RadQuake new version any interest ? CDDA music

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Ian Micheal
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RadQuake new version any interest ? CDDA music

Post by Ian Micheal » Wed Mar 20, 2019 10:18 am

Hi, Ian Micheal
Long time no visit, I'm working on a new version of Radquake that has CDDA audio. that's the main focus of it just that feature..
I would like to know, if anyone wants something else added. I'm working on old KOS 1.1.9 and can mod the engine in ways you might need. It will still be software rending, there is a new HW rending nuquake That wasn't by me that might be what you need..
What feature's would you want in a quake 1 engine lets try to get this to what people would need for Modding, new homebrew mods for Dreamcast
I'm open would like input,

I know there is other quake 1 engine's ported that are better.. I would like this to be for all people I can make change's to have homebrew mods.

Thanks Ian micheal
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Re: RadQuake new version any interest ? CDDA music

Post by Tyne » Sat Apr 06, 2019 9:37 pm

Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to know which .spr files causes it and of course there's no log file created.

Edit: Also try not to change the default engine 'step height', it caused many headaches before when Envenom was in development. It's important to keep to vanilla Quake gameplay as close as possible while adding features for users/modders.

CDDA music is excellent, so I commend you on that. RAM usage is Dreamcast's biggest obstacle as 16mb is just so small so any compression algorithms you can think of to save space always helps as well.
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Re: RadQuake new version any interest ? CDDA music

Post by mrneo240 » Fri Apr 26, 2019 7:23 pm

16mb is more than plenty for quake. its no issue
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Re: RadQuake new version any interest ? CDDA music

Post by Tyne » Fri Aug 16, 2019 10:40 pm

Vanilla quake yes, mods no.
"I'm convinced RenegadeC is in fact not a human, but rather an experimental IRC/QuakeC bot who has the ability to randomly formulate mods and code them, programmed to have a distinct Canadian personality as well."
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Re: RadQuake new version any interest ? CDDA music

Post by Ian Micheal » Sun Aug 25, 2019 12:31 pm

Tyne wrote:
Sat Apr 06, 2019 9:37 pm
Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to know which .spr files causes it and of course there's no log file created.

Edit: Also try not to change the default engine 'step height', it caused many headaches before when Envenom was in development. It's important to keep to vanilla Quake gameplay as close as possible while adding features for users/modders.

CDDA music is excellent, so I commend you on that. RAM usage is Dreamcast's biggest obstacle as 16mb is just so small so any compression algorithms you can think of to save space always helps as well.
I want to do that CDDA is now working we can work on the other problems
Dreamcast forever!!!
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