Obviously, GL_POINTS isn't supported by libGL, but I was thinking about it and I can't think of a reason why ARB_point_sprite (https://www.khronos.org/registry/OpenGL ... sprite.txt) couldn't be supported to work around that.
Can anyone think of any problems with that before I attempt to add it?
Potentially add ARB_point_sprite to libGL?
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Re: Potentially add ARB_point_sprite to libGL?
It should be fine. Just be aware that the PVR sprite mode can have precision issues in the UV coordinates, if you intend to use that. You can see an example for that at the very bottom of the PVR sprite sheet tutorial in the wiki.
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Wiki feedback: viewtopic.php?f=29&t=103940
My libgl playground (not for production): https://bitbucket.org/bogglez/libgl15
My lxdream fork (with small fixes): https://bitbucket.org/bogglez/lxdream