be able to run a game at 400-500 fps Thanks for the positive outlook, smithers357. I do wanna point out that the NTSC video standard has a vertical frequency of 60hz producing 30 fps. So a console designed to connect to a TV would never want to have a frame rate faster than 60 fps, which ...
- Wed Jan 07, 2004 6:28 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46206
Re: SNES emulator
Hey dude this snes emulator sounds hella sick and i wish the best of luck! Maybe you should try looking for some help from the xbox programers. http://www.xbox-emulation.co.uk/ Man those guys are great they already have a N64 emulator running full steam. Down side need a freakin :twisted: "MOD...
- Wed Jan 07, 2004 4:25 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DC Coder's Cable
- Replies: 8
- Views: 356
- Wed Jan 07, 2004 4:20 pm
- Forum: Off-Topic Forum
- Topic: What rare strange, obscure, un-heard of systems do you own?
- Replies: 51
- Views: 1673
One of the rarest things I have is the Firestick for SNES. It was one of the first arcade quality joysticks for any home system. It's made of sturdy, thick plywood and those might be Happ controls in there. I dunno. Here's a crappy image I found on gamersgraveyard.com. Mine looks the same, only blac...
- Wed Jan 07, 2004 3:50 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SNES emu in the works
- Replies: 654
- Views: 46206
Themable early on. Any sound other than SNES sound is not important at the moment. But later, If speed permits, I always thought it would be cool to play an mp3 in the background while you play a game. But I really want speed, speed, and more speed. A little note as to why I became suddenly inspired...
- Wed Jan 07, 2004 3:34 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Having a bit of trouble, please read...
- Replies: 3
- Views: 247
Check out this thread: http://www.dcemulation.org/phpBB/viewtopic.php?t=38963 I'm developing Super Famicast with Dev-C++ configured to use the precompiled package linked to by that thread. Works so well. I tried just about all the tutorials and build scripts out there. About a year ago, I used to be...
- Wed Jan 07, 2004 3:12 pm
- Forum: Programming Discussion
- Topic: Assembler debugging
- Replies: 8
- Views: 391