SOVIETBORGS by Retro Sumus (Xenocider devs)

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SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

Image

On November 9, 1989, 11:14 pm, the KGB's glorious electronic brain, Tovarishch-Prime, became self-aware, and immediately managed to take control of Arpanet, triggering the detonation of all capitalist thermo-nuclear devices inside their own silos.

Today, 25 years later, the West remains a nuclear wasteland. But like cockroaches, there are still some pockets of resistance and free-thinking threatening our workers' paradise. In these forsaken locations, new mutant races have emerged due to radiation and their sickening capitalist mind.

Fortunately, the Soviet People have developed a new unit of the illustrious Red Army, the SovietBorgs. Half man, half machine, all proletarian, they can go where no one else can, inmune to radiation, and liberate all new capitalist races from their pitiful existence.

Join the SovietBorgs. Become a part of their prestigious present and future, travel the world pacifying all the hotbeds of belligerence. Let the dream world of our venerable Tovarishch-Prime finally become a reality for all.

:!: :!: Let's pacify the West! :!: :!:

Only Tovarishch-Prime is eternal.

--

Some previous teasers: :D

https://twitter.com/RetroSumus/status/1 ... 6832490858

https://twitter.com/RetroSumus/status/1 ... 0363899940

https://twitter.com/RetroSumus/status/1 ... 9779451022

https://twitter.com/RetroSumus/status/1 ... 0120071461

--

Coming (hopefully) soon for Dreamcast, Mega Drive / Genesis and, well, who knows.
Last edited by hombreimaginario on Mon May 13, 2024 3:35 am, edited 1 time in total.
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by |darc| »

:lol: Interesting premise...
It's thinking...
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

https://youtu.be/m-rwxgFbefs

(Wait, how can I insert a video?)
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by cube_b3 »

Videos were disabled a while back so you just have to leave the link...
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

Explore. Shoot. Pacify!
https://x.com/RetroSumus/status/1809688766568689809

Killer mutant chickens are coming:
https://x.com/RetroSumus/status/1824156413373145555

The Sovietborgs just arrived:
https://x.com/RetroSumus/status/1835014791699562696

Working hard to put together a decent demo as soon as possible! :D
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by LucasMount »

Looks like an epic retro-style dystopian adventure! Can't wait to see what happens next with the SovietBorgs.
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

New WIP video: some new animation, new floor tiles and music:

https://x.com/RetroSumus/status/1840001218694791510
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

Where's the device? 💥 Go find that dev...! Oh there it is! Mission akomplished! 🫡 VODKA TIME!

https://x.com/RetroSumus/status/1842498946880376932
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

First boss reveal!

Today we celebrate the Día de la Hispanidad! But when the Sovietborgs arrive to Spain, all they can see is a nuclear wasteland, full of fog and interference...

https://x.com/RetroSumus/status/1845089134232096838

Sovietborgs is coming Dreamcast and Genesis / Mega Drive, featuring the voice talent of Adam Koralik!
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

Demo first look!
Sovietborgs is in development for Sega Genesis / Mega Drive, Dreamcast and (hopefully) a few others. Get ready to pacify the West!

Kickstarter coming soon!

https://youtu.be/Cc-fryAQkzc
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

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Killer mutant chickens will surround you in a second.
Get those eggs!!! 💥

https://youtu.be/Nwffs7vsl2A
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

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The world of Sovietborgs is a nuclear wasteland plagued by mutants, victims of radiation and free will.

But resistance is futile. 💥

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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

You can run, but you can't hide from liberation. The Sovietborgs are coming.

:twisted: https://youtube.com/shorts/IMKo9Z8fajY


Preview/interview by Tom Charnock from DCJY:
Image
https://www.thedreamcastjunkyard.co.uk/ ... borgs.html
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

They're here to free you from your freedom. 🤖
Part man, part machine, all proletarian, the Sovietborgs will eliminate all remaining pockets of resistance.

Title screen animation + music: https://youtu.be/18aCcWWXjGQ

Follow us on: https://x.com/RetroSumus/status/1860326690578157888
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

Ken Horowitz from Sega-16 gives the Sovietborgs demo a try and shares his impressions so far:

https://www.sega-16.com/2024/11/teasers-soviet-borgs/

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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

We interrupt this broadcast to bring you an important message...

:twisted: https://youtu.be/GdLLPRsgsV8

Find us on :arrow: X and Facebook.
New website coming soon! :mrgreen:
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by cube_b3 »

Solid 16-bit effort.
Will the Dreamcast version be identical?
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

New interview where we answer questions quite personally. Don't worry about the first couple paragraphs being in Swedish. Questions and answers are in English:

https://playzine.net/2024/12/07/intervj ... vietborgs/


Also, a quick look at how we create the enemies and scenery for Sovietborgs. From Blender to 16-bit sprites (and to low-poly models the DC can easily manage):

Image

Image

Behold the radioactive centipede and the dead surfer! We're considering the dead surfer to behave like skeletons from Golden Axe: some may remain as pure decoration, some may get up and attack.
https://x.com/RetroSumus/status/1865415445253099789

-
cube_b3 wrote: Mon Dec 02, 2024 5:24 pm Solid 16-bit effort.
Will the Dreamcast version be identical?
Gameplay wise, yes. But as we explained in the DCJY interview (and in the one I just shared), for the DC we don't have to deal with limited palettes or to stick to the chiptune music. Also we will add Twin Stick support and whatnot :)
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Re: SOVIETBORGS by Retro Sumus (Xenocider devs)

Post by hombreimaginario »

New preview video by Mike aka Retro Gamer Boy!
https://youtu.be/2DiseZ0y3os
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