APE wrote:Difficulty/expense means nothing when theres only 1 real leader.
This is entirely consistent with what I said in my last post:
Ex-Cyber wrote:None of which says that difficulty/expense of development is a key factor in a console's success or failure.
I think it's true that I was unfairly discounting the launch conditions, which were unusually good by most any standard. But because of PS2's position, the only conclusion we can reasonably draw is that a "difficult" architecture/SDK won't cause failure when conditions are good in other respects. PS3 obviously doesn't have the same conditions, but it doesn't follow that the architecture will cause failure. Anyway, I believe that some people are overemphasizing this aspect of PS3 (and Saturn, for that matter). There are definitely some portability concerns that arise from Cell's unusual architecture, but you absolutely don't need to be some kind of genius to write SPE code - there are C compilers, libraries, and so on that are readily available. As I said though, this is largely subjective - a programmer who got started with Windows/DirectX will naturally be more comfortable with 360's approach to developer support, for example.
"You know, I have a great, wonderful, really original method of teaching antitrust law, and it kept 80 percent of the students awake. They learned things. It was fabulous." -- Justice Stephen Breyer