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Pierwolf has released Demo 2 of his BOR-Mod "Knights & Dragons" over at [http://www.lavalit.com LavaLit].
Pierwolf has released Demo 2 of his BOR-Mod "Knights & Dragons" over at [http://www.lavalit.com LavaLit].
[[Image:knightsanddragons.gif|thumb|right]]
[[Image:knightsanddragons.gif|thumb|Knights & Dragons - Demo 2]]


'''''Author: Pierwolf'''''
'''''Author: Pierwolf'''''

Revision as of 09:48, 7 May 2008

Due to a conflict with the previous domain name owner, we have moved to a new URL. We are now permanently located at http://dcemulation.org/. Please update your bookmarks. See this announcement for more information.

The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. The majority of the pages here still has to be written and the content of the old site from years ago has to be transfered to our new wiki.

Please bear with us here.

In the mean time, you may go to the DCEmulation forums and find lots of information and help there. The site has been based on the forums for years, anyway.

News

We keep you up-to-date with Dreamcast scene news. Whenever something happens it will be posted here. If you are looking for any news older than this week, check our news archive.

Knights & Dragons - Demo 2 by Pierwolf

Posted by Maturion 11:47, 7 May 2008 (CDT)

Pierwolf has released Demo 2 of his BOR-Mod "Knights & Dragons" over at LavaLit.

Knights & Dragons - Demo 2

Author: Pierwolf

Description:

  • Two different road to choose from in the beginning (ROAD OF DRAGONS, featuring the King of Dragons chars; ROAD OF KNIGHTS, featuring the knights of the round chars).
  • Multiple paths in each road.
  • Multiple endings.
  • 47 music tracks.
  • 8 playable characters, plus 2 secret chars that you will unlock during the game (if you find the right path Wink)
  • Now every character can guard (behind + attack button), plus they all have new special moves (see the HOW TO PLAY to see the char's list of abilities.), be careful to use them, they consume mp points.
  • 31 different enemies


Comments: With this demo, the game is 2/3 completed, consider it like the first and the second episode of a trilogy Wink in the final episode, all the chars from different games will be together to face the final threat!

I tested it until the v2.1823, but I'm pretty sure you can play it even with the last version of OpenBOR.

Anyways, Thanks to ALL OF YOU members of this great community for help and feedback, expecially (in no particular order) bWWd, lbf, Bloodbane, Orochi_X, Damon Caskey, Fightn Words, MCW, Mr.Q® for their help in my latest problems, i've visited many forums in my internet life, but no one is like this! cheers! cheers!

As always, any feedback is really appreciated.


Download it Here!!!


Source: LavaLit.com

Giana's Return - Almost daily betas…

Posted by Maturion 09:24, 7 May 2008 (CDT)

Another update on gianas-return.de:

…but not for the public. Considering we still have almost daily betas, the public release is getting closer and closer. Lot’s of tweaking and eye-candy stuff is going on, but yet we are still missing artwork from our new graphics guy thUg and minor SFX and jingles from our musician operator. Once the graphics part is done, we can go on converting and adjusting levels. From current view, we hope to be done in two to three months.

Source: gianas-return.de

Makaron update: It beeps! VMU Emulation

Posted by Darc 15:47, 5 May 2008 (CDT)

Deunan has posted an update regarding Makaron on his blog:

I've got good news and bad news.
Bad is I've not touched Makaron sources for weeks now. Guess it needs to ripen some more :) I got to the point where I have two or three ways to solve a problem, and each has it's pros and cons - and I just can't decide which one to pick. But I will get to it, eventually.

The good news is Yuki bought some VMUs with games on them and it got me pretty interested. I'm going to try and emulate standalone VMU now. Just think, since it's rather simple and low-spec I could easily use SDL to make it work. Hell, ScummVM uses SDL. I'm somewhat familiar with the API too (my old MOD player used SDL for both sound output and visualisation).
That would make a VMU-on-PC emulator. But guess what, there are SDL ports to Dreamcast available too! So the project could be made to compile and run on DC as well. And at this point it would run under Makaron of course. I mean, how do you say no to VMU-on-DC-on-PC emulator? :]

The main problem right now is VMU BIOS. Apparently it's not possible to access ROM memory directly while running from FLASH, so no easy way to dump it. KATANA dev kit comes with VMU BIOS but I'd rather not rely on it. You know, copyright stuff and all. Also, I'd like to have an English one from one of my own VMUs.

Source: dknute.livejournal.com

RACE!DC update coming soon

Posted by Darc 15:05, 5 May 2008 (CDT)

It's been two years since we've seen any activity regarding GPF's port of RACE!DC to the Dreamcast, but one of the original authors of the Neo Geo Pocket Color emulator has mentioned doing some work on it in an interview with GameSetWatch regarding his part in a project to translate the Japanese Neo Geo Pocket Color game SNK Vs. Capcom: Card Fighter’s Clash 2 to English:

GSW: Are you planning on working on anything else?

F: I've always got something else to work on. Though, I don't often plan what will be the next project. I don't know. I was fixing up the Dreamcast version of RACE the other day. That's pretty much done now, though. I've got some other ideas, but my main upcoming project is raising a - to be in about a month - newborn daughter.

It is possible that this release is just a bug fix, but we could perhaps also see some improvements in other areas.

UPDATE: I have spoken with Flavor, and it appears this will be a bugfix release. This is what he wrote to me regarding the update:

Well, there isn't much new code in it. It's mostly GPF's port of the emulator. There was one main problem with GPF's version, though. I don't think it had any way of writing a save-game file. My current version does.

Source: GameSetWatch

DUX pre-orders now being taken!

Posted by Darc 14:33, 5 May 2008 (CDT)

Posted today on the HUCAST blog...

You can now pre-order DUX for Dreamcast.

Dux-cover.png

Here you can see DUXs cover art. The final may looks slightly different but all in all it will look like this. When pre-ordering you will receive an bonus poster that shows the cover art.

DUX will also runs region free on every DC build before 2001 which are the very most of DCs ever build.

Source: HUCAST blog

DUX Stage 1 Teaser Video Released

Posted by Darc 06:23, 3 May 2008 (CDT)

This video shows parts of the first stage finished to roughly 90%. The final stage has more lenght and the boss enemy will have more attacks.

Dux-s07.png

Download: dux_stage1_teaser.avi (29,1MB/H.264)

Overall there will be 6 stages and I will explain each stage when time is given. Just for now you will encounter a space port, an water filled cave, a mine facility, a hyper space zone, an atomicly radiated den and last but not least the hideout of the terror itself.

Additional videos of DUX to follow when more stages are ready.

Source: HUCAST blog