I made a doom disc with about 25 mods. All but 3 of them work perfectly. 2 come up with a .deh file error (QuakeDoom) and (AleinTC). The other is Barney doom which loads fine, but it doesn't show any of the enemies. Any ideas?
Thanks,
Nooch
DEH error
-
- DCEmu Freak
- Posts: 90
- https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
- Joined: Fri Sep 05, 2003 9:31 am
- Has thanked: 0
- Been thanked: 0
- Contact:
-
- DCEmu Freak
- Posts: 90
- Joined: Fri Sep 05, 2003 9:31 am
- Has thanked: 0
- Been thanked: 0
- Contact:
Perfect. I'll post the deh files when I get home. However, will the game run without these deh files (if I just dont put them on the disc and dont put them on the modlist.txt)? If it does run without using the deh files... what will be different? Thank you for the info.
-Nooch
-Nooch
You gotta eat lightning and crap thunder.
-
- DC Developer
- Posts: 9951
- Joined: Sun Dec 30, 2001 9:02 am
- Has thanked: 0
- Been thanked: 1 time
Some of them kinda run, others will just be a mess.
Basically, the DeHacked files modify the gameplay, by changing Doom's internal sprite and object tables. It's fairly common for them to change animation sequences, change unused objects or enemies into new ones, or do all kinds of other insane things. Without them, it'll play like Doom, but since the levels are for the modified version, they might not work properly.
Basically, the DeHacked files modify the gameplay, by changing Doom's internal sprite and object tables. It's fairly common for them to change animation sequences, change unused objects or enemies into new ones, or do all kinds of other insane things. Without them, it'll play like Doom, but since the levels are for the modified version, they might not work properly.