So, why can't we have a homebrew lan adapter?
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1. stop flamingsoccerboi wrote:why does someone always have to say something like that?
What I got from the thread is that you couldn't make a BBA because you needed the chip and firmware. So why couldn't someone make one that uses tunneling?
I wasn't asking any of you guys to do anything, just giving an idea, so stop being an ass.
2. it's still more trouble than it's worth, imo
Feel it, Don't think
- Quzar
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Basically the idea is, yes it's fine, we've all mulled over that and a hundred other solutions from time to time, but the basic thing is that nobody that can do it wants to. If you want to, then by all means lead the way. I'm sure other will follow. If not though, then ... well... that's all there is to it.
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Most Dreamcast games use Sega SNAP protocols/info to connect. Reverse engineering this = nigh impossible. And mega illegal.soccerboi wrote:Why not just make a bba that has nothing to do with the old ones as cheap as possible? Couldn't we just then make tunneling software, and play online that way? Then instead of a few games being online, we could have over 100.
Oh, and tunnelling usually requires tricking a LAN connection into playing against other people not on the LAN. That's what the Xbox/Gamecube tunnelling services do.
Very sexy hero, omg
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Things have been pretty much covered I think, but I'll mention that although cloning the G2-PCI bridge chip in a PLD (working from e.g. the NetBSD driver) should be both possible and legal, the hardware might end up being somewhat expensive. IIRC, there's a substantial chunk of RAM on the bridge chip; I don't recall the size but I think it was more than is in any low-end FPGA, meaning that an external RAM chip would be required to duplicate it. This doesn't put it into "insanely expensive" territory, but given the cost of the RAM and the extra I/O pins and logic on the PLD needed to connect it, I doubt it's dirt-cheap either.
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