Dreamcast SDK
- DuffMan
- Psychotic DCEmu
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Dreamcast SDK
I know that the Dreamcast SDK is very expensive, and is hard to get ahold of. But if a coder did get one in his possesion, would he know how to write code for it? Can he use the same kind of code that DreamSNES is in? Or would he have to learn whatever the official SDK code is?
OOH! YA! Duffman Says a lot of things.
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- Official DCEMU Stalker
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it would still be c or c++. but the problem is you can't release anything without a license from sega if you use there official kit. if you did it would be illegal. and sega would not give out a license to somone who illegally downloaded one.
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http://devcast.dcemulation.com
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i doubt they would blink at the idea of it. and i wouldnt be surrprize if in a few years they sell the software for their dev'in. And now w/xbox XDK , and no one has had any trouble there, i think xbox is my new friend.
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yup so true
Bigboy
DC64/DreamSpec Creator
Joined: 17 Oct 2001
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Location: Scotland
Posted: Wed Jun 12, 2002 7:18 am Post subject:
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I have to wonder if SEGA would care... they never went after the BOOT disk guys really... and that was the worst. Infact, every "auto-booting" disk is illegal since its based on a hacked IP.BIN file.
With the dreamcast dead.... we are the only ones doing new software for it...
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cool, if there is a legal dev environment.
and i dont believe it ...until i see it.
and i dont believe it ...until i see it.
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For one, software made created with Katana NEEDS to be binhacked, therefore will not work with most selfbooting toolkits (DSSBS, Selfboot, Suse's Kit, etc.).ssj4goku128 wrote:just a question though... How would anyone figure out which compiler is used, unles one does a bit by bit comparison of the files generated from the two, and if this is the case, then he or she must have a devkit, which would in turn be illegal for him or her.
Second, software created with Katana will not work with DemoMenu/DCHakker or DreamInducer.
It's thinking...
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The Linux being ported to Xbox, though nothing more than an image and a small bit of text right now, was made without using the XDK. Assuming information will eventually be shared, I don't think it'll be long until there is a publically available legal dev environment for the Xboxdragonsimoto wrote:cool, if there is a legal dev environment.
and i dont believe it ...until i see it.