I have been trying to find source for a few of ROMS.LIST maker for DreamSNES but i can't. I found some info on the byte positions of the names on a hi & low roms, but I kinda need some example code to make it happen. If source isn't available, could someone point me to some sample code that in essence reads and writes to certain bytes within a said file?
I'm looking for stuff in C.
Source code for ROMS.LST maker
- I.M. Weasel
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Source code for ROMS.LST maker
http://tofuheavyindustries.com
Mac Dream Tool / Mac Dream Tool Services (released Sept. 2019)
Creator of Various awesome Video Games
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Mac Dream Tool / Mac Dream Tool Services (released Sept. 2019)
Creator of Various awesome Video Games
"You don't have to be forgiven. Clint Eastwood taught us that."
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Yes it did but his email is no more.
http://tofuheavyindustries.com
Mac Dream Tool / Mac Dream Tool Services (released Sept. 2019)
Creator of Various awesome Video Games
"You don't have to be forgiven. Clint Eastwood taught us that."
Mac Dream Tool / Mac Dream Tool Services (released Sept. 2019)
Creator of Various awesome Video Games
"You don't have to be forgiven. Clint Eastwood taught us that."
Re: Source code for ROMS.LST maker
I.M. Weasel wrote:I have been trying to find source for a few of ROMS.LIST maker for DreamSNES but i can't. I found some info on the byte positions of the names on a hi & low roms, but I kinda need some example code to make it happen. If source isn't available, could someone point me to some sample code that in essence reads and writes to certain bytes within a said file?
I'm looking for stuff in C.
hi i send mail to marcus comstedt,
he replied:
The ROMS.LST maker was written by Krypt, not me. But the
"dreamsnesinstaller" Pike script has builtin ROMS.LST generation code,
so you can just check that one (get it from the DreamSNES homepage).
It's written in Pike, not C, but if it's just the name extraction
algorithm you need, you should be able to work it out anyway. Pike
has a syntax which is very similar to C. It's the "analyze_rom()"
function you want. Also note that the check for the optional 512 byte
header takes place before analyze_rom() is called.
// Marcus
hope it's helpfull
kind regards oli_lo
- I.M. Weasel
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Oh wow,thanks for inquirin for me. actually in the time I posted this thread,i got lots and lots of help from the NSRT guys. They are the greatest! Much thanks out to them for there help. And much thanks out to you ,lo.
http://tofuheavyindustries.com
Mac Dream Tool / Mac Dream Tool Services (released Sept. 2019)
Creator of Various awesome Video Games
"You don't have to be forgiven. Clint Eastwood taught us that."
Mac Dream Tool / Mac Dream Tool Services (released Sept. 2019)
Creator of Various awesome Video Games
"You don't have to be forgiven. Clint Eastwood taught us that."