Come Play Natural Selection

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AmadeusZull
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Post by AmadeusZull »

yall playing Right now?
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CoasterKing
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Post by CoasterKing »

We were playing Zull. The server ip was in the #ns topic title :P Remember to look for it next time you come into #ns so you can join in any ongoing carnage :)
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Nyarlathotep
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Post by Nyarlathotep »

BETA 4 IS OUT NOW!

EDIT: Heres the changelog for those who care - I bolded the things that made me go 'OOOOOOH!' :wink:
Beta 4 changelog
--------------------
O Combat changes
O Removed wave spawn to shorten game length (only one person spawning at a time).
O Increased unlock hive ability 3 cost from 1 to 2
O Aliens now gain experience slowly over time

O Bast is back!! Completely-remade ns_bast, with much better server performance/pings (thanks Mendasp and the entire crew!)

O ns_metal update from Quazilin (update 10)
* New "Supply way"
* Smaller "Storage D"
* New res
* More infestation/Tweaks
* Added steam bursts with sfx

O Lerk gestation time lowered from 28 to 20 seconds

O Fixed bug where player angles weren't set properly on spawn (bug # 559, thanks XP-Cagey!)

O Phase 1 of the Big Unannounced System (BUS)

O Fixed bug where joysticks weren't able to rotate the player view (thanks XP-Cagey!)

O Fixed voice comm labels so they can be read more easily (always black text).

O Changed commander voice comm label to white to differentiate him (soldiers are blue).

O Reduced number of entities in ns_tanith from 394 to 264 for improved server performance (thanks tommyd!)

O No longer play client-side sparks or bullet impact particles on client when shotgun pellets hit a player or water (graphical bug only)

O Fixed bug where lone marines tended to spawn at some spawns more then others (Combat)

O Fixed bug where pop-up menu costs weren't visible for alien players (NS mode, bug #471)

O Removed unneeded HL commands (third-person camera exploit, timerefresh, gl_monolights, gl_overbright, gl_clear, cl_nosmooth, cl_smoothtime). Bug #101.

O Fixed bug where marines could phase to a recycling phase gate (bug #554)

O Final version of ns_agora (thanks Kawak!)
- Added more covers in Tunnel and Cargo
- Added new vents
- New Sewer Hive and New "Main Generator" (so there is some changes in the layout for this side of the map)
- Added a ladder near "Freight Elevator Access" , but Marines need to weld a door to acces it.
- The vent leading to "The Wedge" from tunnel is now weldable.
- Fixed "Onos getting stuck" in "The Pit"
- Added/modified lots of little things here and there..

O Removed energy cost for lerk flight (to encourage flight while using abilities)

O Lag no longer allows exploit where research is done on wrong building / current comm chair can no longer be recycled (bug# 199)

O New welder, machine gun, pistol, hmg, metabolize and shotty sounds from MadMaxx
- Tweak welder ROF for variety
- Hand grenade sounds

O Improved HLTV support. Blips still aren't drawing on the overview map, and some of the UI controls don't work very well, but it should be useable. More to come.

O Updated ns_eclipse (thanks KungFuSquirrel!)
- New vent added between South Loop/Maintenance Vent and Keyhole
- New vent added between South Loop and Computer Core
- New weldable added on South Loop/Computer Core vent
- Old Triad pits/effects restored
- Old skylights near marine spawn restored
- Restored ns_eclipse.wad
- Various texture usage optimizations
- Adjusted Triad layout to allow better res defense (experimental)
- Restored doors in marine spawn - YAY!
- restructured active side of Marine Spawn
- Moved Marine spawns closer to CC
- CC moved out of alcove
- Atmospheric adjustments to hives

O Updated ns_veil (thanks KungFuSquirrel!)
- Expanded Marine Spawn
- Lowered "Pink Monster" in Marine Spawn
- Fixed embarrassing "Eclipse Logo Backwards in my Own Map" problem... Doh.
- Removed North Loop
- Texture usage optimizations
- Repaired remaining Onos stick points (I hope!)
- Removed all chairs in front of computer panels
- New vents (find/learn them yourselves )
- Some added infestation in hive areas
- Layout/architecture tweaks near Pipeline
- Weldables added to Nanogrid Status

O Updated ns_nothing (thanks KungFuSquirrel!)
O Elevators changed to func_doors

O Upgrading a turret factory no longer restores all its hit points (bug #539)

O Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527)
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Post by area »

Those bolded changes.... rock so much....

We are so playing the Bast remake. I don't care what anyone else thinks. The three-hour marathon games were fun. Ish :p
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Post by CoasterKing »

Lovely :D

/me downloads
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Hawq
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Post by Hawq »

Dr Wily wrote:O Items no longer sink through the world when placed against slopes, items can now be placed at up to 45 degrees, on stairs, etc. (bug #291, bug #527)
I watched an sensory chamber sink onto the ground last night, built on those pipes near eclipse command and it sank straight down so still not got that bit quite right
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Post by Lunchbox »

game. now. go.
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Post by antidot »

Been playing this since version 1. The balance is so much better and the game is very good now. In our LAN games things always seem tipped a little towards aliens, but that may just be the players.
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Post by Lunchbox »

#NS for some intergalactic warfare! Go now! Now i say!
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Hawq
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Post by Hawq »

Lunchbox wrote:#NS for some intergalactic warfare! Go now! Now i say!
What ^he^ said
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AmadeusZull
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Post by AmadeusZull »

man i was totally caught off guard how fast rines can take out onos.

i went to yawn expecting my hp to raise and by the time i finished i was seeing red.
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Nyarlathotep
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Post by Nyarlathotep »

antidot wrote:Been playing this since version 1. The balance is so much better and the game is very good now. In our LAN games things always seem tipped a little towards aliens, but that may just be the players.
You should come play with us sometime :wink:
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Post by area »

Dr Wily wrote:
antidot wrote:Been playing this since version 1. The balance is so much better and the game is very good now. In our LAN games things always seem tipped a little towards aliens, but that may just be the players.
You should come play with us sometime :wink:
We need to play sometime. Did a game ever get going last night? I want to play the Bast remake :(
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Nyarlathotep
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Post by Nyarlathotep »

Yeah it did about 10 minutes after you left :lol:

And we did in fact play Bast!

The new underwater entrance to feedwater rocks 8-)
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Post by |darc| »

Dr Wily wrote:The new underwater entrance to feedwater rocks 8-)
It was there in the old versions....
It's thinking...
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Post by |darc| »

We're going to play.....

COME JOIN #NS NOW!!!
It's thinking...
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Nyarlathotep
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Post by Nyarlathotep »

""
:bump: for great justice
:pimp:
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Nyarlathotep
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Post by Nyarlathotep »

been awhile since I bumped this, huh?

New patch is out this friday - its the last one before NS goes 'official' and you'll be able to download it via Steam under the 'my games' tab

:pimp:
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Nyarlathotep
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Post by Nyarlathotep »

:bump:

in honour of beta 5 being released sometime today allegedly
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Hawq
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Post by Hawq »

AAAaaaarrggghhh
Due to problems fixing two big bugs, we are unfortunately going to have to delay the release scheduled for today. Voogru and Elven have been working really hard to find and fix the 'hitbox' bug (which really has nothing to do with hitboxes) and a client-crash recently introduced for listenservers. We are hoping that this release will be the official 3.0 release, and want to make sure it's especially solid. I under-estimated the difficulty of fixing these bugs, which is exacerbated by the fact that these guys are new to NS coding, and have had to hit the ground running.

We're still going to try to release before the CPL next week, but if it's not ready in time, we'll wait until after. There are so many bug-fixes, map updates and polish items in this version that I think it'll be worth the wait. We're sorry if we spoiled your weekend plans!
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