simpsons quake?

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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X525
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simpsons quake?

Post by X525 »

http://cgi.ebay.com/ws/eBayISAPI.dll?Vi ... gory=27237



what in the world is this? i can just imagine this thing...makes me cring just thinkin bout it...
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Post by jessman »

hm...from what i remember, this is some kind of home-brew game or mod for Quake. I don't think that it's legal for him to sell that, but then again, i could be wrong.
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Post by Moi »

It's a simple mod for Q1 you can download it here:

http://quakedev.dcemulation.org
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by Warmachine »

Moi wrote:It's a simple mod for Q1 you can download it here:

http://quakedev.dcemulation.org

I cant seem to find it on the site.
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Post by jessman »

Warmachine wrote:
Moi wrote:It's a simple mod for Q1 you can download it here:

http://quakedev.dcemulation.org

I cant seem to find it on the site.
me neither. I'm sorry if you guys consider this warez, but I've seen it on kazaa before.
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Post by DjB »

Its not warez. If anything it would be a good thing getting out on kazaa but selling it on ebay is illegal.
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Post by Moi »

The Simpsons Mod
Posted Friday, March 1, 2002 by TheDumbAss

The Simpsons mod is finally avalible! This is the mod that many people have asked about. For a long time it was only avalible as warez. I've taken the time to stip out all the Id Software material to bring you this warez free download.
http://quakedev.dcemulation.org/mods/si ... mpsons.htm
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by Warmachine »

So what do we need to make it playable on the DC?
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Post by Moi »

Full version of Quake, a Quake port (I'd recommend QuakeDC or RADQuake) and those SimpsonsQuake files.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by Warmachine »

Damn quake cd in two pieces >_<.
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Post by Moi »

If you should want to burn a new QuakeDC cd I'd suggest to use Fragger's HexQuake which is an updated and cleaned up version of QuakeDC.

check: http://quakedev.dcemulation.org/fragger
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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Post by Warmachine »

Is your signature true? Create a DC game using Quake 1 engine and no knowledge needed? I got a lot of that!
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Post by Moi »

Well you always need some knowledge but trust me you have all editing tools for Quake you'd ever need. And I only said there's no PROGRAMMING knowledge needed. Fact is creating Quake mods is the easiest way of creating something for the DC. And all game making programs ALWAYS need time to invest before you can do anything with it. Same is for Quake the more complicated your stuff's gonna be, the more knowledge/time is requiered.

Quake is totally open you have:
-a 3d engine
-map editors
-modelling editors
-sound editors
-Texture editors
-Sound editors
-making your game standalone
-testing possibilities on the PC
Last edited by Moi on Fri Jan 09, 2004 11:17 pm, edited 1 time in total.
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Post by Warmachine »

Well once I get quake again I must read all this.
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Post by TheDumbAss »

I was talking to Moi online and he pointed me to this discussion.

yep. Moi's post is true. Especially since RADQuake has developed as far as it has. (still needs save support though)

Here is a 3rd person deathmatch total conversion that doesnt need the original quake files at all. This package has everything that is needed to run it on dreamcast... including the engine.
http://www.edgefiles.com/files/5125.html

Twisted Xmas is a more conventional Quake styled (FPS) TC that Moi put together and released. Again everything you need is in this nice tidy SBI
http://www.edgefiles.com/files/11161.html

And an excellent example of how the quake can be used for something completely unrelated to the whole action/shooter catagory would be Prydon Gate. A game that plays more like diablo than Quake. The demo version requires original quake files to run. (no there is no full verion yet... but there are add ons avalible)
http://www.edgefiles.com/files/11261.html
and the offical site is at
http://www.inside3d.com/prydongate/
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Post by X525 »

TheDumbAss wrote:I was talking to Moi online and he pointed me to this discussion.

yep. Moi's post is true. Especially since RADQuake has developed as far as it has. (still needs save support though)

Here is a 3rd person deathmatch total conversion that doesnt need the original quake files at all. This package has everything that is needed to run it on dreamcast... including the engine.
http://www.edgefiles.com/files/5125.html

Twisted Xmas is a more conventional Quake styled (FPS) TC that Moi put together and released. Again everything you need is in this nice tidy SBI
http://www.edgefiles.com/files/11161.html

And an excellent example of how the quake can be used for something completely unrelated to the whole action/shooter catagory would be Prydon Gate. A game that plays more like diablo than Quake. The demo version requires original quake files to run. (no there is no full verion yet... but there are add ons avalible)
http://www.edgefiles.com/files/11261.html
and the offical site is at
http://www.inside3d.com/prydongate/



juicy info :D
fanks!
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Post by prymetyme2 »

I got it up and running but the bad guys (enemies) still look the same. The audio is all changed... really funny stuff. Have you guys tried it out yet... is this what's supposed to happen? I mean the little first person icon is changed to homer, but the enemies and the stages look the same.
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Post by Moi »

As far as I know the enemies are changed (same models but new skins).
There are at least Barney, Mr. Burns and Santas Little Helper that i can remember for sure.
Create your own Dreamcast games using the Quake-Engine:
http://quakedev.dcemulation.org/develop/getstarted.htm
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