I'm sure he already knows. Now stop being stupid. Underclocking sheets takes tons of pointless time.Alexvrb wrote:I said remotely accurate AND playable. Meaning something that can actually play some games, and at a reasonable speed. I'm sure you'd like to show Bluecrab how to implement "teh trickz0rs". :/
Yabause-dc News (and 0.0.7 release!)
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Thanks for your support (Its good to have fans)Link2k4 wrote:BlueCrab wrote:Yeah, speaking of Dreamcast-specific optimizations (since everyone likes throwing that around today), here's my list of todos for Yabause-dc:
1) Optimized SH2 CPU core - Preferably a dynarec of sorts, basically just reversing the endianness.
2) Optimized VDP1 - The Saturn's VDP1 is in many respects very similar to the PVR in the Dreamcast, I must make use of the similarites.
That's what's on my list right now, hopefully after the first is done (which will take a while, believe me, cpu emulators are no easy task to write) things will move along much faster.... hopefully.
To Link2k4: Actually, the 2D parts of the saturn are a lot more complex to emulate at any sort of speed. And the main reason I even started on porting yabause was to see if it was possible to emulate the Saturn on the Dreamcast. I truly don't know what the future holds, but I doubt that alone I'll be able to get full speed. Who knows, only time will tell on that one.
Thanks, Blue crab,I am glad you cleared it up. I hope you can pull this off. I will be rooting for you now and in the future. :}
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I'm sure he does, and I'm sure you don't, which is why I don't like it when you denigrate the work of emulator authors/porters. You act like emulating a Saturn just requires "optimization" and "speed hacks", and doesn't require much more power to emulate than a PSX. You're being far too dismissive of the complexities of the Saturn hardware. Now do you understand?Clessy wrote:I'm sure he already knows. Now stop being stupid. Underclocking sheets takes tons of pointless time.Alexvrb wrote:I said remotely accurate AND playable. Meaning something that can actually play some games, and at a reasonable speed. I'm sure you'd like to show Bluecrab how to implement "teh trickz0rs". :/
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You miss understanding. I'm saying it will take more than just optimization. It will have to take different routes. No one said it would be easy. I said its gonna have to go above the work of just optimized C code.Alexvrb wrote:I'm sure he does, and I'm sure you don't, which is why I don't like it when you denigrate the work of emulator authors/porters. You act like emulating a Saturn just requires "optimization" and "speed hacks", and doesn't require much more power to emulate than a PSX. You're being far too dismissive of the complexities of the Saturn hardware. Now do you understand?Clessy wrote:I'm sure he already knows. Now stop being stupid. Underclocking sheets takes tons of pointless time.Alexvrb wrote:I said remotely accurate AND playable. Meaning something that can actually play some games, and at a reasonable speed. I'm sure you'd like to show Bluecrab how to implement "teh trickz0rs". :/
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Yea, cause you know... PCSX, the optimized C code gives us a fullspeed PSX emulator but that just wont work for a saturn emulator.Clessy wrote:You miss understanding. I'm saying it will take more than just optimization. It will have to take different routes. No one said it would be easy. I said its gonna have to go above the work of just optimized C code.Alexvrb wrote:I'm sure he does, and I'm sure you don't, which is why I don't like it when you denigrate the work of emulator authors/porters. You act like emulating a Saturn just requires "optimization" and "speed hacks", and doesn't require much more power to emulate than a PSX. You're being far too dismissive of the complexities of the Saturn hardware. Now do you understand?Clessy wrote:I'm sure he already knows. Now stop being stupid. Underclocking sheets takes tons of pointless time.Alexvrb wrote:I said remotely accurate AND playable. Meaning something that can actually play some games, and at a reasonable speed. I'm sure you'd like to show Bluecrab how to implement "teh trickz0rs". :/
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
- Clessy
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Wtf are you talking about? Optimized C gives us nothing on PCSX unless you meant he PC version which has no relivance at all. Anyways no more arguing.quzar wrote:Yea, cause you know... PCSX, the optimized C code gives us a fullspeed PSX emulator but that just wont work for a saturn emulator.Clessy wrote:You miss understanding. I'm saying it will take more than just optimization. It will have to take different routes. No one said it would be easy. I said its gonna have to go above the work of just optimized C code.Alexvrb wrote:I'm sure he does, and I'm sure you don't, which is why I don't like it when you denigrate the work of emulator authors/porters. You act like emulating a Saturn just requires "optimization" and "speed hacks", and doesn't require much more power to emulate than a PSX. You're being far too dismissive of the complexities of the Saturn hardware. Now do you understand?Clessy wrote:I'm sure he already knows. Now stop being stupid. Underclocking sheets takes tons of pointless time.Alexvrb wrote:I said remotely accurate AND playable. Meaning something that can actually play some games, and at a reasonable speed. I'm sure you'd like to show Bluecrab how to implement "teh trickz0rs". :/
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I wasn't attempting to argue... But can a man really let something like this sit unchallenged?
That's a slap in the face of anyone ever working on a Saturn emulator.Clessy wrote:Plus with optmization saturn could be runing on 500mhz pc. psx ran fine on 300mhz pc via bleem.
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banging randomly on typewriters,
they will in twenty minutes produce the complete source code to World of Warcraft.
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No, you're just completely ignorant of the power required to emulate these things. Its not that they're doing a bad job, its that you don't know what you're talking about.Clessy wrote:No it's not. Why should they be able to optimize something that well. It's not like they know the hardware inside and out. I give them much more credit then authors of GBA.They'res just no way in hell it should be taking a 700mhz to run GBA.
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