Just a Idea [Emulator-> Modem -> Database -> Rom -&
-
- DCEmu Crazy Poster
- Posts: 26
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Mon Jul 19, 2004 11:02 pm
- Has thanked: 0
- Been thanked: 0
Just a Idea [Emulator-> Modem -> Database -> Rom -> Emulator
Heya People,
Just reading through here, and i sprung an old idea i had years back that would be great for an emulator,
I was thinking, a DC Emulator that would take advantage of the 33.6k modem residing within the dreamcast, meaning that it would possibly be able to download ROM'S to the VMU or Internal Memory, then play them, Then, if u got bored, u can delete the rom and download another, ofcourse it would be restricted to the capacity of the VMU or if possible the Internal Memory.
it would go something like this if have it pictured right
Emulator-> Modem -> Database -> Rom -> VMU/Internal Mem -> DC
Don't flame me or anything, this is just an idea, i have no programming experience.
James
Just reading through here, and i sprung an old idea i had years back that would be great for an emulator,
I was thinking, a DC Emulator that would take advantage of the 33.6k modem residing within the dreamcast, meaning that it would possibly be able to download ROM'S to the VMU or Internal Memory, then play them, Then, if u got bored, u can delete the rom and download another, ofcourse it would be restricted to the capacity of the VMU or if possible the Internal Memory.
it would go something like this if have it pictured right
Emulator-> Modem -> Database -> Rom -> VMU/Internal Mem -> DC
Don't flame me or anything, this is just an idea, i have no programming experience.
James
-
- DC Developer
- Posts: 2285
- Joined: Fri Feb 21, 2003 7:37 am
- Location: Chicago, IL
- Has thanked: 0
- Been thanked: 1 time
- Contact:
-
- DC Developer
- Posts: 9951
- Joined: Sun Dec 30, 2001 9:02 am
- Has thanked: 0
- Been thanked: 1 time
It'd be good for systems that have a large repositry of free games, and where the game images aren't going to be very large. You could probably chuck the idea out the window for a MegaDrive or SNES version, because there aren't that many free games available in one place, and they tend to be a little large.
- az_bont
- Administrator
- Posts: 13567
- Joined: Sat Mar 09, 2002 8:35 am
- Location: Swansea, Wales
- Has thanked: 0
- Been thanked: 0
- Contact:
Am I the only one who remember an emulator author talking about this feature? I can't remember who it was, but I think the emulator was for the C64 (or Spectrum maybe). Once KOS got decent modem support, he came on here and announced his plans to the world.
Does anyone (BlackAura?) know what I'm talking about?
Does anyone (BlackAura?) know what I'm talking about?
Sick of sub-par Dreamcast web browsers that fail to impress? Visit Psilocybin Dreams!
-
- DCEmu Super Fan
- Posts: 2662
- Joined: Fri Dec 05, 2003 7:19 pm
- Location: New Orleans, LA
- Has thanked: 0
- Been thanked: 0
- az_bont
- Administrator
- Posts: 13567
- Joined: Sat Mar 09, 2002 8:35 am
- Location: Swansea, Wales
- Has thanked: 0
- Been thanked: 0
- Contact:
A standard VMU is 100kb.
Sick of sub-par Dreamcast web browsers that fail to impress? Visit Psilocybin Dreams!
-
- DCEmu Crazy Poster
- Posts: 26
- Joined: Mon Jul 19, 2004 11:02 pm
- Has thanked: 0
- Been thanked: 0
http://dreamcast-vmu-station.freeservers.com/main.html
- It Says that the standard VMU Holds 200kb and a Nexus 4mb Holds 800kb, I Might be getting confused about this 128kb Memory thing too, maybe im thinkning of the gameboy camera.......
and yet as i just searched
http://www.planetdreamcast.com/hardware/vmu/#vmu
This Place says a standard Sega VMU holds 128kb.....
Well i dunno
- It Says that the standard VMU Holds 200kb and a Nexus 4mb Holds 800kb, I Might be getting confused about this 128kb Memory thing too, maybe im thinkning of the gameboy camera.......
and yet as i just searched
http://www.planetdreamcast.com/hardware/vmu/#vmu
This Place says a standard Sega VMU holds 128kb.....
Well i dunno
-
- DCEmu Webmaster
- Posts: 16379
- Joined: Wed Mar 14, 2001 6:00 pm
- Location: New Orleans, LA
- Has thanked: 111 times
- Been thanked: 91 times
- Contact:
VMUs have 128 kilobytes of memory.
They have 256 blocks of memory.
Each block is 512 bytes.
200 blocks are allowed to the user and the rest are either not used or used for system stuff.
So az_bont is wrong and right, though technically wrong, as 100kb is allowed to the user, but 128kb exists.
They have 256 blocks of memory.
Each block is 512 bytes.
200 blocks are allowed to the user and the rest are either not used or used for system stuff.
So az_bont is wrong and right, though technically wrong, as 100kb is allowed to the user, but 128kb exists.
It's thinking...
-
- Soul Sold for DCEmu
- Posts: 4865
- Joined: Fri Jul 11, 2003 9:56 pm
- Has thanked: 2 times
- Been thanked: 4 times
- az_bont
- Administrator
- Posts: 13567
- Joined: Sat Mar 09, 2002 8:35 am
- Location: Swansea, Wales
- Has thanked: 0
- Been thanked: 0
- Contact:
Quite. There are tools that allow you to gain some additional blocks, but you will never be able to unlock 256 of them. I think you can push to around 240.|darc| wrote:VMUs have 128 kilobytes of memory.
They have 256 blocks of memory.
Each block is 512 bytes.
200 blocks are allowed to the user and the rest are either not used or used for system stuff.
So az_bont is wrong and right, though technically wrong, as 100kb is allowed to the user, but 128kb exists.
Sick of sub-par Dreamcast web browsers that fail to impress? Visit Psilocybin Dreams!
-
- Insane DCEmu
- Posts: 280
- Joined: Wed Mar 17, 2004 4:45 pm
- Has thanked: 0
- Been thanked: 0
- Quzar
- Dream Coder
- Posts: 7499
- Joined: Wed Jul 31, 2002 12:14 am
- Location: Miami, FL
- Has thanked: 4 times
- Been thanked: 10 times
- Contact:
actually people have tried a lot, but its kind of hard to test something like that. The usual method would be connecting it to your own modem, but then you need a line voltage simulator, which isnt the easiest thing to make.ninja wrote:Hmmm, perhaps using the "dc to pc via the modem" could allow you to transfer stuff over. of course, from what ive read, no ones really tried utilizing the modem in kos since from what ive read, its kind of weird. ehhh, i dunno...
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
-
- DCEmu Webmaster
- Posts: 16379
- Joined: Wed Mar 14, 2001 6:00 pm
- Location: New Orleans, LA
- Has thanked: 111 times
- Been thanked: 91 times
- Contact:
200-240 are unused.az_bont wrote:Quite. There are tools that allow you to gain some additional blocks, but you will never be able to unlock 256 of them. I think you can push to around 240.|darc| wrote:VMUs have 128 kilobytes of memory.
They have 256 blocks of memory.
Each block is 512 bytes.
200 blocks are allowed to the user and the rest are either not used or used for system stuff.
So az_bont is wrong and right, though technically wrong, as 100kb is allowed to the user, but 128kb exists.
241-253 are used for the directory, which keeps information on the user files, and has enough space for 200 entries. If we are to use blocks beyond 200 there isn't enough space in the directory for information on them, which is why Sega left 200-240 unused.
254 is used for the FAT data, which ties blocks together.
255 is used for the root file, which holds information about the card itself (what date it was formatted, what color it is in the menu, etc).
The most probable reason why Sega chose to have 40 unused blocks is it was cheaper to purchase standard 128kb flash chips over making 108kb flash chips, and instead of compromising the directory size with the unused block size they decided to chop it off at an even 200 blocks.
It's thinking...