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If you have any questions on programming, this is the place to ask them, whether you're a newbie or an experienced programmer. Discussion on programming in general is also welcome. We will help you with programming homework, but we will not do your work for you! Any porting requests must be made in Developmental Ideas.
ragnarok2040
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Post by ragnarok2040 »

export PATH=/usr/local/dc/sh-elf/bin:$PATH
export PATH=/usr/local/dc/arm-elf/bin:$PATH
. ./kos-1.1.8/environ-dc.sh

You don't need those export things anymore, the environ-dc.sh takes care of that and that . ./kos-1.1.8/environ-dc.sh should be . /kos-1.1.8/environ-dc.sh

I just added these two lines to my profile:
cd /kos-1.1.8
. environ-dc.sh
xDcDev
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Post by xDcDev »

Thank you everybody! It works now. I will now start my journey into the world of Dreamcast programming. About 20 min ago I finished making a demo using SDL.

, Jason :D
ragnarok2040
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Post by ragnarok2040 »

C00L
:elite:
:eggy:
:cheers:
dciris
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Post by dciris »

was trying to update my kos version aswell but was getting the errors that u were getting intially
could u tell me how u got yours (1.2.0) finally to compile please :)
Ian Micheal
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Post by Ian Micheal »

You have to remove some things or just get black auras percompiled version its proper and works. i dont use kos1.20 its markedly slower on SDL then any other kos version i have tryed 50% slower on my SMS SDL plus port just by recompiling it using kos1.2.0 the speed drops in half if you doing SDL stick to kos1.19 all the patches are for it and the libs i port for it will be for kos1.1.9. SMPEG is a major lib to be ported i really like it im sure others will when i release it. I will clean it and put it on sourceforge account soon.
Dreamcast forever!!!
dciris
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Post by dciris »

cool thanks appreciate the info
using 1.19 currently so I think ill stick with it
havent been using SDL though (havent tried it yet)
have been using iris3d and have been trying to compile their
new releases examples. have gotten some to compile but other
examples im running into the same prob so thought might be cause
of the KOS version.
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