cptPauer wrote:
Can you post some gameplay pics? Do you really know how it to make?
links (not 56k friendly I guess, that's why I only post the links):
http://img228.imageshack.us/img228/2924/dsci0170xb0.jpghttp://img417.imageshack.us/img417/9607/dsci0164xp1.jpghttp://img242.imageshack.us/img242/9653/dsci0169jx6.jpghttp://img176.imageshack.us/img176/1753/dsci0167fk9.jpgI know it.
cptPauer wrote:
What about additional dc textures and ui lcd?
QUAKE3\BASEQ3\MODELS\PLAYERS\GRUNT\SPLASH_DEFAULT.PVR and QUAKE3\BASEQ3\MODELS\PLAYERS\GRUNT\LOD_0.zip\ui\lcd in
Look what it looks and what the dimsmensions of the SPLASH_DEFAULT.PVR are, make a new one with modelname_DEFAULT.PVR e.g.: homer_DEFAULT.PVR. But you have to change the model folder to new model name and in the Lod_0.zip - Lod_2.zip you have to change the folder name, otherwise they won't be found.
The lcd file can be edited via hexeditor, or use a lcd maker and change header and values for black and white like the Quake II lcd one.
cptPauer wrote:
If you simply will convert all needed textures to pvr & sound to yamaha ADPCM and put model into QUAKE3\BASEQ3\MODELS\PLAYERS\Your_model_name It cannot will appear in game if you don't change config in 1st_read.bin.
You can change map and model via console.
e.g.:
;raster 1
;map dc_Dc_map12
if you are in a game (multiplayer,..).
I hope this helps.
Currently my time is very limited and I won't be at my home until sunday.
But if there are questions, feel free to post.
Greetz
lo_