DCEmulation

dreamcast development • homebrew software • hardware hacking • indie games • emulators • and more!
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|darc|

7

2412

Wed Aug 13, 2014 7:44 am

Moopthehedgehog View the latest post

No unread posts Dreamcast Development IRC channel

MrSiggler

14

4112

Wed Sep 21, 2011 6:50 am

RyoDC View the latest post

Topics
No unread posts Attachment(s) DC Dev ISO R4

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emptythought

66

13492

Tue Jun 10, 2014 11:46 pm

luvjuce View the latest post

No unread posts 2D graphics / KOS tutorials

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BlackAura

88

20164

Mon Feb 10, 2014 1:03 am

affection56k View the latest post

No unread posts Mac <-> DC Programmer Thread

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I.M. Weasel

109

17380

Mon Sep 16, 2013 6:21 am

BlueCrab View the latest post

No unread posts Links for Those Wishing to Develop for the Dreamcast

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ZacMc

26

12024

Tue Dec 04, 2012 10:41 pm

shockdesign View the latest post

No unread posts Code::Blocks - DC Dev R2

emptythought

15

4090

Sun Oct 09, 2011 1:04 pm

DrNicholas View the latest post

No unread posts Thread links for DC programmers

Quzar

2

2309

Sun Apr 24, 2011 11:33 am

EnigmaticCoder View the latest post

This topic is locked, you cannot edit posts or make further replies. Programming Forum Rules - Updated March 3, 2007

Sanchez

4

4238

Sat Mar 03, 2007 3:44 pm

BlueCrab View the latest post

No unread posts project development and progress

chao2

1

29

Mon Oct 20, 2014 12:31 am

dreso741 View the latest post

No unread posts Open GL API Error Reporting

PH3NOM

7

207

Sun Oct 19, 2014 3:11 am

Goamon View the latest post

No unread posts Attachment(s) 5k Rotating Cube Demo

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dreso741

20

318

Mon Oct 13, 2014 3:24 pm

mankrip View the latest post

No unread posts Attachment(s) Maple Test

Quzar

16

2807

Mon Sep 15, 2014 4:40 pm

Quzar View the latest post

No unread posts Attachment(s) mat_transform / pvr_prim vs mat_transform_sq

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Bouz

67

3815

Wed Sep 10, 2014 11:56 am

Ayla View the latest post

No unread posts KOS throwing warning about cdrom [SOLVED]

PH3NOM

3

81

Mon Sep 08, 2014 4:06 pm

Quzar View the latest post

No unread posts Long tristrips slow on PVR?

bogglez

5

116

Sun Sep 07, 2014 10:41 am

bogglez View the latest post

No unread posts Random WIP shots

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Jae686

21

609

Fri Sep 05, 2014 12:02 pm

Jae686 View the latest post

No unread posts Issues with glcolor3f() and texture loading

Jae686

4

152

Thu Sep 04, 2014 5:10 pm

PH3NOM View the latest post

No unread posts CFLAGS chosen for kos

bogglez

7

144

Tue Sep 02, 2014 6:38 am

BlueCrab View the latest post

No unread posts sq_cpy and pvr_scene_begin_txr

bogglez

1

51

Mon Sep 01, 2014 3:47 pm

BlueCrab View the latest post

No unread posts Attachment(s) Issues with render to texture.

Jae686

3

128

Fri Aug 29, 2014 5:55 pm

PH3NOM View the latest post

No unread posts Direct Texture Manipulation

Jae686

4

102

Wed Aug 27, 2014 2:51 pm

Quzar View the latest post

No unread posts [FIXED] Texture Loading on the New GL API

Jae686

8

240

Tue Aug 26, 2014 6:43 pm

PH3NOM View the latest post

No unread posts KOS PPP support over the Modem

BlueCrab

8

367

Thu Aug 21, 2014 5:57 pm

BlueCrab View the latest post

No unread posts Compiling newlib

Velovix

5

145

Wed Aug 20, 2014 9:37 am

SWAT View the latest post

No unread posts Attachment(s) Quake 3 lightmaps - PVR Multi-Texture

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PH3NOM

53

1745

Thu Aug 14, 2014 7:00 pm

PH3NOM View the latest post

No unread posts Issues with transforms

Jae686

3

119

Sun Aug 10, 2014 3:17 pm

PH3NOM View the latest post

No unread posts Was the dreamcast pushed to its limits

chao2

16

1392

Sun Aug 03, 2014 7:00 pm

PH3NOM View the latest post

No unread posts KGL help

Kannagi

9

191

Thu Jul 31, 2014 10:38 am

Jae686 View the latest post

No unread posts few PVR questions

MetalliC

1

113

Wed Jul 30, 2014 8:44 pm

PH3NOM View the latest post

No unread posts Attachment(s) Shaders

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Newbie

48

1786

Sun Jul 27, 2014 10:20 am

PH3NOM View the latest post

No unread posts About pvr_mem_available() , pvr_mem_stats() a bug ?

Newbie

10

311

Sat Jul 12, 2014 8:49 am

BlueCrab View the latest post

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