Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack back
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Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack back
Yes, the proper version of the Dreamcast classic now makes it to iOS devices with tilt controls and YA YA YA YA YA
It's not much more than a straight port, but I figured some people here might still be interested.
It's not much more than a straight port, but I figured some people here might still be interested.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
Hopefully it comes to android. I have been playing chu chu rocket on it.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
Hopefully it will come to Android with support to hardware buttons and analog nub.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
Xperia Play? Maybe a chinese console? Do tell.mankrip wrote:Hopefully it will come to Android with support to hardware buttons and analog nub.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
I'm waiting to see whether the Archos Gamepad handheld will have true analog nubs.
The Xperia Play could also be an option, but its specs are somewhat outdated by now.
The Chinese ones are hopeless, all of them uses keyboard circuits instead of gamepad ones.
The Xperia Play could also be an option, but its specs are somewhat outdated by now.
The Chinese ones are hopeless, all of them uses keyboard circuits instead of gamepad ones.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
Hooray!CVG wrote:Sega has also confirmed today that the game is headed to Android "soon", so people who love to hate Apple can play too.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
I thought about it, but I was weary of the touch controls. It's what puts me off from most iOS ports, actually.
Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
Yeah, Crazy Taxi required VERY FAST controls. I think it'd be borderline unplayable for me with touch controls.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
It's fine. I don't know why people still take issue with touch-controls. They've been vastly improved over the last year or two.Lartrak wrote:Yeah, Crazy Taxi required VERY FAST controls. I think it'd be borderline unplayable for me with touch controls.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
Even when they are 'vastly improved', they still suck over physical buttons.Specially Cork wrote:It's fine. I don't know why people still take issue with touch-controls. They've been vastly improved over the last year or two.Lartrak wrote:Yeah, Crazy Taxi required VERY FAST controls. I think it'd be borderline unplayable for me with touch controls.
Honestly, though, how are we 5 years into the iPhone's life and still not have a physical button solution that every developer can get behind? I've seen half a dozen controllers, all with different layouts, hardware communications, and software support. Why can we just not get a universal controller standard that would make all sides happy?
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
I'm still playing sonic the hedgehog 4 episode 2 on my android. That and so ic cd.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
It's going to have to come from Apple. I can see many reasons why big-name publishers aren't going to pick and choose between all the indie controllers out there, and even those with plenty of other support (such as iCade) haven't really done very well in the long-term.melancholy wrote:Even when they are 'vastly improved', they still suck over physical buttons.Specially Cork wrote:It's fine. I don't know why people still take issue with touch-controls. They've been vastly improved over the last year or two.Lartrak wrote:Yeah, Crazy Taxi required VERY FAST controls. I think it'd be borderline unplayable for me with touch controls.
Honestly, though, how are we 5 years into the iPhone's life and still not have a physical button solution that every developer can get behind? I've seen half a dozen controllers, all with different layouts, hardware communications, and software support. Why can we just not get a universal controller standard that would make all sides happy?
Would Apple ever release one? It's always a possibility, but I doubt they'd release an iPhone specifically for gaming, and any sort of detachable accessory for the standard model probably doesn't fit in with how anal they are regarding design. Then there's the depressing top-grossing app list - home to nothing that wants or needs a controller.
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
melancholy wrote:Even when they are 'vastly improved', they still suck over physical buttons.Specially Cork wrote:It's fine. I don't know why people still take issue with touch-controls. They've been vastly improved over the last year or two.Lartrak wrote:Yeah, Crazy Taxi required VERY FAST controls. I think it'd be borderline unplayable for me with touch controls.
Honestly, though, how are we 5 years into the iPhone's life and still not have a physical button solution that every developer can get behind? I've seen half a dozen controllers, all with different layouts, hardware communications, and software support. Why can we just not get a universal controller standard that would make all sides happy?
I agree completely and it's why I don't get games for my iPhone unless there's little to no action involved.
Sure, touch controls could be 'improved', but they still won't afford me the complete control that a real controller would. And I just get frustrated if I don't do as well as I could have because I can't communicate myself to the device properly.
It's thinking...
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Re: Crazy Taxi - iPhone/iPad - $4.99 - Original soundtrack b
I wish Bluetooth was a standard for non-jailbroken iPhones. Then you could either use a Wiimote or a PS3 controller.melancholy wrote:Even when they are 'vastly improved', they still suck over physical buttons.Specially Cork wrote:It's fine. I don't know why people still take issue with touch-controls. They've been vastly improved over the last year or two.Lartrak wrote:Yeah, Crazy Taxi required VERY FAST controls. I think it'd be borderline unplayable for me with touch controls.
Honestly, though, how are we 5 years into the iPhone's life and still not have a physical button solution that every developer can get behind? I've seen half a dozen controllers, all with different layouts, hardware communications, and software support. Why can we just not get a universal controller standard that would make all sides happy?