Just an engine-modding idea...
- DaMadFiddler
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Just an engine-modding idea...
...Could BoR perhaps be adapted to make a "normal" fighting game? It seems like most of the necessary elements are there. I know the Dreamcast has plenty of good fighters already (probably moreso than any other mainstream console to date), but I remember a number of people being interested in a hombrew fighter-engine a while ago over in Development Ideas.
I'm personally too busy with Castlevania to look into it myself (although I doubt I have the necessary coding experience anyway), but it certainly *seems* feasible, and would provide a nice little engine for people to build their own custom fighters.
I'm personally too busy with Castlevania to look into it myself (although I doubt I have the necessary coding experience anyway), but it certainly *seems* feasible, and would provide a nice little engine for people to build their own custom fighters.
- Paulo Kathanni
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You could use MUGEN to create a fighting game... This will save you a LOT of work..
PS: Is that you playing the violin?!
PS: Is that you playing the violin?!
- DaMadFiddler
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Yeah just look at it and use the engine not much if any mod would be needed to the engine nothing is making you have to scrolly you can have 8 boss fights link together 2 player works since both people can hit each other.
Nothing stoping any one from doing a 2 player streetfighter clone.
Would not be as good or close but you could do it.
You could use bor the way it is to do lots of things just take the idea and will to do it..
Nothing stoping any one from doing a 2 player streetfighter clone.
Would not be as good or close but you could do it.
You could use bor the way it is to do lots of things just take the idea and will to do it..
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- Skynet
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You remind me of my yr10/11 music teacher Oh and btw, she was a she.And yeah, that's me...five or six years ago, I'm not quite sure.
I wanted to know if you could modify the engine to work as a side scrolling platformer. ie. so no moving up and down, just left and right.
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well the only thing Ian Michael, is that even if you restrict movement so its only left and right, its not a platformer unless there are different platforms in which the player can jump up to (or down to) and you'd have to alter the source code to do that, right?
oh and damadfiddler, how is the castlevania project comings (its the 2d to 3d remake, right?)?
oh and damadfiddler, how is the castlevania project comings (its the 2d to 3d remake, right?)?
- kungpow12345
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...I know what needs to be in BOR, especially the mods I'm working on now and they REALLY need this option: We (The NEW KNT(SPC) Game Alliance) need an obstacle where you can actually walk on it and over it, for example, the houses in the original KNT game. ...now Ian, I know you would need this because of a "multi-leveled" level for your TMNT bor mod. If you do decide to do this modification, please PM me so I can let my "staff" know about this modification. ...if you can do this, I'd really appreciate it!!!!!!
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- DaMadFiddler
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Yeah; I'm still waiting back on some e-mails to find out what, exactly, we have in terms of a gameplay engine...but as I've said, I designed everything so that it could be adapted to Quake in case of an emergency. I'm currently trying to get a website set up to post some info, map designs, a couple music samples, etc. So there'll be more info available once I get that set up.molotovwars wrote:oh and damadfiddler, how is the castlevania project comings (its the 2d to 3d remake, right?)?
And I'm going to choose to ignore Skynet's comment
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Hmm you can create holes in the floor to jump over. So yes it can be a simple platform game. You could use chars enemys as barries. Making them walls etc bash them up you break them. You could make moving or static walls using sprites.
This engine is far more felxable then what people are doing rightnow. Pretty disapointing that no one is using the scrollying <--------- that way for any thing hardly any one is using the up command ether bash 4 people move on is dead set boring no matter how good the grafix.
Takes logical thought.
This engine is far more felxable then what people are doing rightnow. Pretty disapointing that no one is using the scrollying <--------- that way for any thing hardly any one is using the up command ether bash 4 people move on is dead set boring no matter how good the grafix.
Takes logical thought.
Dreamcast forever!!!
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I plan to use the scrolling a lot in my Samurai Pizza Cats mod, plus a lot of other things that people have never really considered for BoR lol or as I would like to call "illusional tricks" ...it's hard to believe I stared it 2 months ago but I'm set to release the next "revolutionary" mod with this one. If you wanna know what I'm talking about, then watch out for the "sub-alpha" release I'm going to make for the game in about a month.
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Mugen is open engine, not open sourceSmindas wrote:Is there any possible way someone could port MUGEN to the dreamcast? Think about it, if someone could do that, we've got the most perfect DC custom fighting game engine ever.
However, we can port kof91 to dreamcast
http://sourceforge.net/projects/koflinux
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