Offical DCEmu Codename: Envenom Topic
- mankrip
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- Tyne
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Probably not, but I doubt you'll finish it without retrying a lot of times - saving will make it better; plus it keeps up demand for reaper to get around to actually implementing vmu saving.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- az_bont
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Wouldn't it be possible to use it with the Titanium port?
Sick of sub-par Dreamcast web browsers that fail to impress? Visit Psilocybin Dreams!
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no it isnt
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
- Tyne
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The Titanium Port is too unstable; and I doubt it will even load the mod - plus you need dynamic lights for the flash light.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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yup plus it keeps making me think about adding saving.. Ts port would then be not needed much.. heh. Saving should be pretty easy now looking at it. i might have to start with fresh quake source then port the rest of the old changes back.
.. Weekends are now offlimts for coding,.
.. Weekends are now offlimts for coding,.
Dreamcast forever!!!
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Ian takes a well deserved break
well I can't wait for the new radquake with saving to test Evenom!
BTW I got 4.3 and 4.4 source to compile! But my bins are bigger than yours.
well I can't wait for the new radquake with saving to test Evenom!
BTW I got 4.3 and 4.4 source to compile! But my bins are bigger than yours.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
http://quakedev.dcemulation.org/develop/getstarted.htm
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- Tyne
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Finally got around to doing view weapons support, no longer does Corporal have the megaman syndrome (meaning he fires bullets from his hands). I'm trying to add gun specific muzzle flashes and other nifty graphical features!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Cool moi be good for you to mod it for you mod any way you like.. Lookin forward to your mod..Moi wrote:Ian takes a well deserved break
well I can't wait for the new radquake with saving to test Evenom!
BTW I got 4.3 and 4.4 source to compile! But my bins are bigger than yours.
Dreamcast forever!!!
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I posted the title screen on a message board and a guy with the nicknam 1110 made this, he said u can use it if you want.
Last edited by law56ker on Sun Apr 25, 2004 10:05 pm, edited 1 time in total.
- Hilltopper
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- Tyne
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nicknam 1110's rawks! I may just use it if it converts well into the quake pallete.
It's so shiny and nice, it's going in the game.
The one you made Law56ker is nice too.
It's so shiny and nice, it's going in the game.
The one you made Law56ker is nice too.
Last edited by Tyne on Sun Jun 06, 2004 3:40 pm, edited 1 time in total.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- Tyne
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I disabled the shotmuz2.spr which MAY of been crashing RADQuake but I have yet to actually test it on Dreamcast. I'll check it soonish however!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."