Offical DCEmu Codename: Envenom Topic

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by mankrip »

Hum... Does the demo really require saving to work?
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Post by Tyne »

Probably not, but I doubt you'll finish it without retrying a lot of times - saving will make it better; plus it keeps up demand for reaper to get around to actually implementing vmu saving.
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Post by az_bont »

Wouldn't it be possible to use it with the Titanium port?
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Post by Moi »

no it isnt :(
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Post by Tyne »

The Titanium Port is too unstable; and I doubt it will even load the mod - plus you need dynamic lights for the flash light.
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Post by Ian Micheal »

yup plus it keeps making me think about adding saving.. Ts port would then be not needed much.. heh. Saving should be pretty easy now looking at it. i might have to start with fresh quake source then port the rest of the old changes back.

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Post by Moi »

Ian takes a well deserved break :)

well I can't wait for the new radquake with saving to test Evenom!

BTW I got 4.3 and 4.4 source to compile! But my bins are bigger than yours.
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Post by TheDumbAss »

Moi: Thats good news. Did they actually work on your DC too?
The reason for yours being bigger is most likely due to optimization flags Ian puts in his makefile.
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Post by Tyne »

Image

Finally got around to doing view weapons support, no longer does Corporal have the megaman syndrome (meaning he fires bullets from his hands). I'm trying to add gun specific muzzle flashes and other nifty graphical features!
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Post by Ian Micheal »

Moi wrote:Ian takes a well deserved break :)

well I can't wait for the new radquake with saving to test Evenom!

BTW I got 4.3 and 4.4 source to compile! But my bins are bigger than yours.
Cool moi be good for you to mod it for you mod any way you like.. Lookin forward to your mod..
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Post by Tyne »

Image
Title Screen finished, opinions?
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Post by ace »

Looks pretty good, a little aliased on the fonts, but definetly good!
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Post by law56ker »

Tyne wrote:Image
Title Screen finished, opinions?
To me it looks good but the edges of the texture the word are placed on ends to abrubtly, i'd suggest extened that or adding an addition onto it and or changing the backround color.
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Post by law56ker »

I posted the title screen on a message board and a guy with the nicknam 1110 made this, he said u can use it if you want.

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Last edited by law56ker on Sun Apr 25, 2004 10:05 pm, edited 1 time in total.
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Post by law56ker »

Here is the one I madeImage
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Post by Hilltopper »

those are some nice title screens
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Post by Tyne »

nicknam 1110's rawks! I may just use it if it converts well into the quake pallete.
It's so shiny and nice, it's going in the game.
The one you made Law56ker is nice too.
Last edited by Tyne on Sun Jun 06, 2004 3:40 pm, edited 1 time in total.
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Post by ace »

Both of those title screens are very nice, I especially like nicknam 1110's!
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Post by law56ker »

any news on trouble shooting the load problem?
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Post by Tyne »

I disabled the shotmuz2.spr which MAY of been crashing RADQuake but I have yet to actually test it on Dreamcast. I'll check it soonish however!
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