The Ascension Of Vigil
- Tyne
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- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
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Also I've started on a website that'll improve in time, here's an ugly screenshot thus far!
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- DaMadFiddler
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hi,
I just want to help you out with the mapping.
I was mapping for Half-Life/Counter-Strike a few years ago and I think, that I have enough knowledge to start over with the (most similar) Quake-Engine.
One problem is, that I don't have much time (OK, this week the time is no prob, because I'm ill and at home ^^), so I would like to map some deathmatch- or additional maps or just help out with testing or bugfixing maps etc., because I don't want to block the progress of working
a few reference-screenies:
http://www.mezzo-mac.de/mapping/tt3.jpg
http://www.mezzo-mac.de/mapping/tt4.jpg
If you want more, just ask, somewhere I got more
I got a few questions:
1. Is it possible to map for TAoV with Worldcraft/Hammer? Do you have configs for it?
2. Is there a mapping-devkit or such a thing (including configs, entity-description etc.) ? ^^
Sorry for my bad english
I just want to help you out with the mapping.
I was mapping for Half-Life/Counter-Strike a few years ago and I think, that I have enough knowledge to start over with the (most similar) Quake-Engine.
One problem is, that I don't have much time (OK, this week the time is no prob, because I'm ill and at home ^^), so I would like to map some deathmatch- or additional maps or just help out with testing or bugfixing maps etc., because I don't want to block the progress of working
a few reference-screenies:
http://www.mezzo-mac.de/mapping/tt3.jpg
http://www.mezzo-mac.de/mapping/tt4.jpg
If you want more, just ask, somewhere I got more
I got a few questions:
1. Is it possible to map for TAoV with Worldcraft/Hammer? Do you have configs for it?
2. Is there a mapping-devkit or such a thing (including configs, entity-description etc.) ? ^^
Sorry for my bad english
- Christuserloeser
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NiceMezzoMac wrote:a few reference-screenies:
http://www.mezzo-mac.de/mapping/tt3.jpg
http://www.mezzo-mac.de/mapping/tt4.jpg
Hey, it's not that bad.MezzoMac wrote:Sorry for my bad english
Insane homebrew collector.
- Tyne
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You can adjust gamma, and there's also versus mode already with support for 4 players over TCP/IP; I recommend darkplaces for deathmatch.kohan69 wrote:Very CastleVania-isc
I love the perspective of the camera
everything looks great except the gamma seems a bit high
Any ideas for multiplayer? if no co-op then maybe VS?
Your game set's up a great start of a fighting game
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- Tyne
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Nice work on that, I'd glad for you to join and help me; I haven't been in touch with RPG at all lately which is a shame. No idea where he is or what he's doing.MezzoMac wrote:Words 'n stuf
Anyways if you have any instant messager software AIM/MSN then we can talk and I'll help ya get setup, it's easy to do.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- Tyne
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Re: The Ascension Of Vigil
Thanks for the continued interest law56ker, I'm mostly mapping right now; it's not easy and takes awhile but I'll show some screenshots sometime soon.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
- Christuserloeser
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Re: The Ascension Of Vigil
Yeah, i've been watching this topic for awhile and was a little disappointed it hadn't been updated in a few months. But I just can't wait to play the game, it's amazing.
- Tyne
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Re: The Ascension Of Vigil
Sorry, I've been distracted with other things (mostly stupid ones). I'll start making more progress reports now.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."