0.24 Bug fixes
Rare Drops by ID -> Sorting by Actual drop percentage no longer causes an error and actually sorts correctly now
Rare Drops by ID -> Sorting by drop rate now correctly sorts
Rare Drops by ID -> Sorting by box location now correctly sorts
0.23 Added item descriptions
I modified convert_unitxt.c to exclude #ENTRY in the output .txt file. I then copied the item descriptions I needed to excel in one column and matched them up with the item names in another column and some code in another column. Saved as a CSV file. Copied the CSV contents to word and did some find and replaces
0.22 A few optimizations and messed around with the v1 toggle
0.21 Added a search feature (currently only searches names doesn't search drops[just click on the item instead to get drop info])
Added a V1 mode (all V2 items are hidden and the drop data is updated to match v1 [note this may not be correct yet])
Added a button that toggles between v1 and v2 (It is my understanding that the v1 items in v2 are the same as v1 all v2 items are hidden and the drop data is changed to match v1)
0.20.1 Added Yellow and White Ring information, as well as moved over to sourceforge (thought I should have used github instead)
0.20 Major update
Fixed Light Resist Column name EDT to ELT
Fixed Armor and Shield Level Requirements by added 1 to all (stored as zero-based while in game is one-based) ie lvl 0 req in game is character lvl 1
Persisting Settings
-Window Location
-Window Size
-Column Sizes note all the columns in the drops by id share the respective column sizes in the rare drop master list
Sort changes
Rare drops master list Sorting by monster number will sort first by monster number then difficulty then id
Removed armor.txt and weapons.txt all values in program now
Added "Additional Information" textbox which displays which classes can equip the selected item, information about obtaining the item, mag feed tables etc etc etc
0.11 Change log
Master drop list now displays id names
Fixed bug FOmarl was incorrectly listed as an android (thanks to saffo for pointing this out) 0.10 Change Log
Fixed a bug preventing J-Cutter and Smoking Plate from being filtered correctly
Renamed Drop Rate to ItemRT rate and added Actual Drop Percentage and Actual Drop Rate.
-Drop percentage is the ItemRT rate times the enemy drop anything rate
-Actual drop rate is the multiplicative inverse/reciprocal (rounded to the nearest integer) of the drop percentage as a decimal ie 25% -> 0.25 becomes 4
0.09 Change Log
Mag data from PMT (thank you Bluecrabs and Ives)
Added Rare Drop Data (a master list and separated by ID) - Let me know if any of the location/monsters are wrong
Fixed Mag timer reset button
Fixed Mag timer feed time
0.08
Units added
Mags recolored as requested
S-rank weapons recolored as requested
0.06 & 0.07
Mags Coloured
S-rank weapons coloured differently
0.05 Change log
Uploaded a new version with some mag info...
Missing mags
0.03 & 0.04 Change log
Fixed error message on start
Move shields into their own tab
Also fixed the sorting on the shield tab
0.02 Change log
Added missing J-cutter and White Ring
Renamed tabPage1 and tabPage2 to Weapon and Armor respectively
Added Star values
Added Colour v1 rares are yellow v2 rares are orange/red
Added item index value - I was going to hide this but you can use it to sort shields and armor
Changed Stat values to Show what they actually add (thanks to Saffo for the information)
Bugs added:
Spits out an error when starting but works fine if you hit continue will deal with that now
First release
0.01 Change log
First release