Week of March 30, 2008
Gianas-Return.de - Huge update
4th April, 2008 Posted by: Maturion
Gianas-Return.de was updated again.
Our coder, the bugkiller! Our all beloved coding machine from France did a great job the past days and the bugtracker has become slightly empty. Overall the progress speed concerning the code is excellent, while the graphics part slows down again (always the same…). We’ll keep you guys updated! Promised Screenshot-Page To speak out straight, some of the screenshots in the screenshot section are pretty old and heavily outdated. For those who are interested in keeping the old pictures, make a backup of them, as they will be replaced in the next few days. Minor page facelift… …everything is a little bit darker now, but with more features The new theme also turns out to handle every previous entries 100% correctly, which is a nice thing.
Source: gianas-return.de
Makaron Test 9/4
2nd April, 2008 Posted by: Maturion
Deunan has updated his Makaron blog again. He has released Makaron Test 9/4.
Makaron Test 9/4 for those who like to experiment. I'd urge you to wait for T10 as this is a bastard mix of current (broken) dev and older T9/2. I got it to compile and run but that's about it - not tested. It does include the DMA changes that should make WinCE games more stable but I make no guarantees. It's still using old GD code which means (with the DMA changes I've made) it will most likely break Street Fighter Alpha and some other games. Use the supplied plugins and Maple.ini to get vibration support and use F12 menu to enable VMU LCD overlay. Also, make sure to change sorting mode because it defaults to "Alternate" which turned out not to work for some games. This release goes beyond experimental, it's downright partisan :) I'm not kiding you - unless you like 'em rough stay clear. I'd like to have some feedback on vibration support for upcoming T10 and that's the only reason it exists. PS. No changes to full-screen mode in this one, and no support for 16:X aspect ratios. And Yuki, stick to your T9/3 for now :)
Source: dknute.livejournal.com
Demul 0.2 WIP
Posted by Darc 16:18, 3 April 2008 (CDT)
CaH4e3 has posted an update regarding the Windows-based Dreamcast emulator Demul on Emu-Russia.
-- New Dynarec code -- New sound code -- Direct launching of Naomi ROMs -- Faster speed and higher compatiblity, still same graphics code
I hope I didn't mess up the Russian too much. :P
PayToPlay Makaron an April Fool's Joke
Posted by Darc 13:41, 2 April 2008 (CDT)
As quite expected, the PayToPlay announcement regarding the Windows Dreamcast emulator Makaron was indeed an early March 31st April Fool's joke. Deunan wrote on his blog today:
Originally I intended to "disappear" for a week (just like last time) and have my fun reading the comments, hate mail and cursing. Unfortunately not that many sites picked up on this idea of mine and so I'll have to cut it short. Pity. I especially enjoyed the threats to move to another emulator. How silly is that? Folks, you're free to do that anytime you want and you don't need my permission. Really. Let's face it - most of you got angry because you took free Makaron for granted and now I was about to take it away from you. You got all cozy thinking you somehow deserve it. Well... think again. Having said that - hook, line AND SINKER, people :)
lxdream WIP - Render branch merged back to trunk
2nd April, 2008 Posted by: Maturion
nkeynes has updated the lxdream website.
There’s some outstanding niggles with the transparency auto-sorting (which will be fixed when I beef up the sorting algorithm), but by and large I think I’ve fixed everything I broke with the render changes. So that’s merged back to trunk now where the rendering work will continue. The big win so far has been fixing perspective correction - by itself that’s fixed something like 95% of the visual problems I was seeing. Time to do some more rendering features now I think ^_^ Changes *Fix perspective-correction (shader-only at the moment) *Change mip-map texture loading to work around bug in ATI drivers *Add mirrored texture support *Add configure checks for fbo + shader support (to avoid linking errors on really old GL libraries)
Source: lxdream.org
Rush Rush Rally Racing update
2nd April, 2008 Posted by: Maturion
Senile Team is still working on Rush Rush Rally Racing. They've just updated their website.
Well, we're still working on Rush Rush Rally Racing. Progressing, expanding, improving! To ease the wait, I've put up some new screenshots and [http:// www.senileteam.com/downloads.php?i=59 Rush Rush Rally Racing wallpapers].
Source: SenileTeam.com
SMS+SDL\DC 0.1 released
1st April, 2008 Posted by: Maturion
fackue has released SMS+SDL 7.1 for the Dreamcast (SMS/GameGear emulator). He already announced that he will most likely not continue the work on his new emulator.
This is a very quick port of SMS+SDL 7.1 by Gregory Montoir which was based on 0.9.4a of SMS Plus by Charles Mac Donald. Put your .sms and .gg ROMs in /roms and burn. The menu is a bit ugly, and not nearly as good as I'd like. There's currently no way to get back to the menu when you play a ROM - this was just a test port and I'll most likely not work on it anymore. The ROM list code was taken from BlueCrab's SMS\GG\SG-1000 emulator, CrabEmu so all credits goes to him for that. http://dchelp.dcemulation.org/downloads/smssdl-dc_01_bin.zip http://dchelp.dcemulation.org/downloads/smssdl-dc_01_src.zip
Source: DCEmulation forums
Makaron WIP - If I were a rich man
1st April, 2008 Posted by: Maturion
Deunan (a.k.a dknute) announced that his Dreamcast emulator Makaron is no longer available for free. This is a sad decision but we have to accept that. He will be using a Pay to Play system. More information about that will come soon.
At least some of you must realize that developing Makaron is a time consuming process. Time I could very well be spending doing things that bring me money. I have expenses you know, mostly PC hardware and software but also Dreamcast games and other stuff (like a new oscilloscope, as the old one died on me sometime ago). I'm happy people use my emulator and find it useful, but I also belive it's only fair I got someting out of it as well. Having said that I've came up with an idea of Pay to Play system for Makaron - prepaid style. Makaron will be free to download and try out but to play longer you will need to purchase an activation code. Simply put, in exchange for money you'll be given a limited time to use my emulator. Once that time is up you'll need to pay again, very much like you would for a cell phone number. Payment options will include credit cards and other common money transfer services, but I haven't yet decided on the rates so it'll take a few days to # set everyting up. I will be done with the activation code shortly too. This is the last free version: Makaron T10. (link no longer working) UPDATE: I've changed my mind - I'm going to start with payment system right now. If you've managed to download the free T10 then consider yourself lucky.
Source: dkunte.livejournal.com
Neko Project II 0.82 Dreamcast edition released
31th March, 2008 Posted by: Maturion
Histat has released a new emulator for the Dreamcast, Neko Project II. It is a pc-9801 series emulator. You can get it from the official website.
Neko Project II for Dreamcast For more information, latest release at http://neko.sourceforge.net 1) About Neko Project II is a pc-9801 series emulator 2) Install these files should contain in data directory * BIOS.ROM * FONT.ROM or FONT.BMP or FONT.TMP * SOUND.ROM *1 *1 optional unzip np2-<version>-dreamcast.zip change dirctory np2-<version>-dreamcast put your need file to data directory and burn data directory at your own way 3) Contact histat Contact histat <histat | AT |users.sourceforge.net>
Source: neko.sourceforge.net