Search found 415 matches

by q_006
Tue Jun 01, 2004 2:37 pm
Forum: Beats of Rage Development
Topic: XMEN DEMO 3 NEW Wolverine Screens
Replies: 59
Views: 7978

hey!
i can't download the demo (is there a PC version also?)
where did you put it?
by q_006
Tue Jun 01, 2004 2:20 pm
Forum: Off-Topic Forum
Topic: Knight Online (Free MMORPG)
Replies: 26
Views: 509

that's a pretty good looking beta, especially if it's runnning on DX8 and a P2!
i wonder how long they've been working at this game?
will it always be free?
by q_006
Tue Jun 01, 2004 1:27 pm
Forum: Programming Discussion
Topic: Learning C++!
Replies: 12
Views: 904

you might want to get a VERY good C programming book as well. Seeing that 98% of the programs are made in C not C++ (and yes they are different enough for the distinction) PERL #!/usr/bin/perl print "Hello Dreamcast!\n"; C++ #include <iostream> using namespace std; int main() { cout << &qu...
by q_006
Tue Jun 01, 2004 1:16 pm
Forum: First Person Shooters Development
Topic: About Unreal & Unreal Tournament
Replies: 11
Views: 1719

nymus wrote:it was probably for the demos I've seen explaining how to use the powervr.
is that available? i mean the demos explaining how to use the PVR.
by q_006
Tue Jun 01, 2004 1:06 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Chankast command line
Replies: 68
Views: 4424

i like you! and appreciate your hard work. but yeah, people don't like to see their beloved DC being raped anymore than it already has. i guess if you could disable (or remove altogether) the ability to play commercial isos (for right now) and get it running homebrew (TA, PVR, framebuffer, SDL, etc)...
by q_006
Tue Jun 01, 2004 10:56 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Why do you think the Dreamcast failed?
Replies: 95
Views: 5812

question. was there a way to disable CD-Rs (i've heard of MIL-CD but i don't think they are the same things :?: )? if yes, then why not make new DCs with that feature completely taken off and just recall the warez-abled ones? also i think a major missed selling point was them not having there online...
by q_006
Sun May 23, 2004 10:22 pm
Forum: Programming Discussion
Topic: Structs and pointers
Replies: 6
Views: 438

coluld you show the code for that function?

it'll better help others (such as myself) who would like to help you.
by q_006
Sun May 23, 2004 12:13 am
Forum: Programming Discussion
Topic: Know where to get info on using the BBA
Replies: 20
Views: 1354

????
links please.
cuz i still can't find anything.
by q_006
Sat May 22, 2004 11:02 pm
Forum: Programming Discussion
Topic: Know where to get info on using the BBA
Replies: 20
Views: 1354

so does anyone want to fill the rest of us in?
by q_006
Sat May 22, 2004 7:57 pm
Forum: Programming Discussion
Topic: Know where to get info on using the BBA
Replies: 20
Views: 1354

i did the search for: Rand Linden and N64
and
for: Rand Linden and cart. interface
and
for: Rand Linden and cartridge interface

i got nothing....
anybody else find anything?
by q_006
Fri May 21, 2004 12:04 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: GBA Emu for Dreamcast Homebrew Screenshots and more
Replies: 40
Views: 3626

keep doing what you're doing. and good job anyhow!
by q_006
Fri May 21, 2004 9:03 am
Forum: Programming Discussion
Topic: Know where to get info on using the BBA
Replies: 20
Views: 1354

I'm confused....
Was he going to use the cart interface as a RAM extension like the N64 or was he going to be able to play N64 games on the DC?
by q_006
Thu May 20, 2004 2:17 pm
Forum: Programming Discussion
Topic: Know where to get info on using the BBA
Replies: 20
Views: 1354

"?Cart interface for DC? ?And what was that for?"

maybe you could play other Genesis or Game Gear games with the Smash Pack or other emu?
by q_006
Wed May 19, 2004 9:41 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: The Final Explosive Announcement from Sega
Replies: 2
Views: 272

i guess we are the last hope for Sega.... :cry:
by q_006
Wed May 19, 2004 10:40 am
Forum: Programming Discussion
Topic: Know where to get info on using the BBA
Replies: 20
Views: 1354

could he be the savior of the DC universe??
are you gonna share with the rest of us this amazing invention?
by q_006
Tue May 18, 2004 12:53 pm
Forum: Programming Discussion
Topic: 2D graphics tutorial - Loading and drawing images
Replies: 55
Views: 3232

or if you want you can start talking about advanced 2D techniques such as isometric, parallax,or scaling..... stuff like that
by q_006
Tue May 18, 2004 12:52 pm
Forum: Programming Discussion
Topic: 2D graphics tutorial - Loading and drawing images
Replies: 55
Views: 3232

i'm thinking a small 1 level, 1 screen (as in no scroll) game. Pong, kung-fu stick fighters, something simple.

Then for the next tutorial teach us how to use the VMU to save, display screens and such (in relation to the actual game that is).
by q_006
Mon May 17, 2004 9:54 pm
Forum: Programming Discussion
Topic: 2D graphics tutorial - Loading and drawing images
Replies: 55
Views: 3232

i believe you use the color macro to make the color source.
but i'm not sure exactly how. maybe a photoshop expert could tell us?
by q_006
Mon May 17, 2004 4:22 pm
Forum: Programming Discussion
Topic: 2D graphics tutorial - Loading and drawing images
Replies: 55
Views: 3232

and again.... BlackAura's genius shines through like sunshine fromt the storm!!!
and thanks to all those who helped him as well!! :kiss)
by q_006
Mon May 17, 2004 11:22 am
Forum: Programming Discussion
Topic: I want to use DMA for this release but...
Replies: 13
Views: 1109

so if you had to blit an image to the screen you would use store queues? right?

so when would you use DMAs? to have PVR rotate an image before you blit it?
anybody got some pseudocdoe/algorithm/example to share?