SNES emu in the works

This forum is for discussion pertaining to homebrew and indie software for the Dreamcast, such as homebrew games, emulators/interpreters, and other homebrew software/applications. Porting requests and developmental ideas are not to be made here; you can make those here. If you need any help burning discs for homebrew software, this is the place to ask as well.
Post Reply
User avatar
mastakilla
Insane DCEmu
Insane DCEmu
Posts: 111
https://www.artistsworkshop.eu/meble-kuchenne-na-wymiar-warszawa-gdzie-zamowic/
Joined: Wed Jan 07, 2004 7:22 pm
Location: MIA, Florida, Throw it up!
Has thanked: 0
Been thanked: 0

Post by mastakilla »

heres my first cd label submission

Image
User avatar
Quzar
Dream Coder
Dream Coder
Posts: 7499
Joined: Wed Jul 31, 2002 12:14 am
Location: Miami, FL
Has thanked: 4 times
Been thanked: 10 times
Contact:

Post by Quzar »

woot! the buttons!!
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
User avatar
Ender
DCEmu Super Poster
DCEmu Super Poster
Posts: 1314
Joined: Mon Dec 10, 2001 4:01 pm
Location: Canada, first igloo on your left.
Has thanked: 0
Been thanked: 0
Contact:

Post by Ender »

Werent all the graphics supposed to be moved to the other thread?
Image
User avatar
mastakilla
Insane DCEmu
Insane DCEmu
Posts: 111
Joined: Wed Jan 07, 2004 7:22 pm
Location: MIA, Florida, Throw it up!
Has thanked: 0
Been thanked: 0

Post by mastakilla »

they were supposed to go on the other thread but no one pays attention to that sooooooo....
User avatar
Quzar
Dream Coder
Dream Coder
Posts: 7499
Joined: Wed Jul 31, 2002 12:14 am
Location: Miami, FL
Has thanked: 4 times
Been thanked: 10 times
Contact:

Post by Quzar »

everything is all over, it dosn't really matter.
"When you post fewer lines of text than your signature, consider not posting at all." - A Wise Man
User avatar
mastakilla
Insane DCEmu
Insane DCEmu
Posts: 111
Joined: Wed Jan 07, 2004 7:22 pm
Location: MIA, Florida, Throw it up!
Has thanked: 0
Been thanked: 0

Post by mastakilla »

I'm posting future theme related stuff on the theme thread made for just that.
here's the link :nonoaliens:

http://www.dcemulation.com/phpBB/viewto ... 559#434559
Cmtz
Mental DCEmu
Mental DCEmu
Posts: 380
Joined: Sun Nov 18, 2001 6:19 pm
Location: Tx
Has thanked: 0
Been thanked: 0

Post by Cmtz »

So how is SF comming along?
User avatar
mastakilla
Insane DCEmu
Insane DCEmu
Posts: 111
Joined: Wed Jan 07, 2004 7:22 pm
Location: MIA, Florida, Throw it up!
Has thanked: 0
Been thanked: 0

Post by mastakilla »

im not really sure how far along scherzo is, i just make themes... :cry:
Strapping Scherzo
DC Developer
DC Developer
Posts: 2285
Joined: Fri Feb 21, 2003 7:37 am
Location: Chicago, IL
Has thanked: 0
Been thanked: 1 time
Contact:

Post by Strapping Scherzo »

Cmtz wrote:So how is SF comming along?
It's coming along very well. Here's a list of features that have been implemented thus far:
* Browse CD to load ROM from any directory. Yes, you can use the DreamSNES CD.
* Adjust game screen position and size
* Toggle bilinear filtering
* Toggle Frame Rate Display
* Toggle auto frameskip or set frame skip to a number 0-5
* Toggle the use of the D-Pad or analog stick for SNES D-Pad input
* Save above settings to VMU. Loads automatically on next load.

That's it for now. I'm working on the theme system right now. I might also implement single game boot before the true first release. I want to get all these little features done before the first release so that I can work on speed for the second release.
Image
User avatar
The Mik
DCEmu Freak
DCEmu Freak
Posts: 66
Joined: Mon Jan 05, 2004 10:53 am
Location: Under a Bridge
Has thanked: 0
Been thanked: 0

Post by The Mik »

Wow!! I feel like crying right now, hehe.
Butt licker!!
Arek
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 13
Joined: Wed Jan 07, 2004 6:42 pm
Has thanked: 0
Been thanked: 0

Post by Arek »

scherzo, have you been able to test saving with non-sega VMUs/memcards? I don't have access to a sega vmu, and a lot of DC homebrew games out there have save code that won't work with what I have.

--Arek
Strapping Scherzo
DC Developer
DC Developer
Posts: 2285
Joined: Fri Feb 21, 2003 7:37 am
Location: Chicago, IL
Has thanked: 0
Been thanked: 1 time
Contact:

Post by Strapping Scherzo »

Arek wrote:scherzo, have you been able to test saving with non-sega VMUs/memcards? I don't have access to a sega vmu, and a lot of DC homebrew games out there have save code that won't work with what I have.

--Arek
Nope, that's something you'll have to test for me and if it doesn't work I'll try to get my hands on an identical VMU.
Image
Storminator16
DCEmu Veteran
DCEmu Veteran
Posts: 850
Joined: Mon Sep 01, 2003 11:12 am
Location: NC/Iraq
Has thanked: 0
Been thanked: 0
Contact:

Post by Storminator16 »

Arek wrote:scherzo, have you been able to test saving with non-sega VMUs/memcards? I don't have access to a sega vmu, and a lot of DC homebrew games out there have save code that won't work with what I have.

--Arek
That's interesting. Which games work for your VMU? I suspect anything using a vmu file header might be the downfall.

Does Defendguin or Vectoroids work for you?
Alexvrb
DCEmu Ultra Poster
DCEmu Ultra Poster
Posts: 1754
Joined: Wed Jul 17, 2002 11:25 am
Has thanked: 0
Been thanked: 0

Post by Alexvrb »

Thankfully Sega VMUs are pretty cheap now. I'm probably gonna have to pick another one up soon.

Mastakilla: What about those of us with a full-face label maker? Like the Avery Afterburner labeling system?
User avatar
mastakilla
Insane DCEmu
Insane DCEmu
Posts: 111
Joined: Wed Jan 07, 2004 7:22 pm
Location: MIA, Florida, Throw it up!
Has thanked: 0
Been thanked: 0

Post by mastakilla »

ill get right on it
Arek
DCEmu Cool Newbie
DCEmu Cool Newbie
Posts: 13
Joined: Wed Jan 07, 2004 6:42 pm
Has thanked: 0
Been thanked: 0

Post by Arek »

WillSams wrote:That's interesting. Which games work for your VMU? I suspect anything using a vmu file header might be the downfall.

Does Defendguin or Vectoroids work for you?
I haven't tried many homebrew games yet, mostly emus and doom/quake. I do know that DreamSNES works, and that NesterDC does not. I've also got a port of Doom that supports saving but doesn't work with my "vmu" (a performance rumblepack plus). I'll try defendguin and vectoroids and see if they work.
Alexvrb wrote:Thankfully Sega VMUs are pretty cheap now. I'm probably gonna have to pick another one up soon.
Yes, they are, and I just got one off of eBay cheap. On the other hand, as cheap as they are, not everybody can afford one, and there may come a time when they aren't as commonly available as they are now, so I'd like to see as many games/emus supporting non-sega VMUs as possible.

--Arek
User avatar
mastakilla
Insane DCEmu
Insane DCEmu
Posts: 111
Joined: Wed Jan 07, 2004 7:22 pm
Location: MIA, Florida, Throw it up!
Has thanked: 0
Been thanked: 0

Post by mastakilla »

My full face cd label for SFcast is found here http://www.dcemulation.com/phpBB/viewto ... 0&start=40
for those of you that have the full face cd labeling kit (AlexVRB)
User avatar
sheng
Insane DCEmu
Insane DCEmu
Posts: 258
Joined: Tue Jan 13, 2004 1:57 pm
Has thanked: 0
Been thanked: 0

Post by sheng »

One of the most thing we forgot was that there are more bottons in a snes pad than DC pad, are we going to use the Pad mapping for DREAMSNES or a new one I really liked the Dream SNES one.
Dream on
Lavalord
Mental DCEmu
Mental DCEmu
Posts: 479
Joined: Thu Mar 27, 2003 8:04 pm
Location: Chicago
Has thanked: 0
Been thanked: 0

Post by Lavalord »

Sheng, think you can make a Superscope and a mouse Icon? I think that yours would be pretty cool. They could possible pop up when you plug the item in.
Strapping Scherzo
DC Developer
DC Developer
Posts: 2285
Joined: Fri Feb 21, 2003 7:37 am
Location: Chicago, IL
Has thanked: 0
Been thanked: 1 time
Contact:

Post by Strapping Scherzo »

I haven't used DreamSNES in a while but, as I remember, analog-right is select, correct? Well, if that's the case, that's how it is in Super Famicast. However, if you enable the analog pad for SNES D-Pad input, then the DC D-Pad-right is for select. I'd better pop in DreamSNES and double check.
Image
Post Reply