Search found 16 matches
- Thu Dec 28, 2006 8:10 am
- Forum: Programming Discussion
- Topic: DCPlaya
- Replies: 12
- Views: 2526
Which version do you use? Version: 2.0 beta 2 (November 21, 2004) http://www.consolevision.com/?Dreamcast:Multimedia:Video Use BootDreams for making a bootable CD, you can add mp3 and other, so you do not have to swap disks. Seems .txt files are supported, never testet doc files. Sorry that I can't ...
- Fri Oct 20, 2006 11:13 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DCEvolution.net releases bwwd's Battletoads DC
- Replies: 21
- Views: 3130
- Thu Oct 19, 2006 4:11 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Radium for the Dreamcast Announced
- Replies: 21
- Views: 2997
Offtopic: Awesome news indeed. Hopefully it supported 16:9 but I doubt it will. No one includes widescreen on dc games :( Metropolis Street Racer has it. But it's not in the Options, it's in the Cheat menu and you have to play it a little bit to open it. Greetz lo_ P.S.: Great news. never believed s...
- Wed Oct 18, 2006 8:56 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DCEvolution.net releases bwwd's Battletoads DC
- Replies: 21
- Views: 3130
Hallo,
@impact135
have you tried a download manager (e.G.: http://www.freedownloadmanager.org/ ), so you can resume download after disconnection (if server is able to).
Greetz
lo_
@impact135
have you tried a download manager (e.G.: http://www.freedownloadmanager.org/ ), so you can resume download after disconnection (if server is able to).
Greetz
lo_
- Sun Oct 15, 2006 12:03 pm
- Forum: Programming Discussion
- Topic: Dreamcast Development Environment ISO r2
- Replies: 64
- Views: 13464
- Sat Oct 14, 2006 9:15 pm
- Forum: Programming Discussion
- Topic: Dreamcast Development Environment ISO r2
- Replies: 64
- Views: 13464
@fackue Thanks for the fast reply and the link for the dcdev r1.zip. The Tutorial at DCEmu UK is for an old KOS ~v 1.25. A Tutorial for Dev-C++ and the a newer KOS would be great, because it's easier to use for non programmers or noobs (like me). I try once again to get the KOS and Dev-C++ run, mayb...
- Sat Oct 14, 2006 4:06 pm
- Forum: Programming Discussion
- Topic: Dreamcast Development Environment ISO r2
- Replies: 64
- Views: 13464
- Wed Oct 04, 2006 12:49 pm
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 17297
Can you post some gameplay pics? Do you really know how it to make? links (not 56k friendly I guess, that's why I only post the links): http://img228.imageshack.us/img228/2924/dsci0170xb0.jpg http://img417.imageshack.us/img417/9607/dsci0164xp1.jpg http://img242.imageshack.us/img242/9653/dsci0169jx6...
- Fri Sep 29, 2006 9:37 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Skies of Arcadia Pal60?
- Replies: 14
- Views: 1393
- Fri Sep 22, 2006 6:01 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: PSO with the browser, trouble, help needed
- Replies: 4
- Views: 851
- Fri Sep 22, 2006 10:27 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: UK Broadband DC setup.
- Replies: 15
- Views: 1731
- Fri Sep 22, 2006 10:04 am
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 17297
Yeah, the md3 files are identical to pc version. conversion: textures -> pvr sound (wav) -> adp All the stuff needed to be placed into the right zips. The needed weapons have to be put into the map folder. The shaders have to be added to the shaders.txt file. That's a rough guide. I will do a better...
- Tue Sep 19, 2006 10:20 am
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 17297
- Tue Sep 19, 2006 9:52 am
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 17297
- Fri Jan 14, 2005 6:52 am
- Forum: Programming Discussion
- Topic: Easy file renaming?
- Replies: 7
- Views: 1095
mojn Moin, [hi Moin,] you can use the Total Commander for that. it's for win systems. download: http://www.ghisler.com/index.htm ??how to?? run TC go to files highlight the files (pressed right mouse) menu: Dateien->Mehrfach-Umbenenn-Tool settings: Umbenennmaske Dateiname: [N1-3][C] Erweiterung: [E]...
- Tue Jan 11, 2005 5:31 am
- Forum: Programming Discussion
- Topic: Source code for ROMS.LST maker
- Replies: 4
- Views: 562
Re: Source code for ROMS.LST maker
I have been trying to find source for a few of ROMS.LIST maker for DreamSNES but i can't. I found some info on the byte positions of the names on a hi & low roms, but I kinda need some example code to make it happen. If source isn't available, could someone point me to some sample code that in ...