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Line 48: |
Line 48: |
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| '''Source:''' [http://emu-russia.km.ru/forum/viewtopic.php?f=13&t=362 Emu-Russia] | | '''Source:''' [http://emu-russia.km.ru/forum/viewtopic.php?f=13&t=362 Emu-Russia] |
|
| |
| ==Giana's Return - World 4 - Progress status==
| |
| ''11th April, 2008'' Posted by: [http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
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|
| |
| A new update on gianas-return.de:
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|
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| Today three full levels of “World 4″ were readjusted/rethemed, unfortunatly
| |
| less than expected, but still better than nothing. Another funky thing… we
| |
| work on a second ingame surprise ;-)
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|
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| '''Source:''' [http://www.gianas-return.de/?p=142 gianas-return.de]
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|
| |
| ==Giana's Return - Update…==
| |
| ''9th April, 2008'' Posted by: [http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
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|
| |
| A new update on gianas-return.de:
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|
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| * Operator is working on the music these days
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| * The GFX artist has delivered a cleaned up world 4
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| * Levels of world 4 should be adjusted by end of this week
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| * We are working on a “hidden” ingame surprise
| |
|
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| We decided to drop the excessive multi-language idea and will stick
| |
| with “Deutsch”, “English” and “Francaise” only.
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|
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| Everyone of the team members is somehow having one of those languages as
| |
| mother tongue, that way we can be sure the quality will stay as it is.
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|
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| No offense to everyone who wanted to help, but it will simplyfy many things
| |
| for us. We suppose many people can handle one of those 3 world languages.
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|
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| '''Source:''' [http://www.gianas-return.de/?p=141 gianas-return.de]
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|
| |
| ==dcgnuboy 1.0.4 with zip support==
| |
| ''8th April, 2008'' Posted by: [http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=5534 MetaFox]
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|
| |
| Fackue has released a build of dcgnuboy, the Gameboy hardware emulator for the Dreamcast, that adds ZIP support in response to a porting request in [http://dcemulation.org/phpBB/viewtopic.php?f=45&t=91022 our forums]. This also merges in the changes from the pre-alpha 1.0.4 release of dcgnuboy that fixes a few bugs.
| |
|
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| Quzar has been helping Fackue along the way, removed a bunch of code that was unnecessary. Bilinear filtering has also been disabled in this release.
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|
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| There is a bug in the program in the menu after loading a few roms. It ends up saying "/cd/gb", and then you have to restart.
| |
|
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| '''Source:''' [http://dcemulation.org/phpBB/viewtopic.php?f=45&t=91022 DCEmulation forums]
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|
| |
| ==CryptoCast Episode 9 - Now with Organic Poo!==
| |
| ''8th April, 2008'' Posted by: [http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
| |
|
| |
| DJGeki has posted a new episode of the CrypticAllusion podcast in the [http://www.cagames.com/phpBB2/viewtopic.php?t=925 CAGames.com forums].
| |
|
| |
| ...and you'll have it later tonight. Most everything has been edited, and will
| |
| be posted for your listening pleasure as soon as I've had a chance to upload
| |
| it. Think of it as a late, Easter surprise.
| |
|
| |
| ---
| |
|
| |
| Also, I'd like to apologize for the lateness here. We took damn near forever
| |
| to put a new show out. I'm hoping that won't continue to happen, as I really
| |
| enjoy making the shows.
| |
|
| |
| Show notes will be posted here after the show is up. Keep checking back!
| |
|
| |
| ***
| |
|
| |
| Here are the notes for the show:
| |
|
| |
| Let us open iTunes for you [http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=262980255 here] (subscribe and review please!), or get the
| |
| cast directly (for those of us that are too lazy to click the iTunes link)
| |
| from [http://www.cagames.com/podcasts/CryptoCast-009-20080323-128kbps.mp3 here].
| |
| ---
| |
| [http://digg.com/podcasts/Cryptic_Allusion_CryptoCast Don't forget to Digg the CryptoCast!]
| |
|
| |
| '''Host list'''
| |
| -Roddy
| |
| -Pam
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| -Mike
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|
| |
| '''Intro'''
| |
| We're all indie this week. Hopefully we'll get back into Donk as things pick
| |
| back up. Sorry for the delay in getting you a new cast, everyone.
| |
|
| |
| '''Links'''
| |
| Here are the relevant links covering what everyone discussed during this
| |
| CryptoCast (some are more important than others…we’ll leave it up to you to
| |
| decide which is which):
| |
|
| |
| N (for NINJA!) - http://www.harveycartel.org/metanet/
| |
| Jetpack Brontosaurus - http://www.jetpackbrontosaurus.com
| |
| Owl Country – http://forums.tigsource.com/index.php?topic=1394.0
| |
|
| |
| Metanet talk about XBLA - http://www.gamasutra.com/php-bin/news_index.php?story=17960
| |
| iPhone SDK - http://developer.apple.com/iphone/
| |
| Steamworks - http://www.steampowered.com/steamworks/
| |
|
| |
| '''Outro'''
| |
| [http://digg.com/podcasts/Cryptic_Allusion_CryptoCast Digg the CryptoCast!]
| |
| PM me if you want to have your questions/comments read on the show!
| |
|
| |
| Again, thanks to ViperScorpion for their bumpers! I hope you’re all visiting their site, watching their video podcasts, and learning about what it’s like to be an indie developer.
| |
|
| |
| '''Source:''' [http://www.cagames.com/phpBB2/viewtopic.php?t=925 Cryptic Allusion Forums]
| |
|
| |
| ==Giana's Return: Team health status…==
| |
| ''7th April, 2008'' Posted by: [http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
| |
|
| |
| [thUg] has been sick the past week, he’ll go on with GFX soon.
| |
| Our organizer had an accident (read more here: http://pdroms.de/news/9864/)
| |
| The rest of the team seems to be fine… ;-)
| |
|
| |
| '''Source:''' [http://www.gianas-return.de/?p=140 gianas-return.de]
| |
|
| |
| ==Makaron WIP: Vibration==
| |
| ''7th April, 2008'' Posted by: [http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
| |
|
| |
| Deunan has updated his Makaron blog again.
| |
|
| |
| Okay people, here's what you need to have vibration:
| |
| *1) T9/3 or T9/4 Makaron executable
| |
| *2) T9/5 or T9/6 MakaronPAD.dll
| |
| *3) Maple.ini edited so that MakaronPAD is being loaded instead of MakaronVMU for Slot 1 or Slot 2 on given port
| |
| *4) Gamepad capable of vibration
| |
| *5) Game with PuruPuru Pack support (you might still need to enable it in game options)
| |
|
| |
| If you can't get T9/4 to run at all with supplied Maple.ini (crashes with an
| |
| error), but it does work if you modify it to have VMU (or nothing) instead of
| |
| MakaronPAD in the Slot1/2, it's a problem with my code not doing the right
| |
| thing with your pad. Another easy way to check is to use Maple.ini (and
| |
| plugins too if nothing else helps) from T9/2.
| |
|
| |
| If it does run but you get no FF effects it could be the game doesn't use it
| |
| or needs to have it enabled first. If you're positive everything is as it
| |
| should be, it's probably my code again. A fast way to test if the plugin is
| |
| loaded as it should be:
| |
|
| |
| HOLLY/Maple: 0x20: Makaron controller (0x00270101 / 0x00540905)
| |
| HOLLY/Maple: 0x01: Makaron VMU (0x00030201 / 0x00540904)
| |
| HOLLY/Maple: 0x02: Makaron controller (0x00270101 / 0x00540905)
| |
| HOLLY/Maple: 0x60: Makaron controller (0x00270101 / 0x00540905)
| |
| HOLLY/Maple: 0x41: Makaron VMU (0x00030201 / 0x00540904)
| |
| HOLLY/Maple: 0x42: Makaron VMU (0x00030201 / 0x00540904)
| |
|
| |
| See, the 0x02 address of port A is using PAD plugin instead of VMU.
| |
| BTW, don't try to be too smart and have 2 VMUs and a PuruPuru Pack together.
| |
| Though it's possible to assign addresses 0x04, 0x08 and 0x10, no real
| |
| Dreamcast device has more then 2 slots and most games will not recognize such
| |
| configuration. You can try your luck with homebrew KOS/Linux/BSD software,
| |
| those usually don't have such limitations.
| |
| For those of you who never had a DC controller in their hands - PPP will fit
| |
| in Slot 1 but it's big and will prevent you from using VMU in Slot 2. Not to
| |
| mention only Slot 1 VMU LCD is visible (in Makaron too) so it's best to stick
| |
| PPP into Slot 2.
| |
|
| |
| And another thing - you'd be suprised how broken gamepad drivers can be. I've
| |
| got two and each had it's nasty suprises (and I've yet to try PS2 Dualshock
| |
| USB interface). Also, force feedback features can vary from very basic
| |
| "rumble" ones to a real force working against your moves. It's not that simple
| |
| to get those more complicated gamepads to do simple vibration it seems...
| |
|
| |
| '''Source:''' [http://dknute.livejournal.com/18911.html dknute.livejournal.com]
| |
|
| |
| ==Vampire Savior: Makai Revolution==
| |
| ''7th April, 2008'' Posted by: [http://dcemulation.org/phpBB/memberlist.php?mode=viewprofile&u=29699 Maturion]
| |
|
| |
| the7k has released pictures of his new BOR-Mod, called "Vampire Savior: Makai Revolution", over at [http://www.lavalit.com/index.php?topic=1272.0 LavaLit]. He said that he'd been working on it since over a year.
| |
|
| |
| It looks very promising:
| |
|
| |
| [[Image:Makairevo.gif|right]] [[Image:Makairevo2.gif|right]]
| |
|
| |
| I suppose I should declare this module. I started working on it over a year
| |
| ago, but went on a very long hiatus. Now I wanna continue it, so here I am.
| |
| I'll try to limit the graphic usage to just the Darkstalker series and Jojo's
| |
| Bizarre Adventure. (Keep the style consistent.) I intend for this to be a very
| |
| fast paced mod that will attempt to capture the feel of the Darkstalker series.
| |
|
| |
| Playable Characters: Felicia, Morrigan, Lei Lei/Hsienko, Lilith, Donovan,
| |
| Gallon/J.Talbain.
| |
|
| |
| Minor Enemies: QBee, Phobos/Huitzil, Sasquatch, Star Platinum (and various
| |
| other stands and characters.)
| |
|
| |
| Bosses/Mid-bosses: Zabel Zarock/L.Raptor, Bulleta/B.B.Hood, Victor, Bishamon,
| |
| Aulbath/Rikuo, Anakaris, Demetri, Pyron, Jedah.
| |
|
| |
| Felicia, Morrigan, and Lilith are practically finished, Donovan is mostly
| |
| done, but Hsienko and Talbain (and most everything else) still have a lot of
| |
| work. I've still gotta figure out a suitable level order.
| |
|
| |
| The story takes place after the events of Vampire Savior. The only thing
| |
| keeping the Makai from descending into total chaos was the Three Great Noble's
| |
| Power. With the defeat of Jedah, the Makai has become a place of great
| |
| turmoil, but a mysterious and charismatic leader has emerged from the chaos to
| |
| invade the Human Realm. Darkhunters have been trusted with the protection of
| |
| the Human Realm, targeting those with 'impure' blood indiscriminately. Six
| |
| heroes are caught in the crossfire of a war between the Human and Demon Realms.
| |
|
| |
| While I already have an idea for the final boss, any suggestions you wanna
| |
| throw my way I'll take a gander at. In fact, any suggestions at all will be
| |
| welcome. Thanks!
| |
|
| |
| '''Source:''' [http://www.lavalit.com/index.php?topic=1272.0 LavaLit.com]
| |
|
| |
| ==Stealth Quake 1.2 released==
| |
| Posted by [[User:Darc|Darc]] 13:42, 6 April 2008 (CDT)
| |
|
| |
| Tyne has reported in [http://www.dcemulation.org/phpBB/viewtopic.php?p=992985#p992985 this thread] in our forums that Stealth Quake 1.2 has been released.
| |
|
| |
| Version 1.2 of Stealth Quake has been released, this is more than
| |
| likely the final release and is a major upgrade from previous
| |
| versions which are no longer available; the changelog is below.
| |
|
| |
| - Image flashes no longer occur on non-lovecraftian creatures
| |
| - Updated findradius(); to searchradius(); in several instances allowing the
| |
| WinQuake and Darkplaces version to behave more alike
| |
| - Jump button no longer respawns player, only fire as told in death description
| |
| - Self-talk only occurs during idle time
| |
| - Proper death animation is now played when rock is selected
| |
| - Additional sound ques properly cleared on death
| |
| - More frags now indicate who died the most, or betrayed the team most (team kills)
| |
| - Sneaking speed is less framerate dependant
| |
| - Fixed restarting of a level even if a player is still alive
| |
| - Players entering a game with 0 lives left are now made observers instead of players
| |
| - Rare instance of player allowed to throw rocks / shoot the pistol while in camera mode fixed
| |
| - Camera is improved
| |
| - Players who are targetted by an enemy can no longer stealth kill that monster,
| |
| yet another player still can (thus allowing another player to save a friend) this also
| |
| mean you're not able to perform a running stealth kill (considered a minor exploit)
| |
| - Stealth kill 'vision' widened, you must hit their back a bit more accurately now
| |
| - Brand new roaming AI, based on some of The Ascension of Vigil code as well as general AI improvements
| |
| - More sounds added to help the atmosphere
| |
| - Balance tweaks that help prevent speed running, as well as making more logical gameplay sense
| |
| - Fixed FOV not being reset when falling out of a Shamblers vision in certain circumstances
| |
| - The death music track now plays for observers
| |
| - Observers can now restart the round by pressing fire when everyone is dead and out of lives
| |
| - Wall tucking properly narrows a monsters vision cone making it even more effective than sneaking
| |
| - Fixed a bug where if a monster killed a player, they'd always move towards the player unless distracted
| |
| - Kill command works, doesn't take away from the lives pool
| |
| - Crosshair turns off when walltucking and renables when not
| |
| - Upgraded models for the pistol and bullets
| |
| - If the player is killed by certain attacks they're now gibbed
| |
| - DP Only: Client side prediction is turned on when not sneaking, helps running away / lag
| |
|
| |
| '''Source:''' [http://www.dcemulation.org/phpBB/viewtopic.php?p=992985#p992985 DCEmulation forums]
| |