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Nathan Keynes wrote:Shadow volumes are in for opaque polygons, and they’re looking quite nice. And it didn’t even have as big a performance hit as I had expected. Translucent shadows need to be dealt with separately, alongside the translucent poly sorting (and will probably be quite a bit more expensive, but then again they’re more expensive on the actual PVR2 as well).
Other than that, Real Life(tm) has been quite busy recently, so progress has been a little slower than one might like, but we’re still on track for 0.9 at the moment.
Changes
* Add opaque shadow volumes
* Fix some punchout ordering problems
* Add EXT_packed_depth_stencil support