Search found 2281 matches

by Strapping Scherzo
Thu Jan 08, 2004 12:07 pm
Forum: Programming Discussion
Topic: Linking order
Replies: 18
Views: 1447

Are you using a custom makefile for this, by any chance? If you're using a makefile like the ones the KOS examples use, it's taken care of by the makefile template thingy that the makefile includes. I'm using Dev-C++ configured to use a precompiled sh4 toolchain and KOS libs. I picked them up from ...
by Strapping Scherzo
Thu Jan 08, 2004 11:55 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast pre-pre-pre-alpha release
Replies: 80
Views: 5545

If you guys must go hex editing this release then feel free. Look for the path "/rd/frognes.zip". Street Fighter II: WW was running really well last night; the VS screen is at 60/60 fps. Of course, nothing moves there but oh well. And I'd get about 20 fps during fighting. Don't bother tryi...
by Strapping Scherzo
Thu Jan 08, 2004 10:21 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast pre-pre-pre-alpha release
Replies: 80
Views: 5545

Oh, and just to make it clear. This only play ONE (1) PD game that is part of the binary. Please don't ask if you can swap CDs and play whatever you want, because you can't. I'm working on that.
by Strapping Scherzo
Thu Jan 08, 2004 10:19 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast pre-pre-pre-alpha release
Replies: 80
Views: 5545

Super Famicast pre-pre-pre-alpha release

I figured out what the problem was with the booting from CD. startup.o must be the first object file listed on the linker's command line. I never had a problem with the serial upload because dc-load has it's startup code already in memory. Same links, just make sure your browser isn't caching the la...
by Strapping Scherzo
Thu Jan 08, 2004 10:12 am
Forum: Programming Discussion
Topic: Linking order
Replies: 18
Views: 1447

It was not booting and I fixed it. It was the link order. Note to all programmers: startup.o must come first in the link command. It doesn't matter for serial upload because dc-load already has it's startup code in memory. I'm uploading a new pre-pre-pre-alpha of Sper Famicast to my website right now.
by Strapping Scherzo
Thu Jan 08, 2004 9:51 am
Forum: Programming Discussion
Topic: Linking order
Replies: 18
Views: 1447

Linking order

Does startup.o have to be the first in the list of object files when linking? I'm just curious if this is my booting problem.
by Strapping Scherzo
Thu Jan 08, 2004 9:30 am
Forum: Homebrew Software and Indie Games Discussion
Topic: "Proof of Life" Release
Replies: 20
Views: 2806

Damn, I just wasted 4 CDs trying to get this to work. It hangs at the SEGA screen just like WillSams said. I tried calling dbgio_disable()... didn't work. I tried setting passing NULL to ps_set_printk but the ps_set_printk symbol is not in any of the libs. Anyone know what the problem is?
by Strapping Scherzo
Thu Jan 08, 2004 7:52 am
Forum: Programming Discussion
Topic: Assembler debugging
Replies: 8
Views: 391

Thanks for the info guys.
by Strapping Scherzo
Thu Jan 08, 2004 7:43 am
Forum: Homebrew Software and Indie Games Discussion
Topic: "Proof of Life" Release
Replies: 20
Views: 2806

Is it able to lauch other roms than the one provided? Where should they be on the CD? In that case, does it support disc changing? :lol: Sorry Danatka but it only loads that one rom in it's romdisk. This is release is only to show I'm not BSing about the whole project. No one has said how it is yet...
by Strapping Scherzo
Thu Jan 08, 2004 12:29 am
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

Warmachine wrote:I see you got your DCDevver Badge Scherzo, congrats!
Yeah, I just noticed that. To say I'm honored is an understatement.
by Strapping Scherzo
Wed Jan 07, 2004 11:50 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

No need to be paranoid. No one will flame ya for wanting to help. I really need someone with experience writing SuperH assembly. Most of the rest of the C/C++ stuff I should be able to handle.
by Strapping Scherzo
Wed Jan 07, 2004 11:11 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

I would just like to point everyone to this topic:
http://www.dcemulation.org/phpBB/viewtopic.php?t=43752
by Strapping Scherzo
Wed Jan 07, 2004 9:38 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: "Proof of Life" Release
Replies: 20
Views: 2806

"Proof of Life" Release

Here's something to make your mouth water a little. I give you a version of Super Famicast that loads a cute little public domain ROM called Frognes. It's a clone of Frogger. Controllers are working so you can try to play it. But At 5 fps, it's a little frustrating. I'm providing a zip for each kind...
by Strapping Scherzo
Wed Jan 07, 2004 8:01 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

it should be able to run a game at 400-500 fps Thanks for the positive outlook, smithers357. I do wanna point out that the NTSC video standard has a vertical frequency of 60hz producing 30 fps. So a console designed to connect to a TV would never want to have a frame rate faster than 60 fps, which ...
by Strapping Scherzo
Wed Jan 07, 2004 6:28 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

Re: SNES emulator

Hey dude this snes emulator sounds hella sick and i wish the best of luck! Maybe you should try looking for some help from the xbox programers. http://www.xbox-emulation.co.uk/ Man those guys are great they already have a N64 emulator running full steam. Down side need a freakin :twisted: "MOD...
by Strapping Scherzo
Wed Jan 07, 2004 4:25 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: DC Coder's Cable
Replies: 8
Views: 356

That's about the cheapest I've seen.
by Strapping Scherzo
Wed Jan 07, 2004 4:20 pm
Forum: Off-Topic Forum
Topic: What rare strange, obscure, un-heard of systems do you own?
Replies: 51
Views: 1673

One of the rarest things I have is the Firestick for SNES. It was one of the first arcade quality joysticks for any home system. It's made of sturdy, thick plywood and those might be Happ controls in there. I dunno. Here's a crappy image I found on gamersgraveyard.com. Mine looks the same, only blac...
by Strapping Scherzo
Wed Jan 07, 2004 3:50 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: SNES emu in the works
Replies: 654
Views: 46206

Themable early on. Any sound other than SNES sound is not important at the moment. But later, If speed permits, I always thought it would be cool to play an mp3 in the background while you play a game. But I really want speed, speed, and more speed. A little note as to why I became suddenly inspired...
by Strapping Scherzo
Wed Jan 07, 2004 3:34 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Having a bit of trouble, please read...
Replies: 3
Views: 247

Check out this thread: http://www.dcemulation.org/phpBB/viewtopic.php?t=38963 I'm developing Super Famicast with Dev-C++ configured to use the precompiled package linked to by that thread. Works so well. I tried just about all the tutorials and build scripts out there. About a year ago, I used to be...
by Strapping Scherzo
Wed Jan 07, 2004 3:12 pm
Forum: Programming Discussion
Topic: Assembler debugging
Replies: 8
Views: 391

Ah, yes, that's true. I forgot about that. It would be a start. And that way I can do an opcode at a time and then test. Steady progress. Thanks.