Holy Cow!
- SeGaFrEaK NL
- Insane DCEmu
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- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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Ill say a silent prayer that all this will go through. If it does, the Dreamcast will be more alive than in many years! Thanks for going through all this Dan!
Try my games : http://neotron-games.blogspot.com/
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- Damn Dirty Ape
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I'm sure that it's exactly like Dan described. The folks at Sega just want to be sure that their intellectual property isn't being stolen. As long as that condition is met, I don't see them giving anybody any grief. If they wanted to, they could have tried to give the GOAT store and Cryptic Allusion trouble over Feet of Fury. They didn't do that, did they?karsten wrote:i'm pessimistic. i guess as soon they really understand what could be going on they'll take their word back.
anyway i could be wrong
- Captain Skyhawk
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Whatever comes out, I highly appreciate the work you already have done Dan. It reminds me of the Bleemcast days where eventually Bleem tried just to get Bleem released (and on the market) rather than earning a big profit. Rand even kept us informed in those hard days for Bleem.
I got the same feeling here and it's great that you and the GOAT store stick there neck out for the Dreamcast community and keep us informing about it. It would be great if this happens, it also means a finally official stand from Sega about the active Dreamcast community.
I got the same feeling here and it's great that you and the GOAT store stick there neck out for the Dreamcast community and keep us informing about it. It would be great if this happens, it also means a finally official stand from Sega about the active Dreamcast community.
Visit the DC Help for all the Dreamcast homebrew help you need!
Go to DC Evolution, for the best ready to burn images.
Go to DC Evolution, for the best ready to burn images.
- mankrip
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Here's a few possible reasons for why homebrew coders will need their approval before releasing commercial games:
- Most people, when they see a commercial console game, automatically thinks that it was licensed, because they usually don't read the small letters in the box, the EULA, and stuff like that. So I think that Sega wants to check the games to be sure that the package and documentation was made properly.
- Also, there will still be people who will think that it is an official game, and if the game sucks or is plagued by bugs this could hurt Sega, because there will be people saying that Sega don't care about the quality of the games licensed for their systems.
- If Sega had just said that there's no problem with commercial homebrews and that they wouldn't get involved in this, some people would probably start making games with illegal or "grey area" content (example: BoR) and sell it, and then if someone tell them to stop they would say "you can't blame me, because Sega said that there's no problem". Something like this would make Sega/Sammy look very bad in the game industry, and it would give the impression that Sega doesn't care if people do illegal things with their consoles.
If Sega want to get some royalties from the homebrew games, I think that the best would be to do this on a percentage of the sales, nothing more. This is the only way that they could get something without increasing the financial risks for the developers and publishers.
In the end, if Sega puts this "approval system" to work, it will be the best thing that ever happened to the Dreamcast after the year 2000. And Sega will surely be remembered as one of the coolest game companies ever.
- Most people, when they see a commercial console game, automatically thinks that it was licensed, because they usually don't read the small letters in the box, the EULA, and stuff like that. So I think that Sega wants to check the games to be sure that the package and documentation was made properly.
- Also, there will still be people who will think that it is an official game, and if the game sucks or is plagued by bugs this could hurt Sega, because there will be people saying that Sega don't care about the quality of the games licensed for their systems.
- If Sega had just said that there's no problem with commercial homebrews and that they wouldn't get involved in this, some people would probably start making games with illegal or "grey area" content (example: BoR) and sell it, and then if someone tell them to stop they would say "you can't blame me, because Sega said that there's no problem". Something like this would make Sega/Sammy look very bad in the game industry, and it would give the impression that Sega doesn't care if people do illegal things with their consoles.
If Sega want to get some royalties from the homebrew games, I think that the best would be to do this on a percentage of the sales, nothing more. This is the only way that they could get something without increasing the financial risks for the developers and publishers.
In the end, if Sega puts this "approval system" to work, it will be the best thing that ever happened to the Dreamcast after the year 2000. And Sega will surely be remembered as one of the coolest game companies ever.
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- DCEmu Ultra Poster
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Sweet. That's the first mega-long post that I've read in its entirety while still hanging on every word. Just let us know what's going on, and when/what news we can take outside DCEmu walls.
If you have twenty monkeys,
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
- <(00<)bluepunk(>
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- DaMadFiddler
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- MetaFox
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This has nothing to do with Tryptonite's development.Grimlock wrote:True, but does this all mean it will get finished..soon?
Check The CAGames messageboard to see how development on Tryptonite is doing.