I've plugged me dreamcast back in again - it's not working very well, but hey ho I might or might not solve that.
Other than that not much is new with me - I've still 5 unfinished mods, and I'm still the oldest person on this forum.
Hello, anything new?
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- Raptors Creator
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- leileilol
- Insane DCEmu
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I did start the OQ+ project which is basically a not-so-sucky OpenQuartz. I'm designing it with DOSquake compatibility and speed in mind so the Dreamcast Quake ports get a few more free megs of memory for extra stuff in mods. (like 256x128 textures for view weapons and 64x32 for projectiles rather than a big 320x200)
It'll also be truly Free and not some no-talent asset scavenged crap like you see from others.
It'll also be truly Free and not some no-talent asset scavenged crap like you see from others.
POOPOO
- Christuserloeser
- Moderator
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Well, Fragger released nxMaqaku v1.2:ajay() wrote:Hello, anything new?
viewtopic.php?t=73662
...and the source code for JoyMenu v2.2:
viewtopic.php?t=89594
...and announced his commercial game project based on nxMakaqu:
viewtopic.php?t=91026
Tyne released the Envenom source:
viewtopic.php?t=89057
dreammatrix fixed RottenTurd's NES Jackal remake for nxMakaqu/Dreamcast:
viewtopic.php?t=80314
Darc fixed quakedev.dcemulation.org:
viewtopic.php?t=91037
lo is working on Quake3 mods:
viewtopic.php?t=86289
John Romero released the Quake maps source files:
viewtopic.php?t=87017
and DCEvolution.net released its long overdue QuakeDC SE:
viewtopic.php?t=89302
Insane homebrew collector.