BoneyCork wrote:Lartrak wrote:zero wrote:butters wrote:zero wrote:Lartrak wrote:
Oh yeah, and the relative realism of the 3D characters in battles makes the death of a certain character later on seem ludicrous to me. I think that in a lot of RPGs though. Phoenix Down, anyone?
Yes but maybe the characters are not dead when you use Phoenix Down??, they could just be knocked out and PD wakes them back up...
In most RPGs the characters are described as knocked out (at least in the U.S.). Biggest exception to this I can think of is the Dragon Quest series.
That's why i said it, as a lot of RPG's I've played too it seems to show they a knocked out and not dead..
And i know it's been a long time since i've played FF7 but im pretty sure that did the same thing.
Regardless, if having a 40 foot tall monster stomp on you multiple times doesn't kill you, I don't see why one stab would.
Because it is a fantasy videogame and not bound by the physics of real life?
It isn't about realism. It's about some vague degree of consistency. Deaths in most RPGs don't have much impact because of how totally arbirtrary they feel. It always seems very forced, due to the previously indestructible characters. This is the worst in standard J-RPGs, actually, where you have endless battles against gigantic monsters or people with guns/swords where your characters are beat on forever.
It's a difficult balancing act, having characters who are constantly fighting and still manage to make it so they can believably be killed - FF7 just fails at it.
Genre movies often have the same problem. For example, you'll have a guy easily fighting off tons of zombies or whatever, only to suddenly have one execute what I call a super ninja grab, and easily kill him. Italian zombie movies are the worst for that, though the characters in those usually don't matter at all anyway.