Head Tracking for Desktop VR Displays using the WiiRemote
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
Thats fucking genius. I wonder if/how/when it will be implemented into any games.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
It is amazing though. I am tempted to try and do it.
Wii number: 1227 6854 1080 3665
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
I think the invitation to make games using this technology was based on the assumption that a company would produce proper hardware, not just link everyone to a Youtube video and tell them to make their own.Veggita2099 wrote:Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
You're fucking retarded, BoneyCork.BoneyCork wrote:I think the invitation to make games using this technology was based on the assumption that a company would produce proper hardware, not just link everyone to a Youtube video and tell them to make their own.Veggita2099 wrote:Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
Nintendo should hire the guy. That's awesome.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
I wasn't asking for Nintendo to do it. I was hoping this technology might get implemented into FPSs for the PC.Veggita2099 wrote:Considering Nintendo didn't do it I Doubt it. The average Wii owner would not have a clue on what this is, let alone know how to set it up. Its doubtful Nintendo would offer any kind of support for it and therefore I can't see them implementing it into any of their games.Code-Red wrote:Thats fucking genius. I wonder if/how/when it will be implemented into any games.
It is amazing though. I am tempted to try and do it.
To hell with owning a Wii. If I really wanted a party-only updated Gamecube console I'd pick one up.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
As someone else told me, this'll take porno to a whole nother level.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
It's exactly like TrackIR, only much less expensive.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
CMU represent. I need to get in on some project like this...
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
Remember when Software firms actually included support for VR helmets? I remember Descent and Rise of the Triad supported them.
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Re: Head Tracking for Desktop VR Displays using the WiiRemote
Smurph wrote:Remember when Software firms actually included support for VR helmets? I remember Descent and Rise of the Triad supported them.
Perhaps that is how this was made?