Are online drop rates and drop tables the same as offline?
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Are online drop rates and drop tables the same as offline?
I'm curious if drop rates and loot tables are the same/mostly the same as offline play for the Gamecube or if they've been significantly altered in any way for online play or online mission play.
For example, would killing the Dragon on V. Hard while doing TTF online still have a 1/16 chance to drop Yamato, just as it would offline?
If there are loot chance changes to online play, is there a list of all of the changed made?
For example, would killing the Dragon on V. Hard while doing TTF online still have a 1/16 chance to drop Yamato, just as it would offline?
If there are loot chance changes to online play, is there a list of all of the changed made?
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Re: Are online drop rates and drop tables the same as offline?
Drop rates are the same online as offline.
However, due to the way Sega wrote the game, rare and semi-rare items never drop in quests normally. This has nothing to do with the server at all, but is a limitation programmed into the game itself (and was the same on Sega's server too).
Server-side drops can be set up to get around this, depending on how they are configured on individual ships. On Altimira, /sdrops do allow rares to drop in quests, whereas on Iselia they do not.
However, due to the way Sega wrote the game, rare and semi-rare items never drop in quests normally. This has nothing to do with the server at all, but is a limitation programmed into the game itself (and was the same on Sega's server too).
Server-side drops can be set up to get around this, depending on how they are configured on individual ships. On Altimira, /sdrops do allow rares to drop in quests, whereas on Iselia they do not.
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Re: Are online drop rates and drop tables the same as offline?
I think he's talking about GC, since he mentioned Yamato. GC drops rares in quests both online and offline. GC currently doesn't have the option to use server-side drops on Sylverant, so you're always using the base client rates.
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Re: Are online drop rates and drop tables the same as offline?
I didn't know /sdrops actually worked to make rares drop in quest. News to me. I always thought that for a potential new droptable to fix Segas garbage/broken droprates?
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Re: Are online drop rates and drop tables the same as offline?
It could very well be used to do that too, just nobody's made up a different set of drop tables for it to do so yet.
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Re: Are online drop rates and drop tables the same as offline?
Didn't Ive's EP v2 disc have a new drop table, at least for ULT mode?
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Re: Are online drop rates and drop tables the same as offline?
Yes, but the EP rates are very easy to compensate for the fact that you can only get rares in freeplay. The EP rates are way too good if you can hunt items in quests.
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