Know where to get info on using the BBA
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Know where to get info on using the BBA
I am currently working on a project to create a device that will emulate the functions of the BBA. It will plug into the parallel port like the offical BBA and will make games think that there is an offical BBA attached.
I have most of the hardware designed and ready to make, but I still need to have a look at how the DC talks to the BBA and the drivers that the games use.
Does anybody know where I can get the info from?
Thanks
Rich.
I have most of the hardware designed and ready to make, but I still need to have a look at how the DC talks to the BBA and the drivers that the games use.
Does anybody know where I can get the info from?
Thanks
Rich.
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Doesn't look easy... IMHO, it would be a lot easier to design an entire Ethernet adaptor for the DC than trying to connect the DC expansion port to a PC's parallel port and emulate a BBA.
You must be very talented to design something like this... ?can you please post the schematics of the hardware you want to use? I'm really interested...
Maybe you can find how the BBA works watching the sources of KOS, as it supports the BBA, but I'm not sure about if what you'll find there will be useful for you.
You must be very talented to design something like this... ?can you please post the schematics of the hardware you want to use? I'm really interested...
Maybe you can find how the BBA works watching the sources of KOS, as it supports the BBA, but I'm not sure about if what you'll find there will be useful for you.
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As far as I know, the BBA is an RTL-8139 network adapter (like the one on my PC's motherboard, and on four other network cards I have around here - it's one of the more common PCI network chipsets), and a PCI bridge chip which connects the 8139 to the DC's expansion port.
The main bit we don't understand is how the BBA maps itself into the DC's address space. According to everything we've worked out so far, it shouldn't be able to do it.
The main bit we don't understand is how the BBA maps itself into the DC's address space. According to everything we've worked out so far, it shouldn't be able to do it.
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- bleemcast! Creator
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The custom glue chip used to handle the interface is non-trivial.
Which is why there haven't been any other peripherals beyond those that were developed at/by Sega.
Rand.
edit: and it's also the reason that the devices we were planning to build were all based around the maple bus or serial port. The only exception was the cart. interface.
Which is why there haven't been any other peripherals beyond those that were developed at/by Sega.
Rand.
edit: and it's also the reason that the devices we were planning to build were all based around the maple bus or serial port. The only exception was the cart. interface.
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I know near nothing about that bus, but there are homemade peripherals for DC, like the ones the Infamous Dan Potter made, and DDH done by Hitmen.Rand Linden wrote:The custom glue chip used to handle the interface is non-trivial.
Which is why there haven't been any other peripherals beyond those that were developed at/by Sega.
Rand.
?Cart interface for DC? ?And what was that for?Rand Linden wrote:edit: and it's also the reason that the devices we were planning to build were all based around the maple bus or serial port. The only exception was the cart. interface.
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A letter and two numbers that say it all...Rand Linden wrote:N64
Nintendo didn't come after you too did they?!
Read my blog: http://unrational.blogspot.com
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i remember reading something about this once in a post he made in one of the longer lasting and more serious n64 emu discussions (one that wasnt called N64!!!!1111 and so didnt attract as many... newbies).
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man