Hello to everyone.
As you might have heard, there are many decompilation projects - where people completely reverse a code of the game, translate it back (I believe this step is done with IDAPro Decompiler plugin) to pseudo-C or perfectly compilable C code, they even rename back variables so they have a semantic meaning again, for example such was done for Zelda OOT https://github.com/zeldaret/oot.
You can even compile it back, feed the build data from ROM and the game would run perfectly.
Was something like that were ever done for PSOBB?
Considering all the love from the fan community and all that continuous support for the game, I haven't found anything like that to be open on GitHub after all these years, surprisingly.
Added later:
Actually, I've found something, looks like it's a small tool to patch some areas of a game for an Ephinea (like he patches some bug with Gibbon speed an etc.) Not really what I am looking for.
https://github.com/Solybum/Blue-Burst-P ... ct/quest.h
PSOBB Decompilation Project
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Re: PSOBB Decompilation Project
Decompilation projects take years, even when you have many people working on them. Nobody has attempted it for any generation 6 console games to my knowledge, as they're much more complex than generation 5 games, and the OOT decompilation project was already a years-long effort.
"Fear the HUnewearl."
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Re: PSOBB Decompilation Project
Yeah, I understand. Because it's like 19 years passed since release of the game, such a project could probably be finished by nowAleron Ives wrote: ↑Thu Feb 08, 2024 3:05 pm Decompilation projects take years, even when you have many people working on them. Nobody has attempted it for any generation 6 console games to my knowledge, as they're much more complex than generation 5 games, and the OOT decompilation project was already a years-long effort.
Well, sad-sad.
How do I try to build a Dreamcast toolchain: