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'''Due to a conflict with the previous domain name owner, we have moved to a new URL.''' We are now permanently located at http://dcemulation.org/. Please update your bookmarks. See [http://dcemulation.org/announcement.html this announcement] for more information.
This wiki is outdated and will be removed soon. Use [https://dreamcast.wiki/ dreamcast.wiki] for information going forward.  


The site is currently under renovation. We have moved to a private-wiki-based system and we all are working hard to present you a renovated DCEmulation. The majority of the pages here still has to be written and the content of the old site from years ago has to be transfered to our new wiki.
As usual, the [http://dcemulation.org/phpBB/ DCEmulation forums], now the oldest active Dreamcast development community, are available for discussion and lots of useful Dreamcast information.  


Please bear with us here.
[https://blog.dcemulation.org/ DCEmulation News Archive] -- [http://dcemulation.org/phpBB/viewforum.php?f=72 DCEmulation News Forum]
 
'''In the mean time, you may go to the [http://dcemulation.org/phpBB/ DCEmulation forums] and find lots of information and help there. The site has been based on the forums for years, anyway.'''
 
=News=
 
We keep you up-to-date with Dreamcast scene news. Whenever something happens it will be posted here.  If you are looking for older news, check our [[news archive]].
 
==T-SIM 0.1  OpenGL==
Posted by [[User:Maturion|Maturion]] 12:07, 23 April 2008 (CDT)
 
[[Indiket]] has relased a port of T-SIM. A rough translation of his relase notes is below.
 
''As know, our friend Chui has recently drawn bookstores SDL + OpenGL (partial) for the use and enjoyment of staff xD''
 
''Indiket wanted to try them first with a little game and here is the result:''
 
''T-SIM 0.1''
 
''This "game" (it is more an attempt to create a simulator) allows us to fly
our helicopter in a world created entirely in 3D. ''
 
''We recommend, if you are going to test, use a keyboard since there are many functions that cannot be used with the pad. ''
 
''*Pad: Arrows moves the helicopter
''*Start: Quit Game
''*L: Interior view
''*A: Outside view
''*A: Accelerating engine
''*B: Reduce engine
''*X: Move collective top
''And: Moving collective below
''To take off: Hold A + X few seconds.
 
''For more information on the checks with the keyboard, letting you Web original author: ''
 
http://igwe.vub.ac.be/~traes/t-sim/
 
[http://dcemulation.org/1-newsdump/TSim01DCbin.zip Download] and [http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97092 discuss this in our forums!]
 
 
'''Source:''' [http://www.dreamcast.es/news.php?readmore=11 Dreamcast.es]
 
==Giana's Return - Beta (21-04-2008) & Runner up project “LB” ==
Posted by [[User:Maturion|Maturion]] 12:07, 23 April 2008 (CDT)
 
Another huge update on gianas-return.de! They've released a beta for beta testers and also announced a new project, LB, which will most likely be available on the Dreamcast, too!
 
'''''Runner up project “LB”'''''
 
''As we are currently waiting for more graphics and have time in between, due to this we started the work on our runner up project “LB”. It’s going to be a Jump’n'Shoot game with a sciene fiction topic. We will use the Giana’s Return engine, this also grants, that this game will be available on multiple platforms.''
 
'''''Beta (21-04-2008)'''''
 
''* New clouds''
''* New SFX''
 
''The beta is only available to beta testers.''
 
[[Image:lb.gif]]
 
''The team will be slightly different from the original Giana’s Return team, so we can assure a much faster release  Give us your thoughts!''
 
''Possible platforms of release: GP2x, Dreamcast, PSP, maybe others…''
 
'''Source:''' [http://www.gianas-return.de/?p=147 gianas-return.de (1)] / [http://www.gianas-return.de/?p=146 gianas-return.de (2)]
 
==Interview with TheGypsy==
Posted by [[User:Maturion|Maturion]] 12:45, 22 April 2008 (CDT)
 
An interview with [[TheGypsy]] has been published on the main page. Go check  out [[Interviews:TheGypsy|TheGypsy's interview]]!
 
==More details about DUX==
Posted by [[User:Maturion|Maturion]] 08:45, 22 April 2008 (CDT)
 
'''1) Use Your Arms'''
 
''To shoot yourself through the space alien scum you will need following arms. Depending on the games situation you can change the actual wep by picking up the individual item since all of them has strong and weak points.''
 
'''Hyperbeam'''
 
''Maximizes the power of the on-board shots including hyper charge beam. This shot is very helpful to get read of a bunch of enemies at the same time and it also makes more damage on boss enemies.''
 
''Potency: Does a lot of damage to boss enemies, and takes many enemies to death on one blast.''
 
''Weakness: Slow to load.''
 
 
'''Bouncinglaser'''
 
''Warps two lasers with bouncing effect onto the environment. This bouncinglaser can be quite powerfull, when it's used right. Especially cannons on the roof and ground will fear this laser. Not so recommend for boss encounters.''
 
''Potency: This shot can do a lot of damage to enemies when bouncing along the walls.''
 
''Weakness: Doesn't harm boss enemies too much due to the 45° shooting angle.''
 
'''X-Ray'''
''Fires a strong x-shaped laser onto the screen and has a minor bouncing abillity depending on the active power level. Use the enviroment with this x-ray shot to make this weapon even more dangerously. Maybe the strongest weapon in the game but seldom to find.''
 
''Potency: Very powerfull, especially with bouncing abbility active.''
 
''Weakness: Relative low shoot frequency and saldom to find.''
 
 
''Additionally to this fire power, you can get upgradable rockets and bombs. All in all this selection of weps in this is pretty straightforward and increases efficiency when used properly.''
 
''Next time some enemies will be introduced.''
 
'''2) DUX'''
 
''Hello and welcome to the DUX news blog.''
 
''I am René Hellwig and as you may already have heard I'm currently developing a 2D shooter for the Sega Dreamcast to be released this year on a physical disc.''
 
''I choosed the horizontal memorize type of shooting as personal preference and because the Dreamcast could easily need more of them. Border Down and Last Hope is just not enough. Speaking about Last Hope, you may know that I'm actually part of the NG:DEV.TEAM and that our next Neogeo shooting game is still in progress, so it will hopefully get an relase next year.''
 
''So let's take a look at DUX.''
 
http://www.hucast.net/blog/s02.png
http://www.hucast.net/blog/s03.png
 
'''Source:''' [http://www.hucast.net/blog/ hucast.net/blog]
 
==DCiberia & Dreamcast.es merge, online now!==
Posted by [[User:Maturion|Maturion]] 09:54, 21 April 2008 (CDT)
 
Here's the official announcement by Ron:
 
''DCiberia.net and Dreamcast.es have merged with a new portal dedicated exclusively to the Sega Dreamcast and continue to disseminate all the information together in Spanish.''
 
''This portal can find all the information officer of Sega Dremacast Scene and the whole undiluted.''
 
''Sign up and work with us, we hope.''
 
''We're Online!''
 
''The long-awaited FUSION is already today reality. From now have a new portal Dreamcast that covers everything related to the World Scene and Dreamcast in Spanish. ''
''We are already operating DCiberia is in no way ReadOnly and will be updated today onwards. Will be kept operational purposes repository for information and to update our new website. ''
''All news related to the Scene and the Dreamcast Original can be found from here today, update your bookmarks, the new URL is: http://www.dreamcast.es ''
''As a first advice is to go registering, the previous accounts to other pages do not work anymore, not take anything and of course is free. ''
 
''Dciberia.net is currently accessible only by the subscribers, if you want to enable an account, both because they want to help overturn the information as if you need to see something, put a comment in this press release and you send your data login to your private courier on the web. The forums are also accessible means of consultation. ''
 
''Although at the moment this new web portal contains no information, we are working to be adding all that (previously filtered) can be useful for the community, and make this portal is # 1 on information Dreamcast speaking Spanish. ''
 
''The new Staff consists of: NaOnaK, Ron, Neoblast, Melovampire, Timofonic and Indiket (for the moment), as partners Puch666 and diegomr. ''
 
''As always, appealed to all, we are open to collaboration and support of all to complete our contribution to the spread of the Dreamcast and Scene, all we can. We believe that this Time Lucky''
 
''Thank You''
 
'''Source:''' [http://dreamcast.es/ Dreamcast.es]
 
==Segagaga translation project update: needs translation help==
Posted by [[User:Darc|Darc]] 13:07, 20 April 2008 (CDT)
 
Omar Cornut of [http://www.smspower.org SMS Power!] and [http://www.smspower.org/meka/ MEKA] fame has [http://www.dcemu.co.uk/vbulletin/showthread.php?t=106582 posted an update on DCEmu UK] regarding some [http://forums.insertcredit.com/viewtopic.php?t=10100 progress] on the [http://Adilegian.1up.com Segagaga translation].
 
''Based on James Howell's request of tools/programmers for the Segagaga translation, I've gathered a teams of guys who are working on this.''
''http://forums.insertcredit.com/viewtopic.php?t=10100''
''James' has been not helpful so far (busy etc) and we need actual translated data to progress, right now the guys will likely be halted. In the past weeks they made toolset to extract all game text, inject it back (in separate file or in executable), stored as Ascii to save memory, code modified to manipulate and convert Ascii text, code modified to scale font size as requested by James, etc. ''
''Does anybody knows the original programmer on this project?''
 
''Can anybody provide translation data so we can evaluate memory consumption of english data?''
''Anybody interested in doing work on this would be welcome.''
 
'''Source:''' [http://www.dcemu.co.uk/vbulletin/showthread.php?t=106582 DCEmu UK Forums]
 
==lxdream WIP - Fun with OS X 10.5 + GLX==
Posted by [[User:Maturion|Maturion]] 09:54, 21 April 2008 (CDT)
 
''The good news is that I now have regular access to a mac again, and it’s  actually fairly up-to-date (ie it’s running 10.5). So as a result, I have to  say I’m stunned that other people have managed to get as far as they did - as  far as I can see, Apple seems to have broken GLX pretty thoroughly[0]  .''
''So I’ve done 3 things:''
*''Fixed the crashes at least, with glx, and generally fixed up the configure  script for 10.5. I’ve probably broken it for 10.4 though. Which raises the  question - is anyone actually trying to use lxdream on 10.4?''
*''Added support for the native GTK port w/ NSGL. This actually works fairly  nicely. Unfortunately the only binary I can find for GTK/Quartz is provided by  macports, and the font support is broken at the moment (ie completely  missing). If anyone actually manages to build it from source… do let me know'' 
*''Started implementing a (fairly minimal) native cocoa UI. Well I was always  going to do this eventually, I just hadn’t been planning to do it _now_. 
''In unrelated news, pulseaudio support is now in, along with spanish and  italian translations (thanks to segnini75 and ghost22)''
 
''[0] So far I’ve noticed: It’s restricted to 16-bit depth buffers, has various  other regressions from 10.4, creating a context with fbconfig crashes the app,  glSecondaryColorPointerEXT fails if given a size = 4 (and lead to a crash),  not to mention the libGL link cycle issue…''
 
'''Source:''' [http://www.lxdream.org/news/archives/43 lxdream.org]

Latest revision as of 13:54, 15 October 2023

This wiki is outdated and will be removed soon. Use dreamcast.wiki for information going forward.

As usual, the DCEmulation forums, now the oldest active Dreamcast development community, are available for discussion and lots of useful Dreamcast information.

DCEmulation News Archive -- DCEmulation News Forum