Arwings in......... Zelda?
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Arwings in......... Zelda?
Yup an Arwing in OOT
Full info here while over here you'll find a short video of it in action, enjoy
Full info here while over here you'll find a short video of it in action, enjoy
theres no-one else to blameThe Prisoner - Makes NGE's ending look almost intelligible.
Bored? figure out where the above lines from. Answers
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Hmm alright, what about the concept of making an English translation for import DC games, or modifiying files in a Dreamcast game so as to access hidden stuff, like what was done in Zelda to access the Airwings?Butters wrote:You are using a legal tool to unlock things that are already in a game that you have a license to use. No legal problems there to my knowledge.
Now that I think about it though, you would have to make a backup copy of your DC game, modify the files from that, and then reburn it, which is probably warez talk anyway.
Go Go Power Rangers!!!
- melancholy
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But this is not physically modifying the ROM. This is simply using things that already exsist in the game by changing the way the machine loads it via a Gameshark. A translation of a Dreamcast game is different, however, because you must physically change the structure of a file in order for it to show up.Green Ranger wrote:Hmm alright, what about the concept of making an English translation for import DC games, or modifiying files in a Dreamcast game so as to access hidden stuff, like what was done in Zelda to access the Airwings?Butters wrote:You are using a legal tool to unlock things that are already in a game that you have a license to use. No legal problems there to my knowledge.
In other words, the Arwings already exsisted in that N64 game, but English translations did not already exsist in a Japanese Dreamcast game. That's where the difference lies.
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More importantly, it's different because you are actually making a copy/adaptation of the script.A translation of a Dreamcast game is different, however, because you must physically change the structure of a file in order for it to show up.
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Probably, since the gameshark is pretty much just a hex editor(?). You'd jsut have to know where to hex edit and what numbers and/or letters to change it to.Kenichi wrote:Is there a way to alter the rom to do this? Being totally honest here, I have Ocarina Of Time for N64, but no Gameshark. I used to have one but loaned it to a friend before moving, who said he would mail it back to me when he's done with it (don't be as gullable as I was).
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As far as I know, N64 Gameshark codes change RAM, not ROM. If you can find the part(s) of the program in the ROM that read/write the affected RAM address(es), you could theoretically create a corresponding ROM patch. That's a lot of work, though.
"You know, I have a great, wonderful, really original method of teaching antitrust law, and it kept 80 percent of the students awake. They learned things. It was fabulous." -- Justice Stephen Breyer