Duke It Out On DC
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- DC Developer
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Duke It Out On DC
Duke Nukem 3D:
STATUS:
alpha
- keyboard only
- sound and music support
- work with 1.3d shareware
- no Visual Memory save, key config etc.
- no network
http://sdl-dc.sourceforge.net
I'm working on Duke 3D at this weekend.
if you wait movie player test3, I'm sorry.
STATUS:
alpha
- keyboard only
- sound and music support
- work with 1.3d shareware
- no Visual Memory save, key config etc.
- no network
http://sdl-dc.sourceforge.net
I'm working on Duke 3D at this weekend.
if you wait movie player test3, I'm sorry.
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- Insane DCEmu
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It's time to kick ass and chew bubblegum.... and I'm all out of gum.
Nice job Bero!
"- work with 1.3d shareware"
Just to save people from creating coasters, I tried it with Duke Nukem Atomic Edition and it did not work. Just said something like "Loading Duke 3d" and went blank. I can't wait for future releases! Not really sure if I burned the structure in the right way though. I put my DUKE3D.GRP in the /DUKE3D/ folder as the readme indicated.
*edit* I just burned the shareware image and it is looking good. Gameplay is really laggy but what do you expect for an Alpha? Sound seems to run at 100% Nice Job Bero! I am interested to see how this develops!
Nice job Bero!
"- work with 1.3d shareware"
Just to save people from creating coasters, I tried it with Duke Nukem Atomic Edition and it did not work. Just said something like "Loading Duke 3d" and went blank. I can't wait for future releases! Not really sure if I burned the structure in the right way though. I put my DUKE3D.GRP in the /DUKE3D/ folder as the readme indicated.
*edit* I just burned the shareware image and it is looking good. Gameplay is really laggy but what do you expect for an Alpha? Sound seems to run at 100% Nice Job Bero! I am interested to see how this develops!
Last edited by TerrorShocked on Sat May 24, 2003 6:14 pm, edited 10 times in total.
Boo!
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1.3d full version needs 17mb memory allocation but DC don't have enoph memory, so it crashed.TerrorShocked wrote:Nice job Bero!
"- work with 1.3d shareware"
Just to save people from creating coasters, I tried it with Duke Nukem Atomic Edition and it did not work.
I tried city terror and borg ukem TC but it hav same problem..
- bloodite
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Awesome! Ive been waiting for this! Time to get some discs!
Try Transfusion, the most ambitious TC for Quake! http://www.planetblood.com/qblood
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- DCEmu Freak
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excellent, I will enjoy this very much.
I have already made an SBI complete with photoshopped image, but I think its a wince game unfortunatly.
Either way, I sent the link to DCEmulation as I dont have enough bandwidth to serve it to everyone .
much h8 for 312kbps upload speed.
I have already made an SBI complete with photoshopped image, but I think its a wince game unfortunatly.
Either way, I sent the link to DCEmulation as I dont have enough bandwidth to serve it to everyone .
much h8 for 312kbps upload speed.
There was no better than Frag, since the burial of jeesus, I love the mods, thats why I have hundreds of venereal diseases.
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- DCEmu Freak
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omg, what am I thinking?
I cant believe that I forgot about what it was ported from, good, so it should boot, I just noticed a lot of .exe's in there while it was compressing and thought "omg, its wince".
I cant believe that I forgot about what it was ported from, good, so it should boot, I just noticed a lot of .exe's in there while it was compressing and thought "omg, its wince".
There was no better than Frag, since the burial of jeesus, I love the mods, thats why I have hundreds of venereal diseases.
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- Insane DCEmu
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Heh, i remember, that i came up with that idea at the time, the source was released.bero on his site wrote:Ofcource this subtitle is joke of "Duke It Out In D.C.", Duke Nukem 3D addon from WizardWorks.
I havn't tried it until yet, but i do it definately. I bow my head for all your portings. You are one of the ppl, that keep the DC alive and well. Thanks.
...where the sanest place is behind a trigger
Great job with the duke 3d port!! But what's with the memory problem?? I remeber playing duke 3d with only 16 mb of ram. Is the problem with loading the grp file?? You know you could probably extract all the data from it and load it up in parts. Just use kextract and run all the files from there respective directories. Like have a sound, gfx, and music dir.
- Tyne
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Dreamcast has more then 16 megs of ram (26 I think), it has sound ram and video ram so loading the .grp can be allocated to those respected parts, meaning the sounds go in the sound ram and the textures and sprites go in the video ram and the rest is stored in the physical ram.
Just a thought, i'm not a programmer really
Just a thought, i'm not a programmer really
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Ya Duke only used 16Mb RAM (as did Quake) on a PC so what is the deal, I don't get it?
If there is a problem I am sure that some of the sound files could be down sampled if not completly removed from the GRP file (or what ever Duke used) to get things rolling, but I don't see why we should have a problem in the first place, not if Quake is running on the DC.
If there is a problem I am sure that some of the sound files could be down sampled if not completly removed from the GRP file (or what ever Duke used) to get things rolling, but I don't see why we should have a problem in the first place, not if Quake is running on the DC.
END YOUR SLAVERY!!!
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