The Ascension Of Vigil

Talk about Quake, Doom, Wolfenstein 3D, or other DC first person shooting game ports and mods for those games in here.
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Post by BulletBob »

im not trying to get flamed but i tryed changing asov to castlvania, not by severly messing with it but just by switching the charctor models out, guess what..... it crashed, richter didnt work neither did simon or alucard and switching the enemys files with the zombies and verious others, it crashed. i reconstructed the paks correctly everything was where it should have been, oh well i was hoping it would have worked just so i could brag, you know like i was actually doing something. btw i have the sofdec software, im not liscenced , its demoware, it loves 3d max later
I had a life at one time, just forgot what i traded it for.
Now where did i sit my brain?
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Post by Tyne »

Dude, what are you talking about? The Ascension of Vigil has nothing to do with Castlevania at all.

[edit]
Also I'll be releasing a patch sometime soon, simply a progs.dat update! I found a bug when running and then jumping left randomly Vigil would turn around and fall again; this is a slight bug with the new wall running and has been fixed! Also updated the camera a tad.

[edit2] Gah, forget the patch - wait till the next version. I changed around some of Vigil's animations and the progs.dat won't be compatible with the currently released version.

Vigil's stab has been replaced with a cooler looking counter attack!
Image
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Post by law56ker »

any bug fix update :)?
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Post by Tyne »

No, just wait.

[edit] Latest Darkplaces shipped with TAoV tends to crash, darn! I will release another new version shortly to correct this, and it'll contain minor gameplay fixes/changes and upgrades I've corrected since the last version.

Sorry for the inconvenience.
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Post by law56ker »

If you play it on pc apparently there is a bug where you can't get off the first level. You can't go through the cave door.
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Post by Tyne »

Read the text file, it explains why; I'll say it anyways...

The game is not done, the levels do not connect as of yet so to continue you must manually load maps.
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Post by RPG »

Map02 is coming soon, which should help alleviate that problem. Tyne and I are working out the new stuff for the new version, and when that gets all set up the next map will be nearly done.
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Post by law56ker »

Hmm it's been a month what is happening?
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Post by RPG »

law56ker wrote:Hmm it's been a month what is happening?
Still waiting for Tyne to finish coding the stuff for map02.
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Post by Tyne »

Sorry, since college started it's hard to find free time for TAoV lately. I assure you it's being worked on, just very slowly at the moment! It will pick up soon.
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Post by law56ker »

cries :cry: Good luck in school.
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Post by Christuserloeser »

Yeah, good luck and have a good time.

We'll still be here once you got an update for us :wink:
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Post by Tyne »

Good news, I have a week off school ;) Now the pace picks up!
I like having the odd break now and then and coming back; it's nice.
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Post by Tyne »

Here's an update:

- I'm still coding the mapping entities for RPG's level, I'm almost done
- I am still working on Castle2 among touch ups
- Vol'Brand blast is being replaced, I find it quite useless
- Chillo is replacing Vigil's model with a better one (same animations, I won't let them go!) and updating the monster models too

The new Vigil
Image

I will release a new version shortly since the last one contained some dumb bugs I can't stand and replacing that ugly counter attack stab...
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Post by Tyne »

TAoV is becoming gorier, the more gore the better.. right?

Vigil cuts a knight in half
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Messy aftermath of a battle
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Post by Juan »

Yeah! :bangin:

Keep it up! We <3 gore :mrgreen:
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Post by Imerion »

I really like the new Vigil!
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Post by jessman »

Nice! How many levels are completed so far? I remember playing the first level a couple months ago.
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Post by law56ker »

Wow he's got muscles now :) Love the creativity i keep seeing each time i am amazed by the new content you add to make this game better :)
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Post by RPG »

jessman wrote:Nice! How many levels are completed so far? I remember playing the first level a couple months ago.
Map02 is basically done. I'm just waiting for Tyne to add the necessary entities and monsters that I designed, and then I just need to tweak it all before officially releasing it. Hopefully I can start and finish map03 during the winter school break.
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