will unreal tournament be ported?

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
archduke
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Post by archduke »

well what about just plain old unreal... or is that UNREAListic? :lol:
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Post by BlackAura »

Same as UT. Nearly the same engine, actually.
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Post by Curt205 »

" :o ur totally right dude! im 16 years old n never had a gf before. i never even kissed a girl before! im ugly as sh*t (and stupid)"

heh.....heh....

on the porting of ridiculously unattainable and impossible games,etc to dc...how about just porting Windows XP..heh then we can play any game we wanna....we will call it DCXP-Lite..LMFAO :D


psst! dont tell MS..but i got their XP library and devkit all backed up to my VMU! we can use it as the PORT! :wink:
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Post by mankrip »

on the porting of ridiculously unattainable and impossible games,etc to dc...how about just porting Windows XP..heh then we can play any game we wanna....we will call it DCXP-Lite..LMFAO :D
Hey I was going to post it!!!

No problem, I got another idea! Let's port a Gameboy emulator to the VMU!!! BTW, Doom III could be ported to the VMU too!
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Post by mkjones »

how about just porting Windows XP
off topic kinda BUT did they ever work out how to boot into windows CE or any other OS other than Linux??
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Post by BlackAura »

BSD. You need the source code to boot any other OS, or at least a development kit capable of making a compatable loader (which is what the DC WinCE kit can do). We've got Linux, BSD, and KallistiOS (although that's not really an OS at the moment).
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Post by Nukkus »

i'm working on unreal for DC using the linux binaries. i'm not sure if that counts as warezing <ducks for cover> :o
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Post by Wasgo »

Since all these games are too power for the DC, the trick is to port them to NES first, because we have a great NES emu. The only problem would be trying to play these games with only two buttons...
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