Your ultimate game?
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- Jeeba Jabba
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Your ultimate game?
Imagine ourselves not so far into the future where gaming technology is maxed out (aside from relating innovations). What is the ultimate game idea you have but is being held back by current technology? first one to say 'a more interactive gta' gets stabbed in the face.
For myself, the idea isn't so far off. I'd die for a MMORPG on a handheld.
For myself, the idea isn't so far off. I'd die for a MMORPG on a handheld.
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- Jeeba Jabba
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I was gonna say VR. That's gotta be the 'next big thing' that happens to gaming.
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- Tha DCEmu Pimp Daddy
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Exactly. The ones I remember where you stood in a circle w/ headset and gun. Heh the graphics were mediocre, and the game wasn't exactly anything special. But it was just changed by being VR. There was a screen too so your friends could watch what you were doing.Lunchbox wrote:I remember when I was younger VR was a big thing and they had VR games all over the place at the CN Tower and CNE, and then it just disappeared. I'd love to see what VR is like with today's technology.
I can't even really imagine what they'd be able to do with VR today. I don't understand why no one has it could be quite big. Imagine if one of the console's had an exclusive VR set released..
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Danger! Long post! Those of you with ADD just click the back button on your browser now...
Anyone ever heard of City Of Heroes? It's an MMORPG about being a super hero.
Now that is as close to my ideal game as Checkered Flag on the Spectrum is to someone whose ideal game is Gran Turismo 3. Its got the basic gist in there, but it's nowhere near as in depth as I want it...
Let me elaborate.
You start off being able to pick your hero / villain / antihero / vigilante (that's right, it caters to all styles of play) in a small free roaming town (yes, like GTA if you insist in making the comparison) but the fictitious government of the country you are in has every town in the country locked down by impenetratable forcefields to prevent the super powered population running riot.
You can pick three super powers (one active, one passive, one 'special') and as many skills as you want with your exp pool (so far so standard RPG). Here's where it gets original.
As well as your standard EXP and cash rewards for doing... whatever it is you want to do, you also have a kudos type system where your rep affects how you are treated by other NPCs and players in game - this rep not only affects what type of 'missions' you get, but also how you can progress to other areas.
Examples:
If you are a hero in your small town and have a good rep, you might well be asked by the government or other influential body to transfer to a different town where your skills are needed, like a bigger town, leading up to huge cities.
If you are an out and out villain, you can either pay off the mob to smuggle you out into a different area using the large amounts of cash you have stolen.
if you are just a downright badass killer viglante (a la punisher) you can intimidate the mob and / or the government / other body into getting rid of you to a different city to be someone elses problem.
how your rep is affected:
if you are a hero type, you will gain rep by the obvious routes such as busting criminals, saving people from burning buildings yada yada yada. However, your rep can go downhill if you start doing things like ignoring innocents in danger to take out the bad guy, or killing enemies instead of taking them into the authorities - play too recklessly and you will become a vigilante instead of a hero.
Villains reps are based on their MOs and their actions - so you can be a 'noble' thief and not kill innocents or cause property to damage, preferring to just steal anything thats now nailed down, and you will have grudging respect from hero type characters (ie theyll have to take you in with kid gloves, or suffer a rep loss), but not from other villains who will happily ice you.
Out and out villains will gain extra rep for doing crazy things like knocking a building over onto some civilians to escape the law, kidnapping prominent citizens then murdering them after the ransom has been paid etc.
MOs:
every super powered being has an MO depending on what they tend to do, and their missions will be created based on this: for example, if you are playing a villain with a fetish for gold and technology, then the missions you can pick up will all focus around stealing gold and / or technologies.
This of course means if your nemesis is after you, they will be able to spot which missions in a city you are likely to be going for (as they can eliminate anything not gold or technology based)
Super heros don't have MOs, they have fields of interest: for example if you spend your hero 'downtime' in your secret identity doing things like studying interdimensional portals (a la reed richards) you're much more likely to be sucked into fighting despots in other dimensions etc - if you're happy beating up on muggers and bank robbers you're likely to end up fightinggeneral 'thug' super villains or ending gang wars etc
Eh, I have plenty more because some day I AM going to MAKE this game if I ever get high enough up the games industry ladder to pick and choose my own projects and bring people in to work on them for me, but I've rambled on enough for now
Anyone ever heard of City Of Heroes? It's an MMORPG about being a super hero.
Now that is as close to my ideal game as Checkered Flag on the Spectrum is to someone whose ideal game is Gran Turismo 3. Its got the basic gist in there, but it's nowhere near as in depth as I want it...
Let me elaborate.
You start off being able to pick your hero / villain / antihero / vigilante (that's right, it caters to all styles of play) in a small free roaming town (yes, like GTA if you insist in making the comparison) but the fictitious government of the country you are in has every town in the country locked down by impenetratable forcefields to prevent the super powered population running riot.
You can pick three super powers (one active, one passive, one 'special') and as many skills as you want with your exp pool (so far so standard RPG). Here's where it gets original.
As well as your standard EXP and cash rewards for doing... whatever it is you want to do, you also have a kudos type system where your rep affects how you are treated by other NPCs and players in game - this rep not only affects what type of 'missions' you get, but also how you can progress to other areas.
Examples:
If you are a hero in your small town and have a good rep, you might well be asked by the government or other influential body to transfer to a different town where your skills are needed, like a bigger town, leading up to huge cities.
If you are an out and out villain, you can either pay off the mob to smuggle you out into a different area using the large amounts of cash you have stolen.
if you are just a downright badass killer viglante (a la punisher) you can intimidate the mob and / or the government / other body into getting rid of you to a different city to be someone elses problem.
how your rep is affected:
if you are a hero type, you will gain rep by the obvious routes such as busting criminals, saving people from burning buildings yada yada yada. However, your rep can go downhill if you start doing things like ignoring innocents in danger to take out the bad guy, or killing enemies instead of taking them into the authorities - play too recklessly and you will become a vigilante instead of a hero.
Villains reps are based on their MOs and their actions - so you can be a 'noble' thief and not kill innocents or cause property to damage, preferring to just steal anything thats now nailed down, and you will have grudging respect from hero type characters (ie theyll have to take you in with kid gloves, or suffer a rep loss), but not from other villains who will happily ice you.
Out and out villains will gain extra rep for doing crazy things like knocking a building over onto some civilians to escape the law, kidnapping prominent citizens then murdering them after the ransom has been paid etc.
MOs:
every super powered being has an MO depending on what they tend to do, and their missions will be created based on this: for example, if you are playing a villain with a fetish for gold and technology, then the missions you can pick up will all focus around stealing gold and / or technologies.
This of course means if your nemesis is after you, they will be able to spot which missions in a city you are likely to be going for (as they can eliminate anything not gold or technology based)
Super heros don't have MOs, they have fields of interest: for example if you spend your hero 'downtime' in your secret identity doing things like studying interdimensional portals (a la reed richards) you're much more likely to be sucked into fighting despots in other dimensions etc - if you're happy beating up on muggers and bank robbers you're likely to end up fightinggeneral 'thug' super villains or ending gang wars etc
Eh, I have plenty more because some day I AM going to MAKE this game if I ever get high enough up the games industry ladder to pick and choose my own projects and bring people in to work on them for me, but I've rambled on enough for now
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- Tha DCEmu Pimp Daddy
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Nyar that sounds fckin sweet.
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Nyar - That sounds sweet. As long as Jagex dont make it, itll rock.*
*This is in no way saying that Jagex make crap games, its saying that your game idea is so sweet, Id cry if it got hampered by icky icky Java, which Jagex seem to have a fetish for
On a side note
Partying is a common feature of MMORPGs, so would you be able to join forces like the x-men or something? And would you be able to say, do the whole captain planet thing, where if you get the right party together, you could all use your powers collectivley to summon an ultimate super hero guy?
*This is in no way saying that Jagex make crap games, its saying that your game idea is so sweet, Id cry if it got hampered by icky icky Java, which Jagex seem to have a fetish for
On a side note
Partying is a common feature of MMORPGs, so would you be able to join forces like the x-men or something? And would you be able to say, do the whole captain planet thing, where if you get the right party together, you could all use your powers collectivley to summon an ultimate super hero guy?
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- DCEmu Nutter
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hmm.....
1. A VR sex game, you can get partners on the net, you put on a headset similar to a welding mask and you get to see and hear the person and other apparatus allow you to feel them.
2. An internet karate game, same thing, but you beat people up
3. A VRMMOFPS, you see other people,hear them,talk to them, and collaborate to ''kill'' other people.
4. A VR Racing game.
The possibilities of VR are endless as it is fascinating.
1. A VR sex game, you can get partners on the net, you put on a headset similar to a welding mask and you get to see and hear the person and other apparatus allow you to feel them.
2. An internet karate game, same thing, but you beat people up
3. A VRMMOFPS, you see other people,hear them,talk to them, and collaborate to ''kill'' other people.
4. A VR Racing game.
The possibilities of VR are endless as it is fascinating.
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- Psychotic DCEmu
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I been thinking about the VR thing, but I thing it will get drastically limited by "ethics". like for example the karate idea right above is great (well so is sex), but the idea could too easily be taken the wrong way, like how sega canceled the release of propeller arena in result of 9/11. Like if there was a VRMMOFPS people could act out the plannings and killings of govenment officials and set up all sorts of scenarios that just get too border line. back to propeller arena, you could simulate 9/11 and crash into buildings. I have no problem with it, but I think the ideas might get held back or at least delay until we have a more accepting society.
I want to see a lightgun game where your movements control the game. Police 911/24 7 sort of did this, but I'd like a complete 360 degree view. I guess what I'm describing is lightgun VR.
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I didn't read all your post Nyar, my head hurts.
What you're describing sounds like that game with the super heroes in it, but the name escapes me right now. My bro had some pretty sweet comic characters in it. But at the time he had it, my PC was a POS and wouldn't run it. Now I have a decent computer, I gotta get me that game![Laughing :lol:](./images/smilies/icon_lol.gif)
EDIT:
OK the game I was thinking of was Freedom Force. Ok so it may or not be like what Nyar just described, but I dunno... he made me think of it![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Laughing :lol:](./images/smilies/icon_lol.gif)
What you're describing sounds like that game with the super heroes in it, but the name escapes me right now. My bro had some pretty sweet comic characters in it. But at the time he had it, my PC was a POS and wouldn't run it. Now I have a decent computer, I gotta get me that game
![Laughing :lol:](./images/smilies/icon_lol.gif)
EDIT:
OK the game I was thinking of was Freedom Force. Ok so it may or not be like what Nyar just described, but I dunno... he made me think of it
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
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- Tha DCEmu Pimp Daddy
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A VR sex game ? You need to get out and meet some new people!MystiK wrote:hmm.....
1. A VR sex game, you can get partners on the net, you put on a headset similar to a welding mask and you get to see and hear the person and other apparatus allow you to feel them.
2. An internet karate game, same thing, but you beat people up
3. A VRMMOFPS, you see other people,hear them,talk to them, and collaborate to ''kill'' other people.
4. A VR Racing game.
The possibilities of VR are endless as it is fascinating.
Apart from that being slightly disturbing, you are definatly only going to get the nastiest, ugliest, nerdiest women on there.. if at all..
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