Search found 3850 matches
- Fri Jun 06, 2003 10:50 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 542
After I have edited the file, do I have to scramble or unscramble it or anything? Is there any special way I need to save it? Remember, I am using it with DemoMenu, so my selfboot program will only make the DemoMenu 1st_Read a selfboot file. Does that mean that I need to have my other 1st_Read files...
- Fri Jun 06, 2003 6:45 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 542
Vedit is a hex and binary editor. I edited the files while viewing them as an ASCII file. If I edit them while viewing them as hex files, how do I know how to write snes in hex? I will try searching for hex workshop, but none of those programs will do me any good if they cannot translate for me. I d...
- Thu Jun 05, 2003 12:45 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Edited bin files and now they don't work
- Replies: 12
- Views: 542
Edited bin files and now they don't work
Hello all, I edited the 1dsnes.sh4 file, and the NesterDC and Gnuboy bin files in order to change some of the directories (I use DemoMenu, so I needed to differentiate between different rom directories and the pics directories). I used a program called VEdit to edit my bin files. Then, when I create...
- Wed Jun 04, 2003 11:48 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1478
- Wed Jun 04, 2003 11:43 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1478
I'm not necessarily talking about 360 degree support. I am talking more about the simple eight-point support (just like you get from the d-pad), I would just want it translated to the analog controller. Wouldn't it be possible to have the emulator translate the movements of the analog controller int...
- Wed Jun 04, 2003 11:35 am
- Forum: Art, Skins, and Covers
- Topic: MegaMan Nester and DCGnuboy Themes
- Replies: 2
- Views: 287
I'll add these to B!CC when I get a chance (assuming I get your permission that is). You have my permission. I hope you enjoy them. If there are any other themes people might be looking for (for Nester or DCGnuboy), let me know, and I will try to work on them. I am thinking of creating a new Bomber...
- Tue Jun 03, 2003 7:03 pm
- Forum: Art, Skins, and Covers
- Topic: MegaMan Nester and DCGnuboy Themes
- Replies: 2
- Views: 287
MegaMan Nester and DCGnuboy Themes
Here are some of my first themes for Nester and DCGnuboy. Both of the themes are based on the classic (and greatest) game series for the Nintendo game consoles: Megaman. The following files are included in the Zip files: credits.bmp, menu.bmp, menu2.bmp, menu_selection.bmp, options.bmp, startup.bmp,...
- Tue Jun 03, 2003 9:16 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1478
- Mon Jun 02, 2003 9:03 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Analog control support in emulators
- Replies: 34
- Views: 1478
I know this forum hasn't been updated in a while, but I recently had the same thought. I know for a fact that there was an old school NES controller with an arcade stick and arcade style buttons. It was called the NES Advantage control deck. True, it may not have actually been an analog controller, ...
- Fri May 30, 2003 12:18 pm
- Forum: Official DreamSNES Forum
- Topic: What do YOU want to see in the next version of DreamSNES?
- Replies: 67
- Views: 4498
Roms Directory
I would like to see the developers change the name of the Roms directory. Possibly to something like DSNESRoM, so that those of us using DemoMenu are able to use Dreamsnes and other emulators that use "Roms" as their directory on the same disk.