DC Nincest 64
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DC Nincest 64
Chat about GPF N64 project in here.
A word to the flamers, carry on and ruin this thread at your peril.
A word to the flamers, carry on and ruin this thread at your peril.
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The Homebrew and Gaming Network Covering All Consoles.
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Although I'm not sure how it'll run (with all of the tricks we can throw at it), I'm still fairly excited about this project, and kudos goes to the author of having the cojones to achieve another 'Dreamcast impossibility'.
Can I assume this emulator will be homebrew-oriented? As much as I'd love to see Mario 64 or even Crusin' USA running on the DC, I'm not sure if the RAM will play friendly... or the amount of buttons on the controller. Imagine having to use two DC controllers to emulate one N64 controller? It'd be pretty funny.
Carry on with the work. It's stuff like this that continues to support my reasoning that the DC was the best thing I've ever bought.
Can I assume this emulator will be homebrew-oriented? As much as I'd love to see Mario 64 or even Crusin' USA running on the DC, I'm not sure if the RAM will play friendly... or the amount of buttons on the controller. Imagine having to use two DC controllers to emulate one N64 controller? It'd be pretty funny.
Carry on with the work. It's stuff like this that continues to support my reasoning that the DC was the best thing I've ever bought.
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You can allways get the pc version and test what it runs should be almost the same. It's cool to see things tryed that are very hard todo. Start new one's as i know it gets fustrating working on the same project.
good luck troy i know your talent and skill ive seen it in action.
Any of the emus for n64 work there is a nes and other emus for the n64 written in asm.
good luck troy i know your talent and skill ive seen it in action.
Any of the emus for n64 work there is a nes and other emus for the n64 written in asm.
Dreamcast forever!!!
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yea, you should release the sources to the GBA emu and this. At least then we could see um. Just make sure it dosnt become like GP/DC where you get someone compiling and releasing it and it gets all blown up and people complaining etc =P
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He can't really release GPL'ed source code (which I believe VBA and any derivative works are) without allowing people to compile and release binaries.quzar wrote:yea, you should release the sources to the GBA emu and this. At least then we could see um. Just make sure it dosnt become like GP/DC where you get someone compiling and releasing it and it gets all blown up and people complaining etc =P
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why would emulating the n64 controller be difficult? youd only really be missing the Z button. all the other buttons are already available on the DC controller and scary enough, in nearly the same places.
as far as commercial games are concerned, unless the emulator, when loaded into the RAM, is horrendously larger, a lot of the smaller games (ie. Mario64) should be very possible imho.
other than that, im glad someones taking a whack at the believed impossible n64 emulato project.
as far as commercial games are concerned, unless the emulator, when loaded into the RAM, is horrendously larger, a lot of the smaller games (ie. Mario64) should be very possible imho.
other than that, im glad someones taking a whack at the believed impossible n64 emulato project.
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not true about the controls - there are also two more face buttons. the way i see it, we could map the c-buttons onto the DC's D-pad and that would work for 90% of games (except the few N64 games that used the D-pad, or the ones that used C-down and C-left as action buttons, but those probably wouldn't run anyway).Vchat20 wrote:why would emulating the n64 controller be difficult? youd only really be missing the Z button. all the other buttons are already available on the DC controller and scary enough, in nearly the same places.
as far as commercial games are concerned, unless the emulator, when loaded into the RAM, is horrendously larger, a lot of the smaller games (ie. Mario64) should be very possible imho.
other than that, im glad someones taking a whack at the believed impossible n64 emulato project.
then i think we'd want to map Z to the left trigger on the DC, because again, the L buttons was hardly used compared to the Z button. if we need, we've then got two free face buttons for the L button and menu functions, awkward as that may sound.
the only thing this may not account for is homebrew... i'm not sure how many of those used the D-pad prominently, and this setup just ignores it.
...we might need a database..
ANYWAY: i would also like to add that i am very much intrigued by ian's saying that it may actually be possible to run (few) games fullspeed since the DC and N64 use so many of the same routines.
Where's he saying this at? The N64 and DC are *nothing* alike in hardware. I think the idea was that HLE *may* get you somewhere, but only for things using the original libraries, and not doing any outside hardware tricks. I've not looked too far into the homebrew code, but I doubt too much of it was compiled via the Nintendo libraries just due to legalities, etc.ethoscapade wrote:ANYWAY: i would also like to add that i am very much intrigued by ian's saying that it may actually be possible to run (few) games fullspeed since the DC and N64 use so many of the same routines.
Before this was announced I had messed with Mupen as well and gotten the r4300 interpreter compiled (but not properly linked.) You've no idea how impressive it actually is that he's gotten anything displayed.
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"Before this was announced I had messed with Mupen as well and gotten the r4300 interpreter compiled (but not properly linked.) You've no idea how impressive it actually is that he's gotten anything displayed."
My sentiments exactly
My sentiments exactly
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I had gotten farther The only thing i didnt understand was how to work the plugin system.Sanchez wrote:Before this was announced I had messed with Mupen as well and gotten the r4300 interpreter compiled (but not properly linked.) You've no idea how impressive it actually is that he's gotten anything displayed.
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