*cough*
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
And what of PDAs, tablets, the Nintendo DS, and anything else that uses a pen? Granted, the aren't light pens, but surely they show that pens as an input device do work if they're implemented properly. If you wanted that on a desktop system, you would have to move the monitor. Modern LCD panels would allow you to embed the thing in the desk if you wanted to, or have it resting on the desk at a slight angle, like a drawing board. As long as that's sitting in front of you as the primary input device (which means you'd have to move the keyboard out of the way too), there would be absolutely no problems with it.There was a time when many people thought the lightpen would be everyone's computer pointing device of choice. It was so intuitive, just touch the monitor with it. Unlike the mouse, you move it on the desk and see the result of the action somewhere else.
Why then are lightpens forgotten, and mouses in every computer out there? Because, to use a lightpen, you have to rise your arm and hold it against the screen. Sounds easy, but after a while it gets really tiresome, makes your arm ache. A mouse does not have this problem, you just rest your arm on the desk.
I got your history lesson for you here:Stormwatch wrote:Okay, boys and girls, time for a little HISTORY LESSON! blahblahblah circimcision is evil blahblahblah
Huh? You seriously can't see anything new here? This thing is absolutely nothing like any previous controller. About it's closest relative is the power glove, which was clumsy, way too complicated, and generally not well supported. It bears about as much resemblance to that as modern 3D games consoles do to Pong machines.So, what else is "new"?
Only one of those was a virtual reality thing (Virtual Boy), and it failed primarily because it wasn't very good. It gave people headaches, it was expensive, and aside from the 3D effect it didn't actually do anything. And there weren't many decent games available for it.It looks like one of those "virtual reality" schemes that failed colosally in the early 90s. (CDI, Pippin, 3DO, Virtual Boy, etc.)