ScummVM
ScummVM | ||
---|---|---|
Homepage | Homepage | |
Latest Version | 1.0.0rc1 | |
Downloads | Nero image Plain Files Sourcecode | |
Release Date | 09/12/09 | |
Author | Marcus Comstedt | |
Based on | ScummVM by ScummVM Team | |
Systems Emulated | LucasArts, Revolution, AdventureSoft, Coktel Vision, and other adventure games | |
Best Available Emulator For this system(s)? |
Yes. | |
Active | Yes | |
Refresh Rate | Unknown |
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed. ScummVM was ported by Marcus Comstedt (known for DreamSNES) to the Dreamcast in 2002 (using Libronin (instead of KallistiOS). It began as an interpreter for LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) games Maniac Mansion (1988) through The Curse of Monkey Island (1997), and the Humungous Entertainment's adventure learning games using the SCUMM engine.
ScummVM now has modules which support games which don't use the SCUMM engine. These games include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins series; Westwood Studios' The Legend of Kyrandia series and more.
The games using the SCUMM engine, Simon the Sorcerer 1 and 2, Gobliiins 1 through 3, Bizarre Adventures of Woodruff & Shnibble, and Lure of the Temptress were reverse engineered by examining the game's executables and datafiles. The copyright holders of Beneath a Steel Sky, Broken Sword 1 and 2, and Flight of the Amazon Queen allowed the ScummVM team to use the sourcecode to their games in their engine reimplementations. ScummVM also supports Sierra's early adventures using the AGI engine (King's Quest, Space Quest, Leisure Suit Larry), because Sarien has been merged into ScummVM.
Known issues
- Possible audio lag in "cdda" enabled versions of games.
- Possible voice lag in the "talkie" versions of games.
- "The Curse of Monkey Island", "Full Throttle", and "The Dig" are currently unstable, leading to periodic game lockups/crashes. We'd recommended that you use ScummVM "0.12.0" for the afore mentioned games, because it was the last to implement the autosave feature.
Controls
Controller action - Keyboard key
- A - Left mouse button, game selection
- B - Right mouse button
- Y - Spacebar
- X (press) - 5
- X (hold) + Dpad - 1, 2, 3, 4, 6, 7, 8, 9
- Dpad - Slow mouse movement, virtual keyboard movement
- Analog Stick - Fast mouse movement
- L - Virtual keyboard toggle
- Start - F5
Dreamcast keyboard, and mouse, compatible.
Older Versions
- 0.13.1 - Nero image - 04/27/09
- 0.13.1 - Plain Files - 04/25/09
- 0.12.0 - Nero image - 08/28/08
- 0.12.0 - Plain Files - 08/28/08
- 0.3.0b - Nero Image - 01/06/03
Nero images include game demos.
Subversion Builds
(Untested)
- Nightly Build - Plain Files - Dreamcast nightly builds generated by ScummVM buildbot.
Tools
Tools for game specific compression, extraction, etc.
- Windows - Installer, Zipfile - 1.0.0rc1
- Mac OS X - Universal binaries (10.3.9 and up) - 1.0.0rc1
Supported Dreamcast audio options: Uncompressed, MP3.