ive been switching over to windows server 2k3 (thank god for a 7 month trial), so the server has been down for a few days.
might be some domain difficulties, ill have to check out my DNS.
ive never played duke before. but I downloded it with the shareware. I dont know much of the controls and i cant get to the options without it freezing. simple question, how do you run in teh game?
bender wrote:(i remember that duke run fine under my old 486 dx2 with only 8mb ram(not 16) and 2 mb video(under DOS)). Even Quake run ok under DOS using that machine
Quake required a pentium class machine to play. the demos would play but that was it.
No, the minimun requirements were something like a Pentium 90, but worked well on my old 486dx2 with a 2Mb video and only 8Mb ram but under DOS. Under windows was impossible to make it run without 16Mb ram at least
About duke3d, i've tried the icculus port for linux and it's very slow. The DC one it's based on this but removing the asm, so...
this is just a thought, but to fix the problem of the large .GRP file, why not unpack the graphics and sounds from it, and run them straight from the directory? as a long time duke modder, i know that it is possible, as the game autopmatically overrides the .grp art and sounds with correspondingly named files in the same directory, therefore you could make a small .grp with dummy files. sound good?
The problem is that Duke3D runs out of memory. Like Quake 2, there's not really a lot we can do about it, and there's not a lot of point spending a long time working on something if it's never going to run correctly due to memory restrictions.