Duke It Out On DC

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by MethodGit »

Fragmaster170 wrote:if anyone wants the SBI.

http://fragmaster170.ath.cx/dukedc.rar
I've kept trying this URL, but every time nothing happens, before I get a Cannot Find Server message. Is it down?
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Post by Fragmaster170 »

ive been switching over to windows server 2k3 (thank god for a 7 month trial), so the server has been down for a few days.
might be some domain difficulties, ill have to check out my DNS.

try
http://smokingcrack.kicks-ass.net/dukedc.rar
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Post by MethodGit »

Nope, that link appears to have problems too. :( Could it be some other problem?
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Post by Fragmaster170 »

/me hits himself over the head.

lol, I disabled the services in Apache, that would do it. :lol:
There was no better than Frag, since the burial of jeesus, I love the mods, thats why I have hundreds of venereal diseases.
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Post by MethodGit »

Well, I guess I came too late to discover your above post, as the link appears to be down still. Guess I should've come here earlier....
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Post by emptythought »

i just tried the link and it worked fine...

http://smokingcrack.kicks-ass.net/dukedc.rar
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Post by ZacMc »

That is a v2.1 Sbi and won't work with SBInducer 3.0.
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Post by MethodGit »

Ah, appears the link is actually working *now*. :P Bit slow in downloading it though, but that don't matter.


Thanks for the heads up, fackue.
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Post by Fragmaster170 »

sorry about the downtime, should be up now.

I will personally stay with the earlier format of SBI, as I have every one from dchomebrew, and about a hundred I made myself.
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Post by megaman8x »

ok but i cant get it working with my innovation keyboard i pust the up and down buttons but the cursor doesnt move oh god help!!!
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Post by Nico0020 »

ive never played duke before. but I downloded it with the shareware. I dont know much of the controls and i cant get to the options without it freezing. simple question, how do you run in teh game?
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Post by ben15dc »

Kickass, must download
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Post by syckshyt »

bender wrote:(i remember that duke run fine under my old 486 dx2 with only 8mb ram(not 16) and 2 mb video(under DOS)). Even Quake run ok under DOS using that machine
Quake required a pentium class machine to play. the demos would play but that was it.
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Post by bender »

No, the minimun requirements were something like a Pentium 90, but worked well on my old 486dx2 with a 2Mb video and only 8Mb ram but under DOS. Under windows was impossible to make it run without 16Mb ram at least ;)

About duke3d, i've tried the icculus port for linux and it's very slow. The DC one it's based on this but removing the asm, so...
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Post by Fuel »

I noticed this thread was started 2-3 years ago, im wondering if theres been any developments on getting Duke3D working on DC?
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Post by ace »

umm, this thread was started not even a year ago actually lol
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Post by Fuel »

dreamer_68 wrote:umm, this thread was started not even a year ago actually lol
-Keith
oh yeah I was reading the wrong thing lol... but anyways, in answer to my question, is there a polished port of duke3d out now?
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Post by Nukkus »

this is just a thought, but to fix the problem of the large .GRP file, why not unpack the graphics and sounds from it, and run them straight from the directory? as a long time duke modder, i know that it is possible, as the game autopmatically overrides the .grp art and sounds with correspondingly named files in the same directory, therefore you could make a small .grp with dummy files. sound good?
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Post by law56ker »

are we ever going see this game ported fully or is the hope for anyone attempting this besides bero?
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Post by BlackAura »

The problem is that Duke3D runs out of memory. Like Quake 2, there's not really a lot we can do about it, and there's not a lot of point spending a long time working on something if it's never going to run correctly due to memory restrictions.
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