SWAT wrote:In any case Ext2 filesystem doesn't supported by loaders, so you need only FAT32.
Also Ext2 works only in PIO mode in the Core. FAT32 works in DMA mode. You can see big difference at speed testing via speedtest app, this test speed of filesystem, not IO as in KOS example.
I do not focus on Ext2 because it is not my implementation and I think it's not need in general because the loaders support only FAT.
Ah, I understand. Thanks for the information. I was only using ext2 because I had to format using the Dreamcast and KallistiOS already has an example program for mke2fs that is easily changed to format the HDD instead of the SD card. I guess I'll have to be patient and wait for the IDE-to-USB adapter before I do anything else.
On a related note, your blog has said in the past that SATA drives might be possible to use with SATA-to-IDE adapters. I have also purchased one of these (one that is capable of switching between master/slave via jumpers). Has anyone tried these yet? My ultimate goal here is to install an eSATA port on the Dreamcast so GDIs can be loaded from an external eSATA hard drive.
SWAT wrote:About the selection of files in the file manager - I'll check it, thanks for report.
No problem, it looks like the first time you select a file it will let you choose it and perform operations -- but if you click on something with a supported file extension again, it only asks if you can open it, and you have to restart in order to get it to let you click and perform operations again.
It's thinking...