Search found 4865 matches
- Sun Dec 22, 2019 7:36 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New game: Moving Day!
- Replies: 10
- Views: 2730
Re: New game: Moving Day!
Really nice Protofall runs great on DEMUL having fun playing it's harder then I thought at first great work I have only made it to level 4 so far hehe really fun you have to think what you next move is
- Sun Aug 25, 2019 12:31 pm
- Forum: First Person Shooters Development
- Topic: RadQuake new version any interest ? CDDA music
- Replies: 9
- Views: 7198
Re: RadQuake new version any interest ? CDDA music
Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to k...
- Sun Aug 25, 2019 12:11 pm
- Forum: First Person Shooters Development
- Topic: Radquake 4.7 with 44kh Stereo CDDA working Update
- Replies: 2
- Views: 2042
Re: Radquake 4.7 with 44kh Stereo CDDA working Update
Post error slow internet
- Sun Aug 25, 2019 12:09 pm
- Forum: First Person Shooters Development
- Topic: Radquake 4.7 with 44kh Stereo CDDA working Update
- Replies: 2
- Views: 2042
Re: Radquake 4.7 with 44kh Stereo CDDA working Update
Mods that work
- Sun Aug 25, 2019 12:08 pm
- Forum: First Person Shooters Development
- Topic: Radquake 4.7 with 44kh Stereo CDDA working Update
- Replies: 2
- Views: 2042
Radquake 4.7 with 44kh Stereo CDDA working Update
Here is the update working CDDA audio New to 4.7 -trilinear filtering No blur bi filter -44kh sample rate -CD audio - Sample rate and buffer rate are now matching HQ -speed up Up to 5 fps faster RQ4.7tri1.png 4.7cddabuild.png RQ4.7boot (1).png RQ4.7tri2.png To make a working cdda audio quake cd you ...
- Tue Jun 25, 2019 5:36 am
- Forum: Beats of Rage Development
- Topic: Openbor Dreamshell compatible SD with src
- Replies: 1
- Views: 4440
Openbor Dreamshell compatible SD with src
Beta5 with custom boot loader bin2bin Should fix loading on a real dreamcast For all the people having trouble use this link https://drive.google.com/open?id=1ekbuX ... ZXlkxBX1G- use's 1.5 meg less memory binsize now 1meg beta 4 was 1.6 ==============================================================...
- Fri Jun 21, 2019 7:50 pm
- Forum: Beats of Rage Development
- Topic: Where to get Beats of Rage/OpenBOR source codes for the Sega Dreamcast
- Replies: 1
- Views: 2262
Re: Where to get Beats of Rage/OpenBOR source codes for the Sega Dreamcast
Hi, ive compiled it here is the bin https://drive.google.com/file/d/1VSab0CgIa5lL-B1wavcfa9_aW0tf6vBO/view It run's on dcemul emulator.. Does not run on nullDC any version.. This update of the pc version is 3/7/2019 of Crisis Evil Remake Remastered The game developer's youtube channel https://www.yo...
- Wed Jun 19, 2019 5:14 am
- Forum: Programming Discussion
- Topic: Please ,help sdl-1.2.13 I need this :)
- Replies: 2
- Views: 587
Please ,help sdl-1.2.13 I need this :)
Hi , im working on new project and i need this, if any one has the src to svn://emuforge.com/kosports/sdl-1.2.13 .. i really need it i cant seem to get to it..
SO the src to sdl-1.2.13 .. I cant find it anywere
Please help an old DEV
thank you so much
SO the src to sdl-1.2.13 .. I cant find it anywere
Please help an old DEV
thank you so much
- Tue May 14, 2019 10:19 pm
- Forum: Off-Topic Forum
- Topic: A sincere apology from Ian Micheal
- Replies: 13
- Views: 3566
Re: A sincere apology from Ian Micheal
Goldbergwwe was my ex wife not talked to her since 2005.. Nice to see you again Politoe
- Sun Mar 31, 2019 11:51 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Tetris 2 and unreleased game available on github
- Replies: 5
- Views: 2152
- Wed Mar 20, 2019 10:18 am
- Forum: First Person Shooters Development
- Topic: RadQuake new version any interest ? CDDA music
- Replies: 9
- Views: 7198
RadQuake new version any interest ? CDDA music
Hi, Ian Micheal Long time no visit, I'm working on a new version of Radquake that has CDDA audio. that's the main focus of it just that feature.. I would like to know, if anyone wants something else added. I'm working on old KOS 1.1.9 and can mod the engine in ways you might need. It will still be s...
- Sun Mar 17, 2019 8:25 am
- Forum: Developmental Ideas
- Topic: FLI/FLC player for hi res Intros/Cutscenes in homebrew games
- Replies: 10
- Views: 10216
Re: FLI/FLC player for hi res Intros/Cutscenes in homebrew games
Hi, There was a FLI lib ported to dreamcast just for that I still have the src. I only ,helped compile it. here is the readme. I - Feature this lib work 4 KOS-1.1.7 or (greater) and can read the video format FLI / MPEG 1 & 2 / PSS (Playstation 2 format) on DreamCast. Now you can add some FMV to ...
- Sat Mar 16, 2019 2:25 pm
- Forum: Programming Discussion
- Topic: Questions about DMA poly submission
- Replies: 2
- Views: 788
Re: Questions about DMA poly submission
I do remember this bit of info Agreed -- generally speaking, using the SQ is the fastest method of transferring data. If you use DMA, you'll have to write the data to ram at some point (which requires flushing) -- and if you're doing the write anyway, might as well just do it to the SQ and be done w...
- Sat Mar 16, 2019 1:05 pm
- Forum: Off-Topic Forum
- Topic: A sincere apology from Ian Micheal
- Replies: 13
- Views: 3566
Re: A sincere apology from Ian Micheal
I would like to say thank you to DARC , Nico0020 , Bluecrab
Dreamcast forever!
Dreamcast forever!
- Sun Aug 08, 2004 8:45 pm
- Forum: Programming Discussion
- Topic: TMNT MAME SGA Sourcecode Request
- Replies: 27
- Views: 2781
Well it's double calling the cpu core it will cause lots of problems lucky it does not on tmnt. To much some thing i did on neogeo cd and have on mame before but it broke emulation pretty much on a lot of drivers. I use my old source since it can load over 8 meg roms zipped that is later source you ...
- Sun Aug 08, 2004 8:35 pm
- Forum: Programming Discussion
- Topic: TMNT MAME SGA Sourcecode Request
- Replies: 27
- Views: 2781
Yeah sure only changes are the driver file and makefile. be up very soon. If you use my idea please credit me. be looking for your changes or sga builds with credit to me if you uses my idea simple one at that. Gui menus are included in my fulluploaded source as well. I like to share my progress. In...
- Sun Aug 08, 2004 8:29 pm
- Forum: Programming Discussion
- Topic: TMNT MAME SGA Sourcecode Request
- Replies: 27
- Views: 2781
- Sun Aug 08, 2004 8:27 pm
- Forum: Programming Discussion
- Topic: TMNT MAME SGA Sourcecode Request
- Replies: 27
- Views: 2781
Changes next time ask nicely i have the support of the mame dev team who wrote my disclamer. /*************************************************************************** This driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the wor...
- Sun Aug 08, 2004 8:23 pm
- Forum: Programming Discussion
- Topic: TMNT MAME SGA Sourcecode Request
- Replies: 27
- Views: 2781